Critical Horror Story, Amy, Patched

The Wooster

King Snap
Jul 15, 2008
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Critical Horror Story, Amy, Patched


Though unless this new patch introduces some really sweeping changes, the game may still be on track for that "worst game of the year" award.

I can't think of a pithy way to describe how fundamentally terrible Amy actually is. According to Metacritic, of the game's 35 professional reviews, 33 are negative. The other two are "mixed."Our own Susan Arendt, who hasn't been the same since her fateful encounter with the game - there's a glossy look to her eyes now, like she's seen too much - claimed that players would have "more fun just setting [their] ten dollars on fire." [http://www.escapistmagazine.com/articles/view/editorials/reviews/9357-Amy-Review]

While a large proportion of the criticism focused on Amy's (terrible) core design, there was more than a little critical grumbling about the game's numerous bugs, glitches and outright broken features. Today developer, Vector Cell, announced a major patch for the game.

Here's a list of the changes the patch implements:
[ul]
[li]The last checkpoint you reach is now saved (instead of going back to the beginning of the chapter)[/li]
[li]The syringes remain in the inventory after a checkpoint is reached[/li]
[li]Amy's Powers remain available after a checkpoint is reached[/li]
[li]The Combat camera has been removed[/li]
[li]Most sequences can now be skipped[/li]
[li]The in-game brightness has been improved[/li][/ul]

The patch will apparently make the notorious Chapter Five, which I understand is a terrible place where hope and dreams go to die, "much easier."

A case of a developer desperately spit-shining a turd? Perhaps, but it's not unreasonable to expect developers to fix their broken games, regardless of popularity or quality.

Source: Facebook [https://www.facebook.com/AMY.thegame/posts/434547906562334?comment_id=892322%2013]

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hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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cursedseishi said:
The developer just said if the game was hard, it was because you sucked at it and not because of any developer fault.
This is literally all that I remember of this game.
And that everyone said it was shit. The two sort of go hand in hand though.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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Jeez, fixing things gamers hated about the game? Way to set the medium back a decade, guys!

cursedseishi said:
Eh... remember the first time when all this was still hot and all the rage?
Actually, no. I remember the "the game is fine, you suck" comments, but not Amy being "the rage."

DVS BSTrD said:
Jim did an episode about this a while back when the creator of Aquaphobia told him he hadn't played her game properly either. Between this, On-Disk DLC and the war on used games, I'm thinking that it's the developers that are really the entitled ones.
I think the fact that they believe they are entitled to used game money is enough proof as it is.

(Edited to fix quote boxes)
 

WanderingFool

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Apr 9, 2009
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cursedseishi said:
Eh... remember the first time when all this was still hot and all the rage? The developer just said if the game was hard, it was because you sucked at it and not because of any developer fault.


This would be him silently sticking his foot in his mouth while everyone is focused on Mass Effect 3.
Best time to do it. Not going to change a damn thing though.
 

Johnson McGee

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Nov 16, 2009
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Soak your ten dollars in a mix of alcohol and water and you can burn it and still spend it afterwards.
 

Scars Unseen

^ ^ v v < > < > B A
May 7, 2009
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Matthew94 said:
You have to respect them taking the time to patch something which has already tanked.
True, this does mean that they've nudged their way past Sega in terms of respectability. Not that this was a high bar, mind you.
 

Scars Unseen

^ ^ v v < > < > B A
May 7, 2009
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Johnson McGee said:
Soak your ten dollars in a mix of alcohol and water and you can burn it and still spend it afterwards.
What's more, if you are really quick, this means that you can actually give the $10 to Vector Cell while it's still on fire. That may be the most fun choice of all.
 

zellosoli

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Aug 22, 2011
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DVS BSTrD said:
I really wish you'd stayed in Beta
hazabaza1 said:
cursedseishi said:
The developer just said if the game was hard, it was because you sucked at it and not because of any developer fault.
This is literally all that I remember of this game.
And that everyone said it was shit. The two sort of go hand in hand though.
Jim did an episode about this a while back when the creator of Aquaphobia told him he hadn't played her game properly either. Between this, On-Disk DLC and the war on used games, I'm thinking that it's the developers that are really the entitled ones.
I couldn't agree more with you, it seems to be a growing trend of developers and publishers to almost attack their market for criticizing their game (and crying over 'lost revenue' when they now almost monopolize the market). kinda reminds me of the artists on DA who cant take a suggestion well and abuse the critic (which is kinda petty really).
 

Doclector

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Aug 22, 2009
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I'd really like to believe this would be like the patch for hydrophobia. The one that came along and essentially fixed damn near everything.

But it's not. For two reasons.

1: Hydrophobia was released good but flawed.
2: It won't fix the controls, the stupid running around finding blood samples, the fact that the entire game is an escort mission.
 

sunburst

Media Snob
Mar 19, 2010
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Once they iron out the bugs, redo the visual effects, rework the camera, redesign the levels and change the core mechanics, AMY will be great! I'm certain this patch will sort all that out.
 

Korolev

No Time Like the Present
Jul 4, 2008
1,853
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Yeah, it's nice that they fixed some of the REALLY bad issues, but it still won't make the game fun or enjoyable. Still, glad to see that they care enough about their product that they went back and fixed it.
 

Flailing Escapist

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Apr 13, 2011
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Fuck yeah! AMY isn't all that bad, guys. I really don't get the univeral blowback that it created. It looks like this patch is fixing just about everything right up. But hey, not everyone likes these kind of games. The survival-horror-zombie-can-live-with-escort-missions-especially-when-they're-done-better-than-RE4 fans not the bad game fans.

Even though the developer clearly disagreed with the blowback too you know what he's doing? He's fixing it, he's even outright changing (skipping sequences, assuming NOT cutscenes) things too. All for you =)

You know who won't be doing that?


Oh yeah, I went there. The tiny developer that everyone lashed out against and bashed cares for you more than the mega-super devs who got the perfect scores and despite their tiny setbacks will still be rolling in fans for years to come. Life is a *****, huh?

Edit: And that's not really fair, Susan. Are there any other science geeks in here? I can think of some pretty interesting and fun ways to set 10 dollars on fire. Are we talking 1 ten dollar bill or 10 ones because that would make a huge difference. We could make a chain reaction of burning dollar bills! Burn them in different colors! Burn them into crazy patterns! The possiblities are endless!

Science!!!
 

inzesky

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Oct 28, 2009
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But doesn't this destroy the developers' "artistic intergirty"? I mean fixing broken stuff in a game, because people hated on it... the nerve!