Suppose EA would make a game about Nod's infamous Stealth Tanks. Let's say it would be a first/third person stealth action/vehicle simulation game. What would make such a game awesome? what would you include?
I'm picturing a mission based game where you have to destroy well guarded tech buildings, high-priority GDI-officers, etc. You start out with a limited amount of fuel and energy. Fuel is used for movement, energy is used to power your stealth generator. the Stealth system could be comprised in to four parts:
- Visual Stealth (if units can see you directly, use full power on the visual stealth)
- Radar Stealth (a constant burden on you energy consumption, unless you take out radio towers)
- Heat Stealth (masking your heat signatures, peaks if you're using weapons/moving at high speeds)
- Sound Stealth (watch the ground carefully, if you drive on gravel you make more noise than if you drive on roads, so planning the quitest paths will help in remaining stealthy)
So, you can directly control the amount of energy you put in your stealth generator, and that determines how stealthy you are. energy can also boost your speed or your armor, but putting too much power in one of the three systems could overheat it, meaning you have to switch between armor, speed and stealth, (or any combination) at the right times to complete the mission.
energy is infinite (100% divided into the three systems) but fuel is finite (giving you a time limit to complete the mission) fuel can be converted into an energy boost for a short period, giving you an temporary edge, but less time to complete the mission.
Each following mission could have better and better detection systems, and you can upgrade your stealth tank as well.
So, what do you think?
I'm picturing a mission based game where you have to destroy well guarded tech buildings, high-priority GDI-officers, etc. You start out with a limited amount of fuel and energy. Fuel is used for movement, energy is used to power your stealth generator. the Stealth system could be comprised in to four parts:
- Visual Stealth (if units can see you directly, use full power on the visual stealth)
- Radar Stealth (a constant burden on you energy consumption, unless you take out radio towers)
- Heat Stealth (masking your heat signatures, peaks if you're using weapons/moving at high speeds)
- Sound Stealth (watch the ground carefully, if you drive on gravel you make more noise than if you drive on roads, so planning the quitest paths will help in remaining stealthy)
So, you can directly control the amount of energy you put in your stealth generator, and that determines how stealthy you are. energy can also boost your speed or your armor, but putting too much power in one of the three systems could overheat it, meaning you have to switch between armor, speed and stealth, (or any combination) at the right times to complete the mission.
energy is infinite (100% divided into the three systems) but fuel is finite (giving you a time limit to complete the mission) fuel can be converted into an energy boost for a short period, giving you an temporary edge, but less time to complete the mission.
Each following mission could have better and better detection systems, and you can upgrade your stealth tank as well.
So, what do you think?