Krantos said:
Well, it basically is am mmo-style (though, contrary to what you may think, this style has been out since before mmos) it's just that you control the entire party, so you need the pause option.
I know MMOs didn't invent it, but they're certainly the most prominent users of it. Namely because every MMO and their dog uses it.
Krantos said:
The entire purpose for this style of control is to allow the player to be tactical with their combat. If you've ever played the Baldur's Gate games (the PC ones not those horrible Console ones), you needed the advanced options and coordination. They were hard games. I'm less than convinced that it will be successful as an action-rpg and am really sad that they're trying.
This isn't my gripe with it. Take Mount & Blade Warband for instances. You could achieve an equal level of control if you just gave it an actual in-battle minimap (as opposed to the current blank square), and paused the game when you brought it up.
The issue is that the base game mechanic is the terrible "point and click" combat. And that the only difference between "strategy mode" and the hilariously named "action mode" seems to be that you can pause the strategy mode. That's it.
I'm all for incorporating strategy in action, and vice versa, but, please, do it right. It's 2010. There's really no excuse to use that pitiful "point and click" system anymore.
Exort said:
They didn't add a Pause button it was there in other Bioware game a long time ago.
Anyways it seems to me nothing has changed.
It seems weild they put a trailer on nothing really.
Pause buttons have existed long before Bioware, really. But yeah, that's my point. Behind the smoke and mirrors of pretty words and flashy screens, it's the same old unimpressive shit we've seen a million times now.
NooNameLeft said:
I have a feeling you never played the first Dragon Age.
Never said I did. But hey, if I play the first, will it make this any less of a cynical attempt at mincing words to hide the fact they really got nothing new?