DRD 1812 said:
Matt_LRR said:
Used game buyers are game buyers. Period.
1. No. They aren't. Period.
Who the money goes to and in what quantity on any given transaction are entirely irrelevent factors.
2. They are? So all of those publishers and developers didn't go out of business because they didn't have enough money? Why did they go out of business? Not enough moxie?
The fact is that used game trades and sales help to drive new game sales,
3. Is this true? Why would a used-buyer suddenly become a new buyer? Why would you ever voluntarily spend $60 on something you can get for $30?
and provde more people the opportunity to play more games, leading them to become fans of series they otherwise could not afford to have gotten into.
4. While this is true,
A used game buyer is a potential lifetime customer, has increased their buying power on future purchases,
Buying power is
meaningless if you don't give your money to the people who
actually make the product.
and has committed no illegal or immoral act. Punishing them is unfair and greedy.
5. Not giving someone BONUS material is not punishing them. By this logic any incentive, bonus, gift, or rebate is just another way to screw over someone.
A used market is a product of a healthy industry, and anyone who tells you otherwise is wrong.
6. A healthy retailer industry. You can talk about how "the rising tide lifts all the boats" for as long as you want, but it's still a fact that used-copy money does NOT go to the publishers. That's tantamount to buying an armful of corn from a downtown farmer's market and paying the guy who owns the parkinglot.
*sigh*. One of
these.
1. Game buyer. Is a used game still a game? Yes. Did the purchaser of said game exchange money for product as a function of a purchase transaction? Yes. Game. Buyer. Game buyer. To go a little further, does any game buyer buy
all their games used? some do, most don't. So, a person who buys any specific game used, is still probably buying new games in general. A customer's a customer, even if they happen to be buying
this game used.
2. Most of those developers were closed by the publishers that owned them in an attempt to maximize profit, or to reduce losses in the face of economic contraction; not as a function of used game sales. Developers that were closed were financial liabilities that were not turning around good returns on investment. These lack of returns relate to numerous factors, of which used game sales is probably a contirbutor, but is in no way the sole cause. Other such contributors include weak productuts and IPs, budget overruns, overstaffing, poor product turnaround times, and poor sales in general.
3. Trade programs and promotions through retailers like EB and gamestop -always- promote sales of new games. Trade 3 get it free on new release titles, bonus trade credit on pre-orders, 50% more credit on featured new releases, and so on. Retailers like gamestop run their trade promotions
exclusively to drive sales of new release games. These trade promos
do not exist on used product. The combined savings on the purchase of used titles, couplesd with the opportunity to maximize returns necessarily direct these buyers towards new product as the chain of transactions progresses. Additionally, someone who picks up a used copy of Gears of War for 9$ may LOVE it, go out and buy GoW 2 right away, and then stand in line for the midnight launch of GoW 3. Used sales facilitate introductions to established franchises with low buy-in, but large potential return in new sales. As stated, a customer is a customer.
4. again, one lost new sale could result in the gain of a lifetime of new sales. Cost/benefit.
5. which is why
I didn't specifically invoke PTD in this thread. I simply praised the idea that one should use carrot, rather than stick.
6. No, a healthy industry at large. Products have got to be moving for used product to exist. It's tough to feel sorry for publishers when actual game sales figures continue to increase. More copies are being sold (new) of any game today than would have been sold a decade ago. The problem is not used sales cutting into margins. The problem is that game budgets have become so bloated that the increase in required sales to break even have grown at a rate that outstrips the actual increase in sales. Yes, there is a problem with the industry. No, that problem is not the used market.
-m