Codemasters CEO: Beat Piracy With Unfinished Games

KSarty

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Aug 5, 2008
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WrongSprite said:
Withall said:
Actually... that makes sense. Kinda hard to make "fool-proof", but it's an interesting concept.
How? Pirates will simply just download all the extra bits as they come out too.
This. The fundamental problem is that anything a human comes up with can be beaten by what another human comes up with.
 

Demongeneral109

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Jan 23, 2010
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Not G. Ivingname said:
Shipping out blatantly unfinished games hasn't worked with Lair or Sonic 06, and it won't work now.
It worked with Fallout 3 and other DLC... never underestimate the power of a rabid fanbase nyoro~
 

JaymesFogarty

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Aug 19, 2009
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jayc4life said:
Assassin's Creed 2 says hello, Codies.
PS3 buddy JaymesFogarty giving a friendly wave back! Remember, they only screwed up the PC version.
On topic, is that what they did with Batman: Arkham Asylum? But they're making you pay to unlock the rest. That doesn't sound right at all!
 

David_G

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Aug 25, 2009
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JaredXE said:
This is a stupid idea if the inital price is a full $60(which it will be).

On the otherhand, isn't this what Blizzard is doing with Star Craft 2 now? Sell you a incomplete game for full price and then charge more for the rest of it?
No, Wings of Liberty is actually several times larger than the original Starcraft, it will have more missions, a better story (hopefully), and more units to play around with. And plus, you'll still be able to play as all three races in Skirmish and/or Multiplayer, and I think I read somewhere that there will be a mini-protoss campaign at the end of it.
EDIT: Oh, and I also read that the other two games will be expansions, and won't be sold at full price.

OT: Isn't this just DLC? Of course, it'd be good if they sold the game for like 30 bucks, and then charge the other pieces with enough money to accumulate 60$. However, if they intend to sell an unfinished game for 60$, and then charge additional money for me to enjoy it to the fullest, that's a no-go.
 

Dogstile

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Jan 17, 2009
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Sampler said:
You don't want people pirating your games - release for PS3 and not 360 or PC, job done.

Wait, what, millions of customers are on the other platforms along with some freetards and you'll looe sales? Oh well..
...
You do realise I can walk down to the market tomorrow and buy a group of 10 PS3 games for a £10 purely because it costs the guy who sells them nothing to make those copy's, except from discs and whatever else he use's to copy the data?

Piracy is rampant on the PS3 aswell.
 

squid5580

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Feb 20, 2008
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So scrap DRMs because they don't work and punish legit customers. In exchange we legit customers can buy unfinished games and pay through the nose for DLC. Which will have zero effect on piracy since while I was waiting for Return to Ostagar to get released (after suffering it's third delay) pirates were sure enjoying the shit out of it.

Also Codemasters should know by now we only buy DLC for good games. Not good concepts in games.
 

TheDukester

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Aug 2, 2008
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TOGSolid said:
With AC 2 I thought it was crap they made you pay for that add on. Same thing with Resident Evil 5 and to some extent Mass Effect 2.

What I was saying would work more for shooters and other things like that, where you buy the parts you want. Or, like what they are planning on doing for Fable 3 on XBLA--make it episodic and keep playing until you don't want to play it. That makes sense to me.

There's nothing wrong with alternative pay structures, as long as games never cost more than $60. I'm happy to see them, actually. I might actually start playing MMOs now that more of them are going free.
 

TOGSolid

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TheDukester said:
There's nothing wrong with alternative pay structures, as long as games never cost more than $50. I'm happy to see them, actually. I might actually start playing MMOs now that more of them are going free.
Fixed for PC gamers :D.
 

Unrulyhandbag

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Oct 21, 2009
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way I see it when this happens then you should pirate the game and treat the whole thing like the 90's shareware era. Get a large chunk of the game for free and cough up when you want more.

Of course it's really shit for anyone without decent broadband they just get half a game.
 

Zefar

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May 11, 2009
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DRM RARELY bother legit customers anyway. Well Assassin Creed 2 DRM might have hurt people who had a bad connection but STILL bought it. So they kinda brought it on themselves.

Activation limit DRM are also a rare problem. Unless you just format or install your copy all over the place. Which I'm pretty sure most people don't do but just install on their own PC and maybe some other PC nearby.


