Civ 5 city limit mods

Merkavar

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Aug 21, 2010
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Hey all. Long time since I've post in here I think. Probably because I've been living out of my phone technology wise latterly if the make sense.

So this week end I plan to go back home, grab my pc and set it up in my hotel room since it looks like I'm here for at least a few more weeks. But it thought that back in may too and it's now September lol.

Any way one of the games I plan on playing is civ 5. I will probably grab the 2 expansions.

The main draw back I find in the game is lack of completion. I rarely finish a game and the main culprit is that au cities build cities like they are going out of fashion. I like larger maps but this also means that the au have room to build what seems like 10 to 15 cities. So say I have a game, me and an ai ally vs 2 ai enemies. Even on the easiest difficulty taking a city can take time. Normally enough time for them to build another city else where.

So is there either a way to limit the number if cities the ai build to 4 instead of 15+?

Basically their cubs have so many cities spread over such a large area it seems impossible to kill them.

Thank you
 

PrimitiveJudge

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Aug 14, 2012
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I had that problem too, until I discovered Death Robots, those guys can take out any city in about 30 seconds while taking minimal damage. As for mods, meh, try the one city limit option.
 

BloatedGuppy

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Feb 3, 2010
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Post Brave New World enemy Civs go tall way more often than wide, as going wide carries more penalties. When I finished my Shoshone game no one civ had more than 6-7 cities.
 

Clowndoe

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Aug 6, 2012
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Since you say you're getting Brave New World anyway, it sounds like you're set. The penalties for overpopulation are bigger and I've found that keeps the AI in-line.

Although I have to ask, how long have you been playing the game? The reason I ask is that it sounds like you have a lot more trouble taking cities than I do, despite the fact that with practice I quite handily take cities with a couple swordsmen or horsemen and one or two catapults. Heck, as the Greeks I've been known to lose control and use companions to take the whole continent before the Medieval Age.
 

Merkavar

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Aug 21, 2010
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So the brave new world expansion sounds like it might be enough to fix it.

It's not really an issue of taking the city. It's that when you take a city, somewhere in the 16 other enemy cities they have made a settler and set up another city. I will give the expansion a go and see if it makes it better
 

DionysusSnoopy

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May 9, 2009
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I haven't seen a mod that limits cities but if you got it through Steam their is a mod in the workshop that increases the minimum distance that a new city can be founded at from anywhere between 4-10 tiles just download the one you want. While it doesn't stop some civs from city spamming it does lower the number of overall cities they can build in an area.
 

Altorin

Jack of No Trades
May 16, 2008
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Merkavar said:
So the brave new world expansion sounds like it might be enough to fix it.

It's not really an issue of taking the city. It's that when you take a city, somewhere in the 16 other enemy cities they have made a settler and set up another city. I will give the expansion a go and see if it makes it better
yeah, but you've expanded by taking their city and there's only so much space they can expand into. If they expand onto a different non-occupied island, good riddance, go live on your island, this island, that was your island, is now my island.

as long as your economy isn't garbage then you can easily outpace them if that's what you choose to do. Plus AI tend to build cities in stupid places.

you could also try building defensively or just maintaining a small nation. India and Ethiopia (from G&K) are both great civs for having smaller more robust nations.. Once you have a super capital that's ~10 pop higher then any other city on the map (easy enough to do if you spike for certain wonders, such as hanging gardens, and if you have the balls for it, temple of artemis), you'll end up just winning out in terms of pure production.

In that regard, when it comes to AI, they just do such stupid things with their city, if you pay attention, that really you should have the edge just by the nature of the jellomold between your ears.

Now, on higher difficulty settings, you get much less gold and have much more issues with happiness, and the AI starts to cheat, so play at whatever difficulty is most fun for you, but you mentioned "at the easiest setting" and I can tell you, as long as you've moved into the iron age or further, city taking isn't really as arduous as it first seems. Build a bunch of archers, maybe a siege weapon, and save your melee fighters for actually capturing the city and absorbing damage from the enemy. 4 archers and 2 melee, appropriately teched up, can take almost any city at the lower end of the difficulty spectrum. If you really feel bloodthirsty, one of the DLC wonders, Hall of Zeus I think, gives all of your units extra damage versus cities, so go for that.

The expansions have definitely tweaked combat though to the point where a lot of things make more or less sense. Unit HP has been raised to 100 from 10, and attacks tend to be a little softer because of that.. vanilla Civ 5, the combat was mainly 1-2 hit kills, but now all combat feels a lot smoother, less spiky.