They are doing this already, now he thinks 2 folding it will actually help get rid of piracy. Not gonna work.
Because they would lose the vast majority of console owners that way.lacktheknack said:IF a $40 game is sold at thirty dollars and with ten required bits of DLC for a buck each, why not?
Ehhh...SC2 is complete in and of itself, besides the story mode. The game itself is fine. The story mode is lacking.Yosharian said:Uh everyone in the games industry is already doing this. Hi2u, episodic gaming! Now what everyone does is, they make a game and then split it into 3 parts, and release each one as a separate game. Loadsa money!Andy Chalk said:"My answer is for us as publishers is to actually sell unfinished games - and to offer the consumer multiple micro-payments to buy elements of the full experience. That would create an offering that is affordable at retail - but over a period of time may also generate more revenue for the publishers to reinvest in our games,"
See: Mass Effect, Dragon Age, Starcraft 2, Half Life 2, etc.
Which is all the greater a reason to shamelessly pirate their asses off.Yosharian said:Well, the unfinished part is open to interpretation. But really, it's episodic gaming. Previously, it was expansion packs. Now, each extension to the original game is a game in its own right. It's all about the money. Frankly, I don't mind so much in the case of SC2 and HL2. I mind more when it comes to, for example, Dragon Age 2 which was an utter pile of shit and a blatant cash grab by BioWarEA.Ilyak1986 said:Ehhh...SC2 is complete in and of itself, besides the story mode. The game itself is fine. The story mode is lacking.Yosharian said:Uh everyone in the games industry is already doing this. Hi2u, episodic gaming! Now what everyone does is, they make a game and then split it into 3 parts, and release each one as a separate game. Loadsa money!Andy Chalk said:"My answer is for us as publishers is to actually sell unfinished games - and to offer the consumer multiple micro-payments to buy elements of the full experience. That would create an offering that is affordable at retail - but over a period of time may also generate more revenue for the publishers to reinvest in our games,"
See: Mass Effect, Dragon Age, Starcraft 2, Half Life 2, etc.