COD WW2 doesnot have Regen health

Dalsyne

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IceForce said:
OP, I'm not sure why you're so against regenerating health. It's a legitimate gameplay design decision.
Does there need to be a reason other than he doesn't like it? We all like to pretend we're being objective and impartial but at the end of the day our sense of fun dictates most of our opinions on video games. And our sense of fun is personal preference for the most part. And that's totally okay.

Speaking in a more design-oriented fashion, regenerating health allows for balancing of the combat systems on a per-encounter basis rather than a per-level basis. There won't be any times where you're forced to explore to find health packs because you're on super low health from that last battle, which could be frustrating for people who weren't very good at exploring. With regenerating health, you win the level by winning every individual fight, not by careful resource management over a larger timeframe. This makes the game more accessible as well as lending itself well to other mechanics such as checkpoint autosaving after every fight, and mainstream homogenization and distillation of game mechanics is what Call of Duty is about.

It could be the devs are making this change because they feel their audience has grown and is now able to take on challenges that were once difficult. Or maybe they just feel people have become bored of the same shit every time. Who knows.

Personally I'm not gonna make any judgements based on this change alone. We'll have to see how it interfaces with the other mechanics and how exactly they implement the alternative before we can come to any conclusions. I do not believe they'll implement this change in multiplayer however.
 

Arnoxthe1

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Some of you noobs need to play Far Cry 2.

Halo: CE had a good health system, yes, but Halo 2/3's was a lot more convenient and just fit better for MP as well in the end. I don't think there's necessarily anything at all wrong with regenerating health but the problem is, like health packs, it's been done to death. Personally, I still don't mind it when it's done well, but yeah. YMMV.

Rangaman said:
It's a drop in the ocean. Also how did CoD4 ruin shooters, exactly?
No, this is actually a pretty large change.

Technically, CoD4 itself didn't ruin a single thing. It was other publishers who stupidly thought they had to imitate it with everything and the kitchen sink. Including Activision themselves.
 

Rpground

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As someone who has ALWAYS hated regenerating health, thank you Cod for going back...completely to your roots. A health bar has always been more engaging then hiding behind a wall sucking your thumb until the bullets push themselves out of your body.

Neither systems are realistic, but at least when you have a health bar getting hit actually means something. You actually have a proper representation of how healthy you are instead of the vague splatter of blood on your screen...you never know exactly how much hp you have at any given moment unless you're screen is completely clear, full health.

Though, this begs the question of what's the point? I mean, I don't blame Cod, they did kinda dig their hole too deep once they hit space. They were getting to the point where it was just Halo.
 

Chimpzy_v1legacy

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Rangaman said:
It's a drop in the ocean. Also how did CoD4 ruin shooters, exactly?
Arnoxthe1 said:
No, this is actually a pretty large change.

Technically, CoD4 itself didn't ruin a single thing. It was other publishers who stupidly thought they had to imitate it with everything and the kitchen sink. Including Activision themselves.
Also, take note of who said it. Anything that doesn't conform to B-Cells rather limited tastes basically ruined gaming forever, regardless of whatever merits those may have when implemented well.
 

B-Cell_v1legacy

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Chimpzy said:
Rangaman said:
It's a drop in the ocean. Also how did CoD4 ruin shooters, exactly?
Arnoxthe1 said:
No, this is actually a pretty large change.

Technically, CoD4 itself didn't ruin a single thing. It was other publishers who stupidly thought they had to imitate it with everything and the kitchen sink. Including Activision themselves.
Also, take note of who said it. Anything that doesn't conform to B-Cells rather limited tastes basically ruined gaming forever, regardless of whatever merits those may have when implemented well.
because of COD4. most games from onwards follow same formula. 4 hour linear and scirpted SP. QTE, regen health. hand hodling.

this game ruined FPS genre.
 

Chimpzy_v1legacy

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B-Cell said:
because of COD4. most games from onwards follow same formula. 4 hour linear and scirpted SP. QTE, regen health. hand hodling.

this game ruined FPS genre.
The fact that plenty of FPS, including ones that don't follow the CoD formula, are still being made indicates otherwise.
 

BarryMcCociner

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CoD knows the thing every entertainer knows. You can only do the exact same thing so long before even your most devoted fans start getting bored. If they want to try doing something different than normal then that's just the good shit right there.

I wish CoD campaigns would feel the same way it did way back just around Modern Warfare 2. Where everything felt like it was a high octane action movie. Maybe a return to WW2 would spark that up again.
 

Tsun Tzu

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That...takes it all the way back to CoD 1.

Huh. Wasn't really expecting that move, but eh. Makes for a mechanic change at least.

The lack of Russian and British campaigns makes me a lot less interested.
 

Rangaman

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B-Cell said:
because of COD4. most games from onwards follow same formula. 4 hour linear and scirpted SP. QTE, regen health. hand hodling.

this game ruined FPS genre.
That's like me blaming Sonic for Bubsy. It didn't "ruin" the FPS genre, overuse of the formula did. Also, there were some absolutly fantastic shooters released after CoD4, so you're talking out of your arse there.
 

Nickolai77

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If you re-gain health by summoning help from squad mates and health packs you carry it sounds like a good idea. This seems like a Call of Duty title we're you're going to have to be a bit more tactical rather than run-and-gun all over the place. This looks positive, as long as it's not a case of coming across a load of health and ammo packs which reveals you're about to face a big boss battle any minute now. Regenerating health does make sense if you want a more 'cinematic' FPS experience that's fast-paced.
 

babinro

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Terrible decision.
There is nothing positive about classic health pack FPS gameplay...assuming that's the direction they take.

Regenerating health is an actual POSITIVE change in gaming for obvious game balancing reasons. That's not to say it's the only way to handle it, Diablo 3 and new Doom both found a good way to balance healing while keeping the player engaged in the fun.
 

DocJ

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Huh. Weird. I've recently been going through the Modern Warfare series again and it seems a tad strange to go with a design like this. Good to see they're learning to innovate and take steps again though.
 

Chairman Miaow

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Ezekiel said:
IceForce said:
OP, I'm not sure why you're so against regenerating health. It's a legitimate gameplay design decision.

The idea is that getting out of enemy fire (ie: behind cover) is supposed to replace the traditional floating spinning healthpacks that you would normally find in an 'oldschool' fps game.

Certainly it could be argued that hiding somewhere and wiping away the blood from your vision (which magically heals your bullet wounds after a few seconds) is not exactly very realistic, but hovering floating spinning healthpacks everywhere was never realistic either.

Pick your poison.
Back when B-Cell and I were on GameTrailers, there was a gun fanatic who said health regen was originally supposed to present how vulnerable you are to gunfire. He said that the more you expose yourself, the more likely you are to get shot. As you take cover, the health regenerates, representing that you're out of harm's way. He said that the blood splatter effects from newer games have it wrong and that there are better ways to present your vulnerability. Basically, you only get shot once, by the bullet that kills you. I find that concept cool.
There's a very common and similar discussion in DnD about HP and how it doesn't literally represent health, otherwise a level 20 character could survive anywhere up to hundreds of stab wounds from a sword. Rather it represents something like fatigue.
 

Ambient_Malice

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For some reason people forget that #1 game of 2016 Call of Duty: Infinite Warfare's Specialist difficulty had non-regenerating health with limb damage.