But for this fixing the problem? :/ No, you'll just have more pirates pirating your game.

This is what you do.

Release the game and add Free Updates and Patches because that's what they are. DLC was made to be bought.

Or at least try to favor the PC side a bit with mod tools and map tools and other things.

Btw for those who say that "Some people" pirate the games. Those "some" people can go up to a couple of millions or at least 500 000. Not such a small number anymore.
 

Iron Lightning

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Oct 19, 2009
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Oh my god, what these people don't seem to understand is that pirated game downloaded =/= sale lost. It's a bloody insult to the craft, if I made a game I and someone came up to me and said "I don't like Iron Lightning: The Game of Win enough to purchase but I will play it if I don't have to pay for it." Then I would let the fellow in question have it; he wouldn't have bought the game and at least this way there's a chance he might let his friends know about and maybe get some word-of-mouth going. I'm sure anyone who likes Iron Lightning: The Game of Win would purchase it even if they can illegally get it for free.

I can't tell you how bloody pissed I would be if I was jumping over the chasm in Modern Warfare 2 and a dialog box came up saying "Please insert five dollars and wait 30 minutes to continue."

Video games should not be made into a bloody peep show.
 

Chaos Marine

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Feb 6, 2008
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The only way this would be acceptable would be if when you purchase the game and then the micro payments, it equals the full amount of the what the game would have cost complete. And even then, this is pretty iffy.
 

Iron Lightning

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Demongeneral109 said:
Not G. Ivingname said:
Shipping out blatantly unfinished games hasn't worked with Lair or Sonic 06, and it won't work now.
It worked with Fallout 3 and other DLC... never underestimate the power of a rabid fanbase nyoro~
Well, Fallout 3 certainly had some cool DLC, but that's not what is being suggested here. What's being suggested is that you wouldn't be able to leave Vault 101 until you pay up for a DLC pack, and then a little latter you might have to pay again to decide Megaton's fate. No matter how good Fallout 3 is, it wouldn't be able to live through that.

Even if this system could work (which it couldn't possibly) it would just ultimately reduce the number of sales instead of the inverse.
 

SenseOfTumour

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Jul 11, 2008
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As well as the fact that not one person, ok, maybe Rod Cousen's mother, believes him, all of us knowing he just wants to crank out unfinished full price games then charge us more to actually play them, here's my problem with the system.

Game is released, doesn't do very well, doesn't sell even a quarter of the expected copies.

where's the incentive for them to code the content to complete the game for their customers?
Obviously not customer service or idiotic DRM wouldn't keep being created to repeatedly punish them, when Steam just plain works, or at least works as well as anything else without urinating on your customer base from a great height while handing out free umbrellas to any passing pirates.

If the games came cut price, and there was some kind of guarantee they'd actually finish writing the game, then I'd consider it. Now I thought, surely they'd not release the game until it was complete, then divide it up for DLC purposes... then I remembered it's people who spend more on DRM than play testing and bug fixing. Why not ship the shoddy unfinished product, get all your fans to playtest it and pay you for the chance, then get them to pay more for the fixes once they've found them...or if it's not profitable to, then screw em and tell em 'no more game for you, btw here's our new game, money please!'

I also can't for a moment see how the DLC packs will be magically immune from getting cracked and torrented on day 1, when they've never managed to protect full games?
 

Reyalsfeihc

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Jun 12, 2010
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Sampler said:
You don't want people pirating your games - release for PS3 and not 360 or PC, job done.

Wait, what, millions of customers are on the other platforms along with some freetards and you'll looe sales? Oh well..
You do realize that people pirate games on PS3 just as much as 360 right? You can literally buy Xbox 360 or PS3 disks and burn the ISO's onto them. The only thing that's different is that Microsoft IP bans you and bricks your Live access.
 

Reyalsfeihc

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Jun 12, 2010
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The best way to think of this system is to think of a demo that's released of a game, except that's the actual retail game. And to access all the other missions, locations, and options in the game you have to purchase them in separate "packs". It'll fail if they ever try to implement it.
 

Antari

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Nov 4, 2009
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Ummm ... how is this any different from what they are ALREADY DOING?! I was glad when Bohemia Interactive told Codemaster to stuff it. They appear to be an enemy of the people now.