Akalabeth said:
See now you're talking sense.
And yet, you give no ground. You join a thread to rant about people painting EA as the devil and saying Valve can do no wrong, only to tell us how EA in fact can do no wrong?
As far as you're concerned;
They're not guilty of crushing development companies, despite the evidence to the contrary.
They're not guilty of setting unreasonably short deadlines, leading to companies having to rush games and cut parts out, despite evidence to the contrary.
And they're not guilty of releasing an endless dirge of sequels, despite evidence to the contrary.
Apparently I've started talking sense. When are you going to join me?
Akalabeth said:
They've been making games for years. They should know how long this stuff is going to take.
And yet, apparently EA, who set the deadlines, do not. But still no blame for them, right?
Akalabeth said:
No, I don't blame the quality of the game on the publisher. Certainly don't blame the writing for it. That's not the domain of the publisher. Unless EA specifically asked for a shit ending. Or they specifically push up the deadline. Or if the deadline is unreasonable with the budget and quality demanded.
I emboldened and underlined for emphasis there.
That is the point. That is what they do. That is why the game quality suffers.
Akalabeth said:
As for long hours, crunch time is a part of the industry. Someplaces is worse than others. Again if your job sucks, go somewhere else.
I'm not referring to crunch times uniquely. EA made some devs work as many as 100 hours a week even when it wasn't crunch time. And it's really not as simple as just going somewhere else. You must live in a fantasy world where people roll out of one job into another, and don't have the period of unemployment that most people experience which results in them not having enough money to meet their responsibilities. Let alone the idea of leaving meaning losing all of your work.
Sometimes, people aren't in a position to just leave if they don't like a job. And sometimes, employers take advantage of that. Your precious EA just might be guilty of that.
Akalabeth said:
So yes, not many, but more than one.
Two facebook games, an Android port, an iOS game, an XBLA (Xbox Live Arcade) game and a reboot. I'd say those add up to maybe half one new game.
TSW and KoA are new games. So, two and a half? It's more than I was expecting. But we should ask more of one of the world's biggest publishers than two and a half new ideas a year.
Akalabeth said:
You complain EA is stagnating things, but what is Valve doing?
Valve is comparatively small. I think you have unrealistic expectations if you think that every single developer is some kind of failure if they are out-doing the latest popular franchise.
I praise Valve because they operate generally customer-friendly practices, not because I think they will be the saviour of all gaming.
But as it happens, they are in fact doing something against stagnation. Steam Greenlight. It's giving indie games more exposure, a chance for them to be on the front page along with all the AAA titles. Because Indie games are less scared of new ideas, thanks to them not needing massive funding, generally.
That is, ironically, more than the giant EA is doing with it's two and a half new games a year policy.
Oh, and they're developing the Steam Box, to bring much-needed freshness to the console arena. So I guess, for a small developer, they're doing quite a lot, actually.
Akalabeth said:
Yes but they could go somewhere else and make another RTS.
Let me use the example of Portal, since I think it makes an effective comparison. Portal had a unique idea. Let's say you were working on Portal, and then you got sacked and didn't get to keep the Portal IP.
You can't just go somewhere else and make another Portal. You'd be breaking the law. So what, you'd make a different game? But what if that was your magnus opus? What if another great idea doesn't just come to you? Wouldn't it be a tradegy that all the recognition and success for your great idea was going to the people who sacked you?
I don't think you've considered these things.
lacktheknack said:
What YOU want is for a daring publisher to publish big-budget titles you want to play while being as "benevolent" as possible. Sorry, that's not fiscally possible.
You assume too much.
For a start, who said anything about big budget? Small budget is good, too. EA is obsessed with big budget, not me.
And yet, Valve manage this thing you say is fiscally impossible... I don't suppose you can explain that, can you? They don't treat their customers like boxes full of money waiting to be cracked open, and yet they raise the bar with every new game, while also going above and beyond by making it all high budget. As infrequently as they release, if everyone did the same, it'd be frequent enough.
lacktheknack said:
So make up your mind: Do you care about high production values and quality execution in your games, or do you care about the workers in the industry? Akalabeth picked the first one, I pick and choose on a case by case basis (I gave up trying to find the holy grail a while ago), and now it's your turn.
It's pretty arrogant to assume you're presenting this choice to me like I've not already made it.
I did, long before I came to the Escapist. I choose on a case-by-case basis, although I almost always choose the second when it comes to properties and ideas I like.
But despite your assertion, quality execution and high budget are not related. Quality execution is the fruit of competence, and while competence can be bought, there are plenty of competent developers out there bringing high quality execution to free games, mods and indie titles.
And now to tell you what I actually want, so you don't need to assume again; I want EA to stop making me choose between filling their greedy pockets and doing my part to fund the properties and studios I like. I want good properties like Mass Effect to not be swallowed up, even if it means going low budget. I'd sooner buy a Mass Effect game that looked like it was made for the N64 than I would stuff more money into EA's scummy mitts.