Connectivity

Shamanic Rhythm

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Geoffrey42 said:
I really enjoyed certain aspects of ME1's continuity, and disliked others.

Liked:
- The general connectedness of the Citadel (the ability to go through every playable area without ever bypassing physical space if you wanted to, with Rapid Transits once you had explored the whole thing)
- The Mako sections on main-mission planets (wonky physics aside, it had purpose)
- The FTL and Mass Effect Relay jump animations which drove home the difference between in-system and cross-system travel
- The well-designed missions (all the main missions, and a few side missions) where you travelled through an area, without significant backtracking, and popped back out somewhere new
- Exiting and entering the Normandy (as others mentioned, the VI announcing decontamination procedures, and XO Pressley, etc)

Disliked:
- The lack of a Rapid Transit in the docking bay (forcing me to use the longest elevator in the whole place every single time, even though I could skip the rest)
- The Mako sections on "you should just wander until you find something" planets
- The badly designed side-missions where you went into a cave/pre-fab/facility, and then had to walk all the way back out.
- The elevator on the Normandy. Slowest. Elevator. Ever. (My brain kept trying to justify it, like... maybe this is a freight elevator, geared-low with the intent of moving really, really heavy things?)

I think I would've preferred in ME2 if they'd kept more of the Likes, while also ditching the dislikes as they generally have.
Agreed with everything here. My biggest personal gripe with ME2 though is that it brings in all those annoying Gears of War mechanics of cover based gameplay and regenerating health, so you could always tell when a fight was coming because of the sudden and convenient appearance of chest-high walls.

As for the ultimate space game: mixing Freespace 2 with Escape Velocity: Nova. Which is kind of what Microsoft tried to do and failed with in Freelancer.
 

kaizen2468

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When you make a game that is about the entire Galaxy, developers can't help but make it feel small. I mean consider it for a minute, how could they possibly make it anything but small by comparison? I mean how long do people want it to take to get from one system to another, 10 minute? 20 minutes? 5 minutes? That is all much too long for me especially when you travel around so often. When I flew around in the mini space shop deciding where i wanted to go, I wasn't envisioning some weird conspiracy or crazy elevator altering the outside world. I was thinking, ok I'm going to fly in a straight line to the mass relay, hit it to the other system then manually fly to whatever planet I wanted to go to. That's how I'd want it to be. If I was the Commander, and in this case I am, I wouldn't be concerned with how I got from where I was to where I wanted to go, the pilot is in charge of that, I say go here and he does as fast as he can. It doesn't make it any less connective cutting out massive amounts of walking around or flying around, it makes it more engaging and faster to get to the best part of the game, the story and the combat.
 

NostalgiaImitator

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Dec 3, 2008
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Agreed. On that note I have a game that MIGHT be what you are looking for. Unfortunately, it is an MMO and you don't care for those much. It does give you First person controlled flight, and a literally infinite universe. Sadly, it is still in development. I would say it resembles Eve online which I know you hate, but it is flying around yourself with you at the controls, not 3rd person point and click. Collisions matter, you can dodge missiles and gunfire etc. Fine heres the dang link.

http://www.infinity-universe.com/Infinity/
 

ZippyDSMlee

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kaizen2468 said:
When you make a game that is about the entire Galaxy, developers can't help but make it feel small. I mean consider it for a minute, how could they possibly make it anything but small by comparison? I mean how long do people want it to take to get from one system to another, 10 minute? 20 minutes? 5 minutes? That is all much too long for me especially when you travel around so often. When I flew around in the mini space shop deciding where i wanted to go, I wasn't envisioning some weird conspiracy or crazy elevator altering the outside world. I was thinking, ok I'm going to fly in a straight line to the mass relay, hit it to the other system then manually fly to whatever planet I wanted to go to. That's how I'd want it to be. If I was the Commander, and in this case I am, I wouldn't be concerned with how I got from where I was to where I wanted to go, the pilot is in charge of that, I say go here and he does as fast as he can. It doesn't make it any less connective cutting out massive amounts of walking around or flying around, it makes it more engaging and faster to get to the best part of the game, the story and the combat.
Unless you feel such simplification takes away from the game.... you can only dumb it down so much before the gaping holes in the over all game become that much more apparent... options mean you split the difference you can do it the slow way and find more stuff or do it the fast way and get the abridged but not really missing anything important version.
 
Jan 23, 2009
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Jaranja said:
Sneaklemming said:
Jaranja said:
Sneaklemming said:
Jaranja said:
Juan Regular said:
I too need a good space sim.
No one can tell me a mixture of Freelancer and Mass Effect wouldn't be the most amazing game ever.
EVE online and Mass Effect 2 would be good when mixed.
eve has a kinda surreal metagame to it... like right now im writing from inside the gate, im on two voice comms, and with a fleet which is taking a break from invading.
Right now, I'm hauling shit to Dodixie in my Badger. Heh.
dodixie is such a rubbish market haha. what ur ingame name, il drop you a line
Jarannia.
It says I'm not allowed to contact you?! What does that mean?
 

