Critical Horror Story, Amy, Patched

Flailing Escapist

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Apr 13, 2011
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inzesky said:
But doesn't this destroy the developers' "artistic intergirty"? I mean fixing broken stuff in a game, because people hated on it... the nerve!
I'm going to assume you're lol-ing but I think "artisitic intergirty" can be overlooked with how easy it is to throw a patch or an update onto games these days - much easier than re-releasing a book or movie. It would behoove them not to stick to that loosely defined stickler. If done right (and I wouldn't say this is wrong) it gives them more integrity without interfering with that "artistic" part.
 

inzesky

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Flailing Escapist said:
If done right (and I wouldn't say this is wrong) it gives them more integrity without interfering with that "artistic" part.
I agree completely. I'm just fascinated with the general hypocrisy of the gaming media in relation to their recent portrayal of those "whiny, entitled" Mass Effect fanboys who wanted a better ending to Mass Effect, as opposed to Amy's developers who clearly "caved" and made their game easier which is in direct contrast to earlier statements about their design philosophy. I mean isn't this setting a precedent as well?
 

Flailing Escapist

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inzesky said:
Flailing Escapist said:
If done right (and I wouldn't say this is wrong) it gives them more integrity without interfering with that "artistic" part.
I agree completely. I'm just fascinated with the general hypocrisy of the gaming media in relation to their recent portrayal of those "whiny, entitled" Mass Effect fanboys who wanted a better ending to Mass Effect, as opposed to Amy's developers who clearly "caved" and made their game easier which is in direct contrast to earlier statements about their design philosophy. I mean isn't this setting a precedent as well?
Maybe, maybe not here. The appeal group for AMY is pretty small and even though this patch will change the dev's original idea that group will still be pretty small so I can't blame them for "mainstreaming" it. But "artist" are always changing in ideals and goals. And they should if they realize they missed something or it makes them see their product in a different view.

I don't think "artistic integrity" can exist in a competative market, anyway.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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rolfwesselius said:
EDIT:Wrong thread mods please delete.
Seemed like the right thread as it was a direct response to me. Of course, it was a fairy tale, but I'm not sure "obscene falsehood" would fit in any thread.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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inzesky said:
Flailing Escapist said:
If done right (and I wouldn't say this is wrong) it gives them more integrity without interfering with that "artistic" part.
I agree completely. I'm just fascinated with the general hypocrisy of the gaming media in relation to their recent portrayal of those "whiny, entitled" Mass Effect fanboys who wanted a better ending to Mass Effect, as opposed to Amy's developers who clearly "caved" and made their game easier which is in direct contrast to earlier statements about their design philosophy. I mean isn't this setting a precedent as well?
That's different because...Ummm..Because ponies!

No, but seriously, I very much agree with the hypocrisy. The major difference is there is no established fanbase to apologise for Amy.
 

ThePS1Fan

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Dec 22, 2011
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Grey Carter said:
[li]Most sequences can now be skipped[/li]
First they tell us we aren't playing the game right, now they they tell us we don't even have to play it.
 

Hitchmeister

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It's still Escort Quest: The Game. There's no amount of patching that can change that, or make me ever want to play this game.