Just pointing this one out, I wholly agree with Yahtzee that the Mako was a scourge of god, it had terrible handling, generally annoying to use, and stupid for some of the things that happened. Lets take for example the fact that this is far beyond in the future, and your going to tell me if the back tire hits lava the whole vehicle is suddenly out of order? For god's sake shepard get your lazy ass out and make a tire change. As for the lack of bigness, well Yahtzee's idea of jetpack based exploration seems fun, though would likely bring in the question as to why not use them all the time and not just surface exploration.Suskie said:I actually somewhat agree about ME2 lacking "bigness," and it's why I can't decide whether the game's lack of Mako is a good or bad thing. The game's a definite improvement in my mind, but then rather than tossing the vehicle thing away altogether, I wish they'd just worked on improving it, because you're right, it really gave ME1 a sense of scale. The upcoming hovertank DLC seems to indicate they're willing to experiment with the idea still, so maybe they'll be bringing it back in the third one. Especially given the criticism they've received for the mining stuff in ME2.
So basically the control scheme of Descent?... because if that is the case then me wants the game.Yahtzee Croshaw said:I'm sticking to something more FPS-style. Rotate with the mouse, ascend and descend with the equivalents of Jump and Crouch controls,
That would be the perfect game!Juan Regular said:I too need a good space sim.
No one can tell me a mixture of Freelancer and Mass Effect wouldn't be the most amazing game ever.
Oh lord, I've read the "trilogy." In fact, I regard it as one of my favorite book series of all time.Shamanic Rhythm said:The full quote, so you can appreciate the context:Ghonzor said:As Douglas Adams once said, with his usual spectacular insight, space is big.
Amazing. I never would have guessed.
The Hitchhiker's Guide to the Galaxy is a wholly remarkable book. It has been compiled and recompiled many times over many years and under many different editorships. It contains contributions from countless numbers of travellers and researchers.
The introduction begins something like this:
"Space," it says, "is big. Really big. You just won't believe how vastly hugely mindbogglingly big it is. I mean you may think it's a long way down the road to the chemist, but that's just peanuts compared to space. Listen.." and so on.
(After a while the style settles down a bit and it begins to tell you things you really need to know, like the fact that the fabulously beautiful planet Bethselamin is now so worried about the cumulative erosion by ten billion visiting tourists a year that any net imbalance between the amount you eat and the amount you excrete whilst on the planet is surgically removed from your bodyweight when you leave: so every time you go to the lavatory there it is vitally important to get a receipt.)
Thats why I loved Wind Waker because I could just go sailing for hours while singing Styx. Hell I have been known to run from place to place in games with quick travel just so I feel more like it was an epic journey. That and I tend to run into the most unusual things along the way.Outright Villainy said:This reminds me of wind waker, to be honest; a lot of people complained about boring sailing sections, but really, it helped me believe I was travelling across the vast ocean. I liked the change of pace at any rate. Immersion is something I go for a lot in games, and a little tedium here and there wouldn't really bother me if it strengthens that.
Above all else, this is the best thing about fallout. There is loads to see and do on the way anywhere...sunpop said:Thats why I loved Wind Waker because I could just go sailing for hours while singing Styx. Hell I have been known to run from place to place in games with quick travel just so I feel more like it was an epic journey. That and I tend to run into the most unusual things along the way.