MrJoyless said:
What i find odd about all these "bug" issues with the newest fallout is that i have yet to experience a single issue in over 30 hours of gameplay. Are these mostly being seen on the PC version because i am playing the console version atm. If the bugs are mostly centered on the PC its not the game and more your PCs hardware, drivers, etc....
Highlighted for wrong.
The invertd head bug is an issue with the Steam version of the game having a corrupt mesh file. Nothing to do with drivers.
Neither was the fact that the Steam version decided it would be awesome to start deleting people's saves.
The handstanding scorpions and moonwalking dogs are an issue with the Gamebryo engine and are present in the console versions.
As are the numerous quest bugs including quest givers randomly turning hostile, quests not completing, people you're supposed to diagnose exploding when you enter the room, quests being impossible if you head to a certain area first etc etc.
I considerably doubt you haven't noticed a single issue. More likely you've encountered nothing game breaking enough to be noticed.
Internet Kraken said:
I see radscorpions doing that weird handstand all the time. It seems to happen to a lot of enemies when you view them from far away. No idea why it happens, since I don't remember Fallout 3 having this problem.
It's to do with how the game handles enemy orientation. You've noticed how the game runs like ass even on brand new hardware right? Well one of the ways Obsidian tried to fix this was by limiting the ammount of updates to an NPC's orientation. So when Jonny Scorpion goes down a hill it changes the angle he's at but when he hits a flat surface he'll stay at the descending angle until he gets close enough to have his orientation updated.