Connectivity

Zuljiin

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Apr 1, 2009
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Nooooooooo! Why did you have to point it out to me? Now I can't play it anymore. Fuuuuuuuuuu-
 

Woodrow87

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Jan 18, 2010
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As far as space-flight/dogfighting-type games go, Jumpgate Evolution looks promising.

http://us.jumpgateevolution.com/

I've never played Elite, but many players of the original Jumpgate claimed it was pretty much an online version of that.
 

Giftmacher

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Jul 22, 2008
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Hmm thinking about Elite, some of my favourite games, I wonder what happened to Elite 4? It's the Duke Nukem of space sim...

Gift.
 

carpathic

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Oct 5, 2009
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Sounds fascinating. Perhaps you could try soliciting for start-up funds from the people who follow your column.

I suspect there is a viable business plan there.

I was always a fan of the controls in: Descent 3D. Sci-fi setting merged with a story.
 

moshineko

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Nov 19, 2009
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I'm sure it was said before, but I disagree with the setup in ME 1 being more "connected". And especially with the size of the universe.

I traded off a galaxy map with no sense of my ship on the map for one where I have to physically fly to each planet in order to scan it. Then, rather than getting the "Pressly found something" dialouge box, I actually get to scan a planet. A huge planet. Or at least relatively seeming so. Even to find a sidequest, I have to scan this huge-seeming planet to get some sort of "ping" back, rather than having everything on the planet happen within a walled-off nature park.

As has been said before, the Mako was a P.O.S. It looked like an NES, and handled about as well, and turned what should have been a fun planet-hopping adventure into a frustrating jiggling of joysticks trying to find the correct angle at which the damn thing would actually move anywhere at all. Then there were the enemy fights. I never felt more disconnected from what was happening on the screen than when I was blasting away with the missles at tiny red blips somewhere over the horizon, all while jogging the mako back and forth like a baby's cradle trying to make Tali shut up about "Taking fire".

In return, I get to see my enemies up close, get much, much, much better looking planet surfaces, and the idea that instead of having just one landing zone on the whole planet, that Joker finally got his act together and became able to do what humanity has been doing since WW II, make a targeted drop.

If I don't see a version of the Mako show up on ME 3, I will be the happiest little boy in the world. I'd much rather they spend the time and money on making the feel of each planet different, rather than end up making me walk down the same mining shaft forty-three times because some twit argued that it was more "connected".
 

Hobo Joe

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Aug 4, 2009
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Hmm; perhaps - come to think of it it always seemed odd in Ratchet & Clank. However in later games you actually see him get in as well as a little bit of flight & landing rather than just fading out.
 

Symplify

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Jun 13, 2009
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Perhaps you should look up/at the game Freelancer for inspiration or ideas (or a solution to this quest to find big space games), and then look up Freelancer: Combat Evolved in particular. In that mod they did a wonderful job recreating realistic physics and space movement, as well as the true scale of interstellar objects and distances.
 

Koganesaga

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Feb 11, 2010
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Suskie said:
I actually somewhat agree about ME2 lacking "bigness," and it's why I can't decide whether the game's lack of Mako is a good or bad thing. The game's a definite improvement in my mind, but then rather than tossing the vehicle thing away altogether, I wish they'd just worked on improving it, because you're right, it really gave ME1 a sense of scale. The upcoming hovertank DLC seems to indicate they're willing to experiment with the idea still, so maybe they'll be bringing it back in the third one. Especially given the criticism they've received for the mining stuff in ME2.
Just pointing this one out, I wholly agree with Yahtzee that the Mako was a scourge of god, it had terrible handling, generally annoying to use, and stupid for some of the things that happened. Lets take for example the fact that this is far beyond in the future, and your going to tell me if the back tire hits lava the whole vehicle is suddenly out of order? For god's sake shepard get your lazy ass out and make a tire change. As for the lack of bigness, well Yahtzee's idea of jetpack based exploration seems fun, though would likely bring in the question as to why not use them all the time and not just surface exploration.
 

FoolKiller

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Feb 8, 2008
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Yahtzee Croshaw said:
I'm sticking to something more FPS-style. Rotate with the mouse, ascend and descend with the equivalents of Jump and Crouch controls,
So basically the control scheme of Descent?... because if that is the case then me wants the game.

More on topic, I agree with that feeling of being disconnected from the vastness of the galaxy in Mass Effect 2 as compared to the original. I just don't want them to go to the other extreme and make me spend 10 minutes traversing the galaxy in a ship between missions. We do not need another Wind Waker.
 

