If you are unfamiliar with 'arthouse' as a term let me explain. In the terms of movies an arthouse movie is usually lower on budget, released independantly or at least not by one of the bigger companies and are usually more serious in theme and often very beautiful and artistic. Mostly thoughtful and deep wherein each one has more purpose than just to entertain.
Right well with the above definition applied to movies I've always wondered if the same could be done for games. Something that is artistic, moving and very thoughtful as subject matter and exists for more than just mindless fun. Sort of a 'sophisticated' game. If you don't know how this would work I'll use the recent release Velvet Assassin as an example. It demonstrates itself as being a very well put together game with great art direction and good ambiance and is different to other World War 2 games because it is much darker, much grittier and is less about the 'bravery during the horror's of war' and more about just 'the horrors of war'. It almost reaches what I'm talking about so it's close enough to be an example.
So I guess out of all this, can you imagine people playing a game with a more sophisticated and more serious tinge to it? Like with more themes that are relevant and a lot of philosophy added as well designed to make the player think? Something that has darker tones that actually feel gritty and grim instead of just cliche.
Do you think a game like this would sell?
Right well with the above definition applied to movies I've always wondered if the same could be done for games. Something that is artistic, moving and very thoughtful as subject matter and exists for more than just mindless fun. Sort of a 'sophisticated' game. If you don't know how this would work I'll use the recent release Velvet Assassin as an example. It demonstrates itself as being a very well put together game with great art direction and good ambiance and is different to other World War 2 games because it is much darker, much grittier and is less about the 'bravery during the horror's of war' and more about just 'the horrors of war'. It almost reaches what I'm talking about so it's close enough to be an example.
So I guess out of all this, can you imagine people playing a game with a more sophisticated and more serious tinge to it? Like with more themes that are relevant and a lot of philosophy added as well designed to make the player think? Something that has darker tones that actually feel gritty and grim instead of just cliche.
Do you think a game like this would sell?