Heh. Not what I meant, but I suppose that's my fault for not being clear. She gives the sense of succumbing to the tests, not of wanting to rise over them. One of the first things you do to take control of your surroundings is adjust yourself, and her unadjusted image just feels like all she's done to counter her situation is to get down and kowtow, saying "thank you sir, may I have another". The way the game feels is that your lab-rat-esque self has decided to beat the tests and leave, even if that means going through this perilous gauntlet of physics-bending puzzles. To escape, Chell must play Glados' game, and try to beat her at it, but her reflected character image is one who might just have assumed the party submission position instead of escaping into the behind-the-scenes. I feel that her design reflects more of a lost hope, not of still fighting for something else, that, upon drawing up to the flames at the end, she would find that to be all there ever was going to be at the end of the tests. The player of course continues on, portalling to safety, but design of the character and design the character could have portrayed are starkly different for moments like this.Chipperz said:Thing is, that's actually what I liked about her. She was a character that knew she had to keep doing these tests against her will, and nothing she could do would change it until the very end, when she's been put through so much that even destroying GLaDOS is almost just another routine test.BehattedWanderer said:I agree with your thoughts on this, and I do like the effect it creates, that she is in it more or less against her will, that it's been awhile since any kind of humanity was around, but I do feel she could have at least tried. She looks like she's always about to vomit, or that she just woke up from something unpleasant. There's no hope or inkling of confusion, no determination--just dumbfounded sickness. Even messed up there should be some sense of maintaining sense of self, and I don't get that with Chell. All I get is that she's given up, resigned to doing whatever Glados wants.SomeBritishDude said:I kind of liked that about her. When you go though thousands of game protagonists who wouldn't look out of place on a cat walk (especially with women) it's refreshing to see a character who looks like she should; like shit. Like she hasn't had a decent meal or a bath in weeks.BehattedWanderer said:I hope so. She looked pretty horrid in the first one. She's about the least attractive protagonist ever. I understand being a test subject and what not, but good grief, she could have taken a few minutes to at least make it look like she did the best with what she's got. She looked haggard and hungover and like she was always about to puke.
The idea that she should have stopped for a few seconds to find a shower and some make up before going back to performing life-threatening tests for a homicidal computer is, well, I don't quite understand it...
Yeah, I figured that was what you meant but, like I say, her whole image is of a woman going through the motions and nothing more - success, failure, life and death are all pretty much the same thing from her point of view, because she will either die or keep playing a homicidal machine's games forever and, as much as the promise that she will be set free once she completes them, she doesn't really believe it.BehattedWanderer said:Heh. Not what I meant, but I suppose that's my fault for not being clear. She gives the sense of succumbing to the tests, not of wanting to rise over them. One of the first things you do to take control of your surroundings is adjust yourself, and her unadjusted image just feels like all she's done to counter her situation is to get down and kowtow, saying "thank you sir, may I have another". The way the game feels is that your lab-rat-esque self has decided to beat the tests and leave, even if that means going through this perilous gauntlet of physics-bending puzzles. To escape, Chell must play Glados' game, and try to beat her at it, but her reflected character image is one who might just have assumed the party submission position instead of escaping into the behind-the-scenes. I feel that her design reflects more of a lost hope, not of still fighting for something else, that, upon drawing up to the flames at the end, she would find that to be all there ever was going to be at the end of the tests. The player of course continues on, portalling to safety, but design of the character and design the character could have portrayed are starkly different for moments like this.Chipperz said:*snip*
Thing is, that's actually what I liked about her. She was a character that knew she had to keep doing these tests against her will, and nothing she could do would change it until the very end, when she's been put through so much that even destroying GLaDOS is almost just another routine test.
The idea that she should have stopped for a few seconds to find a shower and some make up before going back to performing life-threatening tests for a homicidal computer is, well, I don't quite understand it...
