uchytjes said:
I don't understand why people didn't like the whole moral choice system in the game. It isn't some horrible thing that forces you to play in a different way than you want to. In fact, I believe it is actually one of the better moral choice systems out there.
If you are playing a stealthy, no kill run, the game helps you by having less enemies to sneak around. If you are playing a "kill all the people" run, the game gives you more enemies to deal with and do what you will with.
Also, I believe that either ending is an equally viable way to end the story. While one could be considered "good" and the other "bad", they both end in a way that is satisfying and, most importantly, coherent.
Also, the characters are amazing. If you actually pay attention, you can pretty much learn that the people you are working for are really no better than the people you are assassinating. Also, I kinda love Samuel Beechworth's character.
I finished it recently and I agree with your assessment. I think it makes perfect sense that you should get a bad ending for joyfully massacring people, and rewarded with a happy ending for being merciful. It's totally organic, and it reflects the actions you make throughout the game, rather than you choosing your ending from a couple of big buttons. That said, I found it hard to replay as a pacifist, because the non-lethal options are often fates worse than death. I wanted to be a nice guy, but it just ain't an option - either way your a vengeful, horrific person, but they are different grades of horrific.
My problem wasn't so much with the plot, but with the characters. Characters are as wooden as an Oblivion game, standing stock still and staring at you whilst talking with flat, purely functional dialogue. The worst by far is the Outsider, who should have been the most intriguing and imaginative character, but instead comes off as a try-hard teenager who's read too much vampire fiction. The heart was brilliant though.