Connectivity

JayDig

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Jun 28, 2008
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I played ME1 on PC and didn't think the tank controls were that bad, but it sounds like it was shit with a controller.

In ME2 I wouldn't hate the scanning(as much) if there was a mission/landing zone to find on more of the planets. Theres lots of star systems with nothing but resources and descriptions.

I agree that the sequel lacked the connectivity of the first. The starmap is just a mission selector with minigames and the hubs are the size of your ship interior... nevertheless I just started a third playthrough.
 

Jack T Robyn

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Nov 18, 2009
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What's really fucked up is I had about the same issue as a kid, until I missed the bus one day due to an AP test while my mom was out of town and had to walk the four hours to the next town where I lived. THEN the shit was real.
 

Neshel

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Nov 12, 2009
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I haven't played any of the Mass Effect games yet, but I'm wondering why they wouldn't just do the sort of thing they had in KotoR where you both have a hatch to exit the ship and you appear again on the other side, looking at the entrance. Doesn't seem that difficult to do and hey, by the same company. Or is there something about the docking in ME that wouldn't allow for that?
 

AvsJoe

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May 28, 2009
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Foggy_Fishburne said:
Huh, funnily enough, I agree. I remember Shadows of the Empire
Oh what a classic game! Probably my second favourite non-sports game on the N64 behind GoldenEye and ahead of such classics as Ocarina of Time and Super Mario 64. God I miss that game!
 

Truehare

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Nov 2, 2009
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"Instant-travel" is one of the reasons why I'll probably never love any game as much as Gothic 1 & 2.
 

SavingPrincess

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Feb 17, 2010
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Mortagog said:
So, you disagree with Yahtzee's article but rather than taking it with him, you jab at people agreeing with him. That's not how I'd go about it, but then again, I have a scrotum with testicles in it, and I do not mean that in any misogynistic sense, if anyone must know.

In any case, you have missed Yahtzee's point by a mile, or let's say A.U. to keep with the current topic and to emphasize on just how much you missed it. No one is asking for repetitive gameplay, but a sense of scale, of proportion. A sense of "Holy shit, I'm really moving awesomely awesome distances in but the blink of an eye, and I know that I'm moving, for I have something to relate to other than a cutscene and the interior of my ship".
Again: no one has said that the cutscenes aren't worthless, and no one has professed that we are to be forced to walk the same path over and over again, but we should damn well have the choice of doing so, barring any other features serving the same purpouse.
No I didn't jab at people agreeing with him; I jabbed at the person trying to include the incendiary apropos statement "we" that seemed to represent the fact that Yahtzee was right and that all of us agreed with him but weren't intellectual enough to colloquialize our own viewpoints and opinions.

Now if I were to have said: "Oh my god never before have I seen an entire forum of people uniform-ally fellatiously bowing down to the off-the-cuff opinions of one game reviewer without so much as analyzing what was said and contrasting it to his-or-her own views before taking one in the back of the throat..." ... THAT would have been taking a jab at the people agreeing with him.

I took a jab at ONE person... who I whole heartedly disagreed with. Again, having unnecessary travel scenes between plot points in a game that focuses on plot points for some semblance of "bigness" is game-padding and if I can post this response on a forum while my character in xyz game travels from one place to another (read: MMO's) then that game in MY (see what I did there? You should think of doing the same) opinion, that game is unequivocally broken.

And "taking it up with him" would be about as useful as thinking that by worshiping him in an internet forum that you're going to receive an e-mail from him asking you to come over for tea because you're so cool. My issue wasn't with him, it was with the person thinking that said that his views represented my views... that's it. Deal.
 

Ed.

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Jan 14, 2010
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Space game sounds awesome.

I like the metroid prime 3 system though i font know if it would feel right off the Wii you physicals pressed buttons to fly your ship to different places then it landed and you got out and walked round.

Juan Regular said:
I too need a good space sim.
No one can tell me a mixture of Freelancer and Mass Effect wouldn't be the most amazing game ever.
I have sunk 216 hours into eternal silence sort of Freespace/ class based fps hybrid it would be hard to top that
 

samsonguy920

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Mar 24, 2009
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BlueInkAlchemist said:
I never thought of it until now, but that walk from the galaxy map to the airlock would make a great deal of difference, especially if it segued from there to the loading screen involving the airlock itself.

Yahtzee's Frontier experience is one I had with a game called Privateer. I wasted so many hours flying from one system to another just to trade commodities because I was in space.

This was probably the first sign of how incredibly dull I am.
If by 'dull' you mean 'desiring the fun of exploration and space commerce,' then you are correct. I can't remember the number of times I've played Freelancer through the main story arc just to get to the end, and have the mission log tell me: Get a job. Basically it felt like I got all my chores and homework done, and the rest of the weekend was MINE!
I want that sensation in another game. Basically you get some free roam during the main arc, but you don't get your true wings and freedom until quest's end. Able to explore the universe and make your own story.
I myself wouldn't mind a chance to sit in Joker's seat, and find out what the Normandy really could do.
 

samsonguy920

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Mar 24, 2009
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Jack T Robyn said:
What's really fucked up is I had about the same issue as a kid, until I missed the bus one day due to an AP test while my mom was out of town and had to walk the four hours to the next town where I lived. THEN the shit was real.
I feel your pain, but in my case I had been at an activity at the local fairgrounds, almost 2 miles from my home. I got let go early, and nobody was answering the phone from home. So I opted to just walk home, exploring streets that I had not been down before or were just a blur in the car. Yes, most times I opt to make the journey myself ingame instead of just jumping there.
Real life though I would rather take a car for that distance these days. Where have those days gone?
 

