Last Generation was arguably where AAA games started teaching their peak. While AA titles, Japanese games, and indie games were that big on Consoles that generation, large budget games became bigger and better than ever. For most of the generation, people were pretty happy with the AAA games that era, there were a lot of good ones. Gears of War 1-3, Dead Space 1+2, Call of Duty 4, BioShock 1/2/Infinate, Sake, the first few Assassin's Creed titles, Street Fighter IV, Resident Evil 5, Halo 3, Uncharted 1-3, InFamous 1+2, Borderlands 1+2, Fallout 3 and especially New Vegas, among others. Among mainstream gamers, the reputation of AAA games was pretty solid.
Then you look the current generation, while there were some great huge-budget games this gen, the reputation and reception of the AAA market had suffered greatly this console cycle. Microtransactions and loot boxes run rampant, there's less of them overall, only a few are New IP, and generally returning franchises and a few of the new properties are plagued with bugs, glitches, or just were not great compared to their predecessors.
Compared to even last generation, game development costs have skyrocketed. This was also true for last gen compared to the 6th gen, but they were still cheap enough that most big publishers had the War Chest needed to produce enough games then. This generation, you're lucky to get 4 or 5 AAA games a year that live up to the hype, let alone are any good. The rest are filled by lower end markets like indies and the return of AA games with things like Hellblade and The Outer World's.
Personally, I've never been a huge fan of most AAA titles, so 7th generation was always my least favorite generation in that regard as compared to Gen's 6 and 8, there wasn't a ton of variety on the big 2 HD consoles. But there were still great games in the AAA space. Now you have a more diverse library, with the trade off being at most, a handful of good AAA titles, mostly first party games on the respective platforms, as first party AAA titles generally enjoy more creative freedom and not as huge budgets due to being exclusive to their respective system.
So has anybody else noticed this, or am I just being crazy again?
Then you look the current generation, while there were some great huge-budget games this gen, the reputation and reception of the AAA market had suffered greatly this console cycle. Microtransactions and loot boxes run rampant, there's less of them overall, only a few are New IP, and generally returning franchises and a few of the new properties are plagued with bugs, glitches, or just were not great compared to their predecessors.
Compared to even last generation, game development costs have skyrocketed. This was also true for last gen compared to the 6th gen, but they were still cheap enough that most big publishers had the War Chest needed to produce enough games then. This generation, you're lucky to get 4 or 5 AAA games a year that live up to the hype, let alone are any good. The rest are filled by lower end markets like indies and the return of AA games with things like Hellblade and The Outer World's.
Personally, I've never been a huge fan of most AAA titles, so 7th generation was always my least favorite generation in that regard as compared to Gen's 6 and 8, there wasn't a ton of variety on the big 2 HD consoles. But there were still great games in the AAA space. Now you have a more diverse library, with the trade off being at most, a handful of good AAA titles, mostly first party games on the respective platforms, as first party AAA titles generally enjoy more creative freedom and not as huge budgets due to being exclusive to their respective system.
So has anybody else noticed this, or am I just being crazy again?