CoD: WW2

hanselthecaretaker

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So, round and round we go. This series is like such a cult following my skin curls just hearing every gamer I know ask the question if I?m getting it or not. I think I?d rather get a lobotomy. I don?t care how awesome it looks if it?s only skin deep. Can?t wait to see the Digital Foundry TA on this one, if they even bother.

Yet it?s getting ?great? reviews yet again. Funny and ironic thing is, the user reviews are once again terrible but of course it will still manage to break sales records. Nothing will change here, but at least I still have the freedom to say...

Fuck loot boxes
Fuck delayed-until-reviews-are-out microtransactions
Fuck reskins
Fuck umpteenth retreads
Fuck Activision
Fuck this series
 

B-Cell_v1legacy

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was watching some footage. and its basically on rail QTE fest. this make previous call of duty feel like Deep and old school FPS.
 

Samtemdo8_v1legacy

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Ezekiel said:
I never got why people need to buy these every year. While everyone is complaining about lootboxes, I'm playing COD4. [https://youtu.be/hzXAK0d1Sm4] It's still very active.
I am still playing Rainbow Six 3 Raven Shield with the Raven Shield 2.0 mod.
 

Sniper Team 4

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I just beat the campaign last night and I have a few thoughts.

It was far and away better than Ghosts, Advanced Warfare, and Infinite Warfare. At least in this game I felt like I was part of an army again, not a one-man special soldier like the past games have made me feel. But the story was just...meh. It didn't really feel glued together. One review I watched of it said it just felt like, "War things happen", and I think that sums it up perfectly. I didn't really get a sense of personality for the characters, and the one character I started like--Pierson--kind of did a 180 on me to the point where I was like, "Wow, I would have shot this guy by now and blamed it on the enemy." It was all just, "Here's a new mission, do this thing. Okay, let's move on." It wasn't until near the end when the game started to feel like it was an actual continuing story, and even then it only barely managed to pull that off.

Also, the game is quiet. Like, to the point where it kind of breaks immersion. I noticed it first when I saw a video for the first mission, which is landing on Normandy. Thinking maybe I was just remembering wrong, I watched other past Call of Duty videos, and nope. The bullets all sound muffled, the explosions sound like they are far away, and the characters sound like they're shouting for no reason. It's like the war is happening in the distance and not around you.

Haven't touched the multiplayer or the zombies yet, so I can't say anything on them.
 

Hawki

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Samtemdo8 said:
Did I go back in time to 2009?

I haven't heard Call of Duty or Activision bashing in awhile.
Has bashing CoD ever not been popular post MW3?

Don't know, barely care. All I can think of is "seriously? You go back to WWII and you confine an entire campaign to Europe, 44-45? Jesus Christ, at this rate, more videogame soldiers have probably died at D-Day than actual soldiers.
 

Catnip1024

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Hawki said:
Don't know, barely care. All I can think of is "seriously? You go back to WWII and you confine an entire campaign to Europe, 44-45? Jesus Christ, at this rate, more videogame soldiers have probably died at D-Day than actual soldiers.
You can't really write a coherent story if you are flitting around the world to take in the scenery.

Sure, you could write a coherent story in Burma or El Alamein (although more likely as a tank game for El Alamein). But you can't have a single mission in each of various exotic locations, because that doesn't work. A soldier stuck to his unit, and they stuck out whatever offensive they were involved in.
 

Hawki

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Catnip1024 said:
Hawki said:
Don't know, barely care. All I can think of is "seriously? You go back to WWII and you confine an entire campaign to Europe, 44-45? Jesus Christ, at this rate, more videogame soldiers have probably died at D-Day than actual soldiers.
You can't really write a coherent story if you are flitting around the world to take in the scenery.

Sure, you could write a coherent story in Burma or El Alamein (although more likely as a tank game for El Alamein). But you can't have a single mission in each of various exotic locations, because that doesn't work. A soldier stuck to his unit, and they stuck out whatever offensive they were involved in.
Except you can, and WWII games have done it before (e.g. Medal of Honour: Frontline). Not the best story in the world, but still a story. And even if you have to stick to one location, surely anywhere would be more interesting than 1944 Europe?
 

Squilookle

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Hawki said:
Catnip1024 said:
Hawki said:
Don't know, barely care. All I can think of is "seriously? You go back to WWII and you confine an entire campaign to Europe, 44-45? Jesus Christ, at this rate, more videogame soldiers have probably died at D-Day than actual soldiers.
You can't really write a coherent story if you are flitting around the world to take in the scenery.

