This plus I might actually want to by a DSi now, I'm just holding onto my first gen DS at the moment.The_root_of_all_evil said:Does it also make your DS look like a Police Box? Because that would be cool.
This plus I might actually want to by a DSi now, I'm just holding onto my first gen DS at the moment.The_root_of_all_evil said:Does it also make your DS look like a Police Box? Because that would be cool.
I don't think Molyneux knew what he meant when he said that... didn't he say something similar about gestures in Black and White? This may be the coolest thing I've ever seen in a video game, though. If it works as well in real life as it did in that demo it makes up for every single "blow or yell into the microphone" gimmick that's been jammed into the DS's other games.Sporky111 said:That is pretty amazing, too bad I won't be buying a DSi anytime soon with the DS2 looming in the distance.
I can see this being adapted to the Natal or Arc so they will be able to follow you and then change the image on screen, rather than tracking the surroundings. Now that I think of it, that might be what Molyneux meant when he said Natal would be as revolutionary as the mouse... No, it just sounds cool.
Any webcam can do this, and functionally, it's the same concept that Lee was using with the Wii tracking system.300lb. Samoan said:Come to think of it, the DS is doing it visually, isn't it? So this would totally be possible on Natal! I'm officially 30x more stoked for Natal!hURR dURR dERP said:True, but you can't expect a DS to have the same capabilities as a Wii. Unless the DS came with those goggles he used.redmarine said:Yeah, Lee is awesome. I think his invention are better since it actually tacks your head instead of the movement the DSI.hURR dURR dERP said:That's awesome. Reminds me of <url=http://www.youtube.com/watch?v=Jd3-eiid-Uw>this.
Um, no. It isn't. It's a very convincing parallax effect, and it can be quite impressive because it responds to head movement, but there's no actual depth to the image.jamescorck said:: O That's real stereoscopic 3D! Without the glasses!! On a handheld!!!
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I think my jaw is locked, gotta go to the doctors now.
I was going to say that the Natal is fixed and calibrated, but it occurs to me that it's only aware of the user space and not the display, so you're right. Perhaps a second generation of the device would add display awareness into the design to enable this kind of effect? Looking at it now it does seem that this is best suited to a handheld as the scale makes the effect much more convincing - for there to be any but the most subtle effect on a TV-size screen the user would have to be moving their whole body, which makes sense for the current gen of physical Kinect games, but not for the controller-plus-sensor games that I am anticipating.CrystalShadow said:It's actually easier on a handheld device like this than it would be on a console or PC because the camera has a fixed position relative to the screens, whereas a webcam (or natal, or even a system using the Wii remote as a basis) doesn't have a known and fixed relation to the screens being used, so you'd have to calibrate it every time (and recalibrate it if the camera or display was moved).
Indeed, the issues surrounding the method used hinder it's implementation somewhat for pretty much the reasons you've pointed out.300lb. Samoan said:I was going to say that the Natal is fixed and calibrated, but it occurs to me that it's only aware of the user space and not the display, so you're right. Perhaps a second generation of the device would add display awareness into the design to enable this kind of effect? Looking at it now it does seem that this is best suited to a handheld as the scale makes the effect much more convincing - for there to be any but the most subtle effect on a TV-size screen the user would have to be moving their whole body, which makes sense for the current gen of physical Kinect games, but not for the controller-plus-sensor games that I am anticipating.CrystalShadow said:It's actually easier on a handheld device like this than it would be on a console or PC because the camera has a fixed position relative to the screens, whereas a webcam (or natal, or even a system using the Wii remote as a basis) doesn't have a known and fixed relation to the screens being used, so you'd have to calibrate it every time (and recalibrate it if the camera or display was moved).