Lucifron

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Dec 21, 2009
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SavingPrincess said:
Only an overly defensive idiot would presume that I meant the entire forum by "we". How old are you? Three? It's okay to take the fucking stick out of your ass now, provided that you have finished pulling statements out of it and attributing them to me (read: I still haven't said that forced repetitive travel is the only way to a sense of scale. I could be wrong (read: I couldn't), but I'm fairly certain that you are the only one to have proposed such a thing).

And I am not sorry if I offended you, if you had any such misconceptions.

Baibai Mr/Ms Butthurt!
 

Levethian

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Nov 22, 2009
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AYE! - 'bigness'/appropriate contextual scale is vital.

It's what Daggerfall had which Morrowind & Oblivion lacked - they feel like theatre-sets or toy-towns...
 

TheScarecrow

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Jul 27, 2009
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I wanted to get into space sims but never got around to it.
Though I did buy a ps1 space sim yesterday, I could get into this genre.
 

WaderiAAA

Derp Master
Aug 11, 2009
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I see your points here. Imagine if someone made a big, big sandbox game in space where you could fly around, then land on and explore any planet you want.

That might happen at some point.
 

raankh

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Nov 28, 2007
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Oh, another Amiga 600 user. That's not usually something you admit to, but if we are in a confessive mood; I had mine until 1997, when I bought a PC. Despite the weird kickrom it was a sturdy little thing. Mine still works. It had the largest available hard-drive at the time installed, a whooping 40MB.
 

wtrmute

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Jan 21, 2010
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Actually, a FPS control scheme is more realistic for a spacecraft than the imitation flight sims that are the staple of the genre. Also, the speeds are way too large for dogfights to work, so even if you can't write a dogfight AI, the game's probably better off for it.

Good luck on your project, then...
 

Jack Nightmare

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Feb 25, 2010
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I'd like to share old memories of "bigness" in space games. I recall playing Star Trek: The Next Generation - Future's Past on the SNES and spending most of my time travelling between planets and stars just examining them, exploring space. It was far more fun to me as a child than the actual missions, and I felt like a real explorer. I agree that I don't feel that while playing ME2, and that's something I miss a lot.

I find myself lacking immersion in most games I play now. Campaigns are either too short, a la MW2, or simply lack the elements that make me forget I'm playing a video game, no matter how good the game is otherwise.

I miss the good old days where the simplest things were the most exciting.
 

Veloxi

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Aug 1, 2003
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I too miss good, expansive space games like Frontier or Starflight. EVE Online (I know, I know) has that sense of bigness, but I'd prefer something a little more hands on. Closest thing I've selt to that lately is Parkan II. Thanks for continuing to talk about the need for more/better space games. :)
 

TheRocketeer

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Dec 24, 2009
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I've never been a fan of genre-mixing, and I doubt the RPG audience and the flight sim audience have much to say to each other.
I've always been keen on genre mixing, if only because I'm kind of a dick. I adored the fact that Mass Effect mixed, with great results, not only because it made RPG fancocks have to play an FPS and made FPS fancocks have to play an RPG, but because maybe at the end of the day both of these groups would realize that they were actually playing a really, really good game behind it all, and that it was so not in spite of but because of this chimeric gameplay.

But moreso than those respectively petty and impossible notions of messing with and enlightening fans, I've always found genre mixes to be fertile, largely untapped space for unique and intriguing gameplay. Now, doing so is tricky, and it requires a lot of skill to make anything not resembling a great big old mess. But these kind of mixes are usually not even attempted except by studios that have a lot of skill and have the best chance of pulling it off, like Bioware with Mass Effect. Other times, they fail, but often with something unique to show for their efforts, like Asobo and Fuel. Did the open-world exploration of a map big enough to fill 35 DVD's and the simplistic offroad racing parts really complement each other that well? Not really, but go ask Shamus Young if it was worth it in the end.

Genres don't necessarily require a full-on, 1:1 mix, either; it often takes only a little of a foreign genre to make the main genre spin in a fresh direction; just ask the multiplayer of any modern FPS game. And in the last console generation, a but of the RPG/flight simulator mix-up Yahtzee suggests had already been done with Ace Combat 5, a game that I love like the flag and which essentially lets you level up your planes into better planes. And I bet a lot of flight sim fans loved that system without even realizing that they were doing the Mach-2 equivalent of level grinding.

Personally, if a big, experienced studio mentioned tomorrow that they were making a full-on blenderized flight sim/RPG Frankenstein monster, I'd shit LEGO bricks- if not for being a longtime fan of both of these genres, then for the chance to bear witness to something that has really never been done before, at least not to the knowledge of myself or the average gamer. Isn't that worth something in and of itself in an industry whose genres are so easily recognized due to how tirelessly reiterative they have proven themselves to be?
 

SFR

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Mar 26, 2009
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Uh... what's a swimming bath?

Man, I hope you make this game Yatzee. I wanna play :D! Also, Shattered Horizon has fantastic space movement, so maybe some inspiration can be taken from that.