Sure, you could write a coherent story in Burma or El Alamein (although more likely as a tank game for El Alamein). But you can't have a single mission in each of various exotic locations, because that doesn't work. A soldier stuck to his unit, and they stuck out whatever offensive they were involved in.
Except you can, and WWII games have done it before (e.g. Medal of Honour: Frontline). Not the best story in the world, but still a story. And even if you have to stick to one location, surely anywhere would be more interesting than 1944 Europe?
Exactly.

Besides, it's not like there's no grey area between having a 4 hour campaign in the same area, and single missions all over the world. Why not mini stories here and there, like Battlefield 1 did? Why not jump between established characters wherever they go, a la Operation Flashpoint?

COD may have realised WW2 is 'fresh' again, but it's taking the express elevator to making it stale real fast if it's doing the same tired old Overlord again.
 

EscapistAccount

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Sniper Team 4 said:
Also, the game is quiet. Like, to the point where it kind of breaks immersion. I noticed it first when I saw a video for the first mission, which is landing on Normandy. Thinking maybe I was just remembering wrong, I watched other past Call of Duty videos, and nope. The bullets all sound muffled, the explosions sound like they are far away, and the characters sound like they're shouting for no reason. It's like the war is happening in the distance and not around you.
This is why I still like the first Call of Duty, it was a really loud game and everything felt like it was right in your face. The first Soviet mission particularly was really loud and in-your-face.
 

JUMBO PALACE

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Once I can get a key for cheap as fuck I might check it out. I love WWII so the campaign interests me.
 

gigastar

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Theres only one thing about this game i want to know about.

Is the Black, Female, Lesbian Nazi a real thing?
 

Dalisclock

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Catnip1024 said:
Hawki said:
Don't know, barely care. All I can think of is "seriously? You go back to WWII and you confine an entire campaign to Europe, 44-45? Jesus Christ, at this rate, more videogame soldiers have probably died at D-Day than actual soldiers.
You can't really write a coherent story if you are flitting around the world to take in the scenery.

Sure, you could write a coherent story in Burma or El Alamein (although more likely as a tank game for El Alamein). But you can't have a single mission in each of various exotic locations, because that doesn't work. A soldier stuck to his unit, and they stuck out whatever offensive they were involved in.
The first 2 games did it pretty well. Just have 3 or 4 characters who are going through those battles and jump between them.

Hell, COD2 did show the British in North Africa for the first few parts of the British campaign.

I don't know why COD has forgotten they can have more then one character and just swap back and forth as needed to show what they need to show. COD4 did it to great effect. Even World at War managed to pull it off nicely with 2 characters on opposite sides of the world(with the Sailor in the plane for that one mission).

Honestly, I wish Infinite Warfare had used it as a storytelling device. Have one character be the pilot, one character be the marine and one character be the captain. That way it actually seems plausible you'd fly a space fighter, perform boarding and landing operations and captain an aircraft carrier, instead of being the wierd IW protagonist who insists on doing everything despite the fact he's command staff now.
 

stroopwafel

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Major Tom said:
..or the 1st Airborne Division at Arnhem
Yeah, 'a bridge too far' would indeed be really cool. My gran was actually there and saw the fighters and bombers and a dog eating a downed Nazi pilot. :p I remember him as having a really geekish passion for the conflict and particularly the wartime military planes. If he was still around and showed him this game he would have probably pissed his elderly pants. :D

Anyways, despite a return to WW2 it looks like the same old CoD to me. I would love to see a game like this solely dedicated to SP and with some new mechanics but I doubt they'll ever change the formula. People buy it for the MP anyway.

gigastar said:
Theres only one thing about this game i want to know about.

Is the Black, Female, Lesbian Nazi a real thing?
No, they didn't know where to put a safe space and enough gender confusion.
 

Catnip1024

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Dalisclock said:
I don't know why COD has forgotten they can have more then one character and just swap back and forth as needed to show what they need to show.
It doesn't knit into stories that come together well, though, if they are in completely separate fronts.

I mean, you could have Cretan resistance delaying the Eastern offensive, sort of thing, but that's a lot harder to show and a bit beyond the attention span of your average COD player. El Alamein leading to the invasion of Italy.

And at the end of the day, people just want to shoot Nazi's. They don't want reference to the imperialistic past of the "good guys".

Hawki said:
Except you can, and WWII games have done it before (e.g. Medal of Honour: Frontline). Not the best story in the world, but still a story. And even if you have to stick to one location, surely anywhere would be more interesting than 1944 Europe?
As above - imperialism. Anywhere other than Western Europe or certain areas of the Pacific are too dubious in todays climate for a cautious AAA developer.

Would be my guess.

Which is sad, because Burma could be done incredibly well with modern engines.
 

man2man

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Remember 10 years ago when CoD had servers with 54 players and you culd kick ban hackers?