MpSai

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Jun 25, 2008
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On the other hand, I've gone back to Mass Effect 1 now for a second playthrough and another legacy character to bring through to Mass Effect 2 and having to leave the Normandy through a physical door that makes you stand there as long as one of the elevators is pretty annoying.

It did seem Mass Effect 2 was a bit TOO streamlined to me, but at the same time I can't really think of any complaints. I enjoyed the game thoroughly and the ending was so intense I was actually sweating. Though the final boss was kinda goofy, but I can see why they did it: people would complain there was no real final boss. At least it wasn't as balls crazy as the battle against Sovereign.

Mass Effect 1 also made me realize how much I hate the Mako. Haaaate. I think it makes more sense in ME2 that you would be dropped exactly where you need to be on a planet, rather than an approximate location and have to drive wherever you're going.
 

ADDLibrarian

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May 25, 2008
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First off, ZP just makes my week, every week. I look forward to Wednesdays now. Awesome.
Secondly, I really want this game to come out: Darkstar. It originally sold me because it's got the cast of Mystery Science Theater 3000 in it, but it just might be the adventure space game that Yahtzee's been looking for. Probably not, but it would be worth a look...if it ever comes out. *cries* Waaaaaah! I want to play it!!!!!!
http://www.darkstar.gs/main.htm?hilo=1
 

NerfHerderXX

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Jul 20, 2009
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A well-thought-out article, Ben. The "airlock door" sequences and decontamination were things I missed, too. That said, they ARE coming out with a supposedly-better space buggy system for better exploration and whatnot, but I think it should have been released with the game. If they weren't done making it, they could have delayed the game's release; I'm willing to wait another month (having already waited three years) for the sake of a bit more on the immersive side.
 

RemoteControlRox

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Aug 24, 2009
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As odd as the controls for the space sections can be, Ratchet and Clank did a fairly decent job of exploring space recently with A Crack in Time. It would probably be of interest to pick up at some point if and when you have time for it.

The article reminds me of the point at which I realized that the world in the Pokemon games moves around the character as if you're on some sort of populated treadmill.
 

Ghonzor

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Jul 29, 2009
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Shamanic Rhythm said:
Ghonzor said:
As Douglas Adams once said, with his usual spectacular insight, space is big.

Amazing. I never would have guessed.
The full quote, so you can appreciate the context:

The Hitchhiker's Guide to the Galaxy is a wholly remarkable book. It has been compiled and recompiled many times over many years and under many different editorships. It contains contributions from countless numbers of travellers and researchers.
The introduction begins something like this:
"Space," it says, "is big. Really big. You just won't believe how vastly hugely mindbogglingly big it is. I mean you may think it's a long way down the road to the chemist, but that's just peanuts compared to space. Listen.." and so on.
(After a while the style settles down a bit and it begins to tell you things you really need to know, like the fact that the fabulously beautiful planet Bethselamin is now so worried about the cumulative erosion by ten billion visiting tourists a year that any net imbalance between the amount you eat and the amount you excrete whilst on the planet is surgically removed from your bodyweight when you leave: so every time you go to the lavatory there it is vitally important to get a receipt.)
Oh lord, I've read the "trilogy." In fact, I regard it as one of my favorite book series of all time.
 

Nerf Ninja

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Dec 20, 2008
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One of the things that confused me about ME2 was that you could actually open the airlock door but you never once used it.

A full on space exploration game would be most welcome to me, preferably one that has a 1950s retro-futurist feel to it. I want to be Flash Gordon! With a rocket pack added too!
 
Sep 4, 2009
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Don't suppose reusing some of Oolite's code would be helpful? - http://en.wikipedia.org/wiki/Oolite_(computer_game) [GNU GPLv2 licence]
 

sunpop

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Oct 23, 2008
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Outright Villainy said:
This reminds me of wind waker, to be honest; a lot of people complained about boring sailing sections, but really, it helped me believe I was travelling across the vast ocean. I liked the change of pace at any rate. Immersion is something I go for a lot in games, and a little tedium here and there wouldn't really bother me if it strengthens that.
Thats why I loved Wind Waker because I could just go sailing for hours while singing Styx. Hell I have been known to run from place to place in games with quick travel just so I feel more like it was an epic journey. That and I tend to run into the most unusual things along the way.
 

Outright Villainy

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sunpop said:
Thats why I loved Wind Waker because I could just go sailing for hours while singing Styx. Hell I have been known to run from place to place in games with quick travel just so I feel more like it was an epic journey. That and I tend to run into the most unusual things along the way.
Above all else, this is the best thing about fallout. There is loads to see and do on the way anywhere...