Jaranja

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Sneaklemming said:
Jaranja said:
Sneaklemming said:
Jaranja said:
Sneaklemming said:
Jaranja said:
Juan Regular said:
I too need a good space sim.
No one can tell me a mixture of Freelancer and Mass Effect wouldn't be the most amazing game ever.
EVE online and Mass Effect 2 would be good when mixed.
eve has a kinda surreal metagame to it... like right now im writing from inside the gate, im on two voice comms, and with a fleet which is taking a break from invading.
Right now, I'm hauling shit to Dodixie in my Badger. Heh.
dodixie is such a rubbish market haha. what ur ingame name, il drop you a line
Jarannia.
It says I'm not allowed to contact you?! What does that mean?
I assume you turned off your fee? In the chat options.
 

Umberphoenix

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Jun 17, 2009
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I loved the "watch this space" comment right at the end of the article. That made my day.

And, yes, I am easily amused.
 

jackelbeaver

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Oct 17, 2009
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They tried to connect the dots with the loading screens but it still didn't quite feel as connected as it could have been. mass effect 2 has got the necessary hooks in and has probably sold alot of copies of mass effect 1 by association, they have enough pull to be able to experiment with mass effect 3 without upsetting anyone I think.

I totally thought the same thing about walking to the door of your ship and back to get to the docks, and how every story mission was like a seperate location from the city you docked at that you enter via loading screen and can never again return to.


I also missed missions where you actually landed a safe distance from the target and then drove up to it. (The less shitty mako sections that were part of the main story)

They ARE bringing in a new driving vehicle in with dlc but who knows when that will be and how much it will involve.
 

Ghonzor

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Jul 29, 2009
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As Douglas Adams once said, with his usual spectacular insight, space is big.

Amazing. I never would have guessed.
 

Alex Cowan

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I would say that the game with the best continuity and immersion in this vein that I've played is Star Wars: X Wing Alliance. Admittedly it's quite old, and the graphics are typical of the era, however, to get to the missions, you actually had to fly through space to get there, taking almost the majority of the time of the mission. Once you have completed the objective, you had to make your way back again, and perform all the docking manoeuvres yourself. The controls were clunky, but so are most flight sims, and it required a joystick to play (!), but it was the most immersive game I've ever played, mainly because of the continuity.
 

Tears of Blood

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I must admit, the original Mass Effect did -feel- a lot bigger, even though it probably isn't.

Oh well. Good article, Yahtzee.
 

Nomanslander

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Feb 21, 2009
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One of the reason I love Fallout 3, the transportation sucks, and there for you really get a scale of where you are and where you're going as you travel everywhere on foot.

Oh and hey Ben, If you ever need a modeler let me know, I'm at a school to become a game designer.

Good luck with programing though, that's always a *****....0o
 
Jan 23, 2009
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Jaranja said:
Sneaklemming said:
Jaranja said:
Sneaklemming said:
Jaranja said:
Sneaklemming said:
Jaranja said:
Juan Regular said:
I too need a good space sim.
No one can tell me a mixture of Freelancer and Mass Effect wouldn't be the most amazing game ever.
EVE online and Mass Effect 2 would be good when mixed.
eve has a kinda surreal metagame to it... like right now im writing from inside the gate, im on two voice comms, and with a fleet which is taking a break from invading.
Right now, I'm hauling shit to Dodixie in my Badger. Heh.
dodixie is such a rubbish market haha. what ur ingame name, il drop you a line
Jarannia.
It says I'm not allowed to contact you?! What does that mean?
I assume you turned off your fee? In the chat options.
yes of course... is that why i cant contact you? that doesnt make much sense...
 

MowDownJoe

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If there is a Brit out there that hasn't read a book by Douglas Adams, I haven't heard of him. HHGttG must be part of the school curriculum up there.
...Made me wish I grew up in the UK.
 

Eclectic Dreck

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Sep 3, 2008
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Juan Regular said:
I too need a good space sim.
No one can tell me a mixture of Freelancer and Mass Effect wouldn't be the most amazing game ever.
I'm pretty sure that's the game I have always wanted to play.
 

Erkenbrand

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Dec 8, 2008
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Space is big...and mostly empty. I'd rather have the developers spend time optimizing the enjoyable bits than waste it on trying to make the vast expanses I must traverse to get there more interesting.

While I'm on board with your debarkation point (walking to the door did bring a sense of connectivity), I'm skeptical of the viability of that EVE Online/Mass Effect 2 mashup. And this is coming from someone who rather enjoys EVE.