Agreed with everything here. My biggest personal gripe with ME2 though is that it brings in all those annoying Gears of War mechanics of cover based gameplay and regenerating health, so you could always tell when a fight was coming because of the sudden and convenient appearance of chest-high walls.Geoffrey42 said:I really enjoyed certain aspects of ME1's continuity, and disliked others.
Liked:
- The general connectedness of the Citadel (the ability to go through every playable area without ever bypassing physical space if you wanted to, with Rapid Transits once you had explored the whole thing)
- The Mako sections on main-mission planets (wonky physics aside, it had purpose)
- The FTL and Mass Effect Relay jump animations which drove home the difference between in-system and cross-system travel
- The well-designed missions (all the main missions, and a few side missions) where you travelled through an area, without significant backtracking, and popped back out somewhere new
- Exiting and entering the Normandy (as others mentioned, the VI announcing decontamination procedures, and XO Pressley, etc)
Disliked:
- The lack of a Rapid Transit in the docking bay (forcing me to use the longest elevator in the whole place every single time, even though I could skip the rest)
- The Mako sections on "you should just wander until you find something" planets
- The badly designed side-missions where you went into a cave/pre-fab/facility, and then had to walk all the way back out.
- The elevator on the Normandy. Slowest. Elevator. Ever. (My brain kept trying to justify it, like... maybe this is a freight elevator, geared-low with the intent of moving really, really heavy things?)
I think I would've preferred in ME2 if they'd kept more of the Likes, while also ditching the dislikes as they generally have.
Unless you feel such simplification takes away from the game.... you can only dumb it down so much before the gaping holes in the over all game become that much more apparent... options mean you split the difference you can do it the slow way and find more stuff or do it the fast way and get the abridged but not really missing anything important version.kaizen2468 said:When you make a game that is about the entire Galaxy, developers can't help but make it feel small. I mean consider it for a minute, how could they possibly make it anything but small by comparison? I mean how long do people want it to take to get from one system to another, 10 minute? 20 minutes? 5 minutes? That is all much too long for me especially when you travel around so often. When I flew around in the mini space shop deciding where i wanted to go, I wasn't envisioning some weird conspiracy or crazy elevator altering the outside world. I was thinking, ok I'm going to fly in a straight line to the mass relay, hit it to the other system then manually fly to whatever planet I wanted to go to. That's how I'd want it to be. If I was the Commander, and in this case I am, I wouldn't be concerned with how I got from where I was to where I wanted to go, the pilot is in charge of that, I say go here and he does as fast as he can. It doesn't make it any less connective cutting out massive amounts of walking around or flying around, it makes it more engaging and faster to get to the best part of the game, the story and the combat.
It says I'm not allowed to contact you?! What does that mean?Jaranja said:Jarannia.Sneaklemming said:dodixie is such a rubbish market haha. what ur ingame name, il drop you a lineJaranja said:Right now, I'm hauling shit to Dodixie in my Badger. Heh.Sneaklemming said:eve has a kinda surreal metagame to it... like right now im writing from inside the gate, im on two voice comms, and with a fleet which is taking a break from invading.Jaranja said:EVE online and Mass Effect 2 would be good when mixed.Juan Regular said:I too need a good space sim.
No one can tell me a mixture of Freelancer and Mass Effect wouldn't be the most amazing game ever.
I assume you turned off your fee? In the chat options.Sneaklemming said:It says I'm not allowed to contact you?! What does that mean?Jaranja said:Jarannia.Sneaklemming said:dodixie is such a rubbish market haha. what ur ingame name, il drop you a lineJaranja said:Right now, I'm hauling shit to Dodixie in my Badger. Heh.Sneaklemming said:eve has a kinda surreal metagame to it... like right now im writing from inside the gate, im on two voice comms, and with a fleet which is taking a break from invading.Jaranja said:EVE online and Mass Effect 2 would be good when mixed.Juan Regular said:I too need a good space sim.
No one can tell me a mixture of Freelancer and Mass Effect wouldn't be the most amazing game ever.
yes of course... is that why i cant contact you? that doesnt make much sense...Jaranja said:I assume you turned off your fee? In the chat options.Sneaklemming said:It says I'm not allowed to contact you?! What does that mean?Jaranja said:Jarannia.Sneaklemming said:dodixie is such a rubbish market haha. what ur ingame name, il drop you a lineJaranja said:Right now, I'm hauling shit to Dodixie in my Badger. Heh.Sneaklemming said:eve has a kinda surreal metagame to it... like right now im writing from inside the gate, im on two voice comms, and with a fleet which is taking a break from invading.Jaranja said:EVE online and Mass Effect 2 would be good when mixed.Juan Regular said:I too need a good space sim.
No one can tell me a mixture of Freelancer and Mass Effect wouldn't be the most amazing game ever.
I'm pretty sure that's the game I have always wanted to play.Juan Regular said:I too need a good space sim.
No one can tell me a mixture of Freelancer and Mass Effect wouldn't be the most amazing game ever.