Fair point again, but I've done a bit of trickery for most of the levels, and her image has always remained the same. I just hope she'll have some emotion in the sequel, like anxiety at hearing Glados alive again, or merriment while meeting some fun little personality cores.Chipperz said:Yeah, I figured that was what you meant but, like I say, her whole image is of a woman going through the motions and nothing more - success, failure, life and death are all pretty much the same thing from her point of view, because she will either die or keep playing a homicidal machine's games forever and, as much as the promise that she will be set free once she completes them, she doesn't really believe it.BehattedWanderer said:Heh. Not what I meant, but I suppose that's my fault for not being clear. She gives the sense of succumbing to the tests, not of wanting to rise over them. One of the first things you do to take control of your surroundings is adjust yourself, and her unadjusted image just feels like all she's done to counter her situation is to get down and kowtow, saying "thank you sir, may I have another". The way the game feels is that your lab-rat-esque self has decided to beat the tests and leave, even if that means going through this perilous gauntlet of physics-bending puzzles. To escape, Chell must play Glados' game, and try to beat her at it, but her reflected character image is one who might just have assumed the party submission position instead of escaping into the behind-the-scenes. I feel that her design reflects more of a lost hope, not of still fighting for something else, that, upon drawing up to the flames at the end, she would find that to be all there ever was going to be at the end of the tests. The player of course continues on, portalling to safety, but design of the character and design the character could have portrayed are starkly different for moments like this.Chipperz said:*snip*
Thing is, that's actually what I liked about her. She was a character that knew she had to keep doing these tests against her will, and nothing she could do would change it until the very end, when she's been put through so much that even destroying GLaDOS is almost just another routine test.
The idea that she should have stopped for a few seconds to find a shower and some make up before going back to performing life-threatening tests for a homicidal computer is, well, I don't quite understand it...
Of course, the parts of the game that really make you (as a player, at least) elated or terrified are the last parts where you would hit up two portals to see yourself, so she could have a manic grin on her face and we just don't know it
Kiiiiinda hard to do that when you don't see her, except for a few little glimpses in the portal, and she doesn't speak. Or show any emotion. Remember folks, she's a silent protagonist.BehattedWanderer said:Fair point again, but I've done a bit of trickery for most of the levels, and her image has always remained the same. I just hope she'll have some emotion in the sequel, like anxiety at hearing Glados alive again, or merriment while meeting some fun little personality cores.
Trickery with a portal is still trickery, friend. It took some finagling, and some twitching, but I could manage to get chell to look at herself enough to know that her face never changes, which has been my point. Being silent doesn't have to mean unemotive.Dr. Paine said:Kiiiiinda hard to do that when you don't see her, except for a few little glimpses in the portal, and she doesn't speak. Or show any emotion. Remember folks, she's a silent protagonist.BehattedWanderer said:Fair point again, but I've done a bit of trickery for most of the levels, and her image has always remained the same. I just hope she'll have some emotion in the sequel, like anxiety at hearing Glados alive again, or merriment while meeting some fun little personality cores.
Didn't you ever put two portals at a corner or at parallel walls and chase yourself? Because I did that for hours. You could see Chell pretty well if you got the angles of the Portals right.Digikid said:Who was Chell? Is that who the player is???? We cannot even SEE her so why would it even matter?
Waste of time and resources IMHO.
Nope. I thought she was either Hispanic or Mediterranean. Meh. Not that I put too much thought into her ethnicity, or Chell in general...Xanadu84 said:am I the only person who thought Chell was Latino?
That wasn't really a forest out there, just trees like you'd see on the side of a road. Portal is estimated to take place shortly after the 7 Hour War of Half Life, so... sometime around 2002-3ish is my guess. 2005 at the latest.Lamppenkeyboard said:Did anyone else gather from the forest around the facility, the way you woke up from a cryogenic chamberish kind of thing, and GLaDOS's madness that many years had already passed between the time when the compound had been taken over and the events of the game?
I'll have to agree with you there, the orange jumpsuit really stuck out.SomeBritishDude said:This concept art isn't a very good representation of what she'll lightly look like in game. The current in game model looks a lot better.
[img/]http://gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer.Components.ImageFileViewer/CommunityServer.Blogs.Components.WeblogFiles.00.00.00.00.06/2656.feet.jpg_2D00_610x0.jpg[/img]
While this look fits better into the Aperture Science labs than the Prison Jumpsuit I'm a little worried that it may fit a little too well. One of the keys to understanding how Portals work is seeing your own avatar though a Portal when the game begins. With those whites and greys it looks to me like Chell may be lost amongst the scenery. I sense a last minute game model change similar to the left 4 dead one.
Still, she looks cool and more like a lab rat rather than an inmate, which didn't really fit.