Criticise your favourite game

neonsword13-ops

~ Struck by a Smooth Criminal ~
Mar 28, 2011
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Persona 4

-There are a few audio glitches here and there.
-It wasn't long enough
-Needs more Social Links ([small]fuckin' fetch quest fox...[/small])
-Needs more Teddie one-liners.
 

Issurru

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Jun 13, 2010
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Tartarga said:
.Hack G.U. Trilogy. God I love those games, despite it's obvious flaws. I've played through them more times than any other game I own.

The combat is way too simplistic even for a hack and slash game. It pretty much boils down to press X until everything dies. Even the Avatar battles are simple, just dodge and attack until you win.

It's also too easy. In the original four games once you left the first server you started to die a hell of a lot more. You actually had to plan out a strategy based on what kind of monsters you were fighting and who you had in your party. In the G.U. games if you somehow manage to lose a fight all you have to do is go level up one or two times and then you can win.
In the original .Hack, if you didn't grind to rid yourself of the infection it could do really stupid things to you, like drain xp each time you used it up until you actually kill yourself from overusing it too much (which is a pain in the ass for the last secret dungeon where you have to use it on almost EVERY enemy)

Also onto my favourite game, Suikoden 3. Its story can be confusing as hell if not played in the right order, since there are 3 main characters (Hugo, Chris and Geddoe), 1 side character (Thomas), 1 secret character
Luc
, and 1 joke character (a dog)

Also the correct order to play the first 3 chapters is somewhat annoying to follow too, I understood on my second playthrough (Just after I beat it the first time) in which order to play them through to have the story not skip or be confusing to anyone who watched me play.
 

Arbi Trax

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Jul 13, 2011
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Planescape: Torment. The combat is buggy, unresponsive, and dull as all hell. Considering the combat is the main purpose of the animation, you could probably take that out, and make it a decent "Choose your own adventure" book, with accompanying sweet soundtrack.

OH GOD PLEASE FORGIVE ME
 

neonsword13-ops

~ Struck by a Smooth Criminal ~
Mar 28, 2011
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hazabaza1 said:
Persona 4- The intro sequence is too fucking long.
I mean jesus, seriously.
It takes an hour at best to get to the first battle, but at least it isn't as tedious and dull as Twilight Princess' intro.

But if you ask me, waiting an hour to battle and to see the awakening is totally worth it.

 

RipRoaringWaterfowl

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Jun 20, 2011
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Ah, Grand Theft Auto IV. You mother fucker. I love you so much, but your collision engine is all wierd where now I hit a bus with a motorcycle at 150kph and end up flying triple quadruple somersalting cartwheeling through the air and hit a traffic light, yet survive, but if I hit a car in the same bike, same speed, same death wish, I die. Fade to noire, slo-mo, fly with outstrecthed, limp arms, hit pavement, breathe last.

Your driving controls are alright, but need some polishing. I can weave in and out of traffic and make hard turns amd do crazy ass stunts, but it can be bulky at times, and also sometimes hard to turn.

More explsoions plz.

The control scheme is much, much improved over your predessessors, (essessesssessessessbanananananana), but I just can't find anything wrong with it. DEMERIT!

And while artsy fluff style is a great path to tread down, lighten up a bit more at times. Helps the fun part, which matters. I had fun playing you, but it might be sprinkles to have total rip roarin' fun at times, and sprinkles are the best part of a fillet mignon.

Did I mention more explosions?

Plz?
 

Brad Calkins

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May 21, 2011
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Saint's Row 3, why would you think that whittling all the clothing options into just 5 or 6 categories would be an inprovement, if you try and change the face you end up looking super-deformed and if you don't choose one of the three "body masks" or whatever you call them you end up shiner than a Barbie doll, which really doesn't fit with steelport's design at all.

Darkspore, stop trying to pretend you have a plot, it's annoying.

Deus Ex: HR, why is that the only way to fight a boss is to run-n-gun, there are 3 reasons this is bad, one you spend the rest of the game focusing on how you give us options on and now there's only one way out, 2 you spend half the time discouraging full-frontal assault, now you demand we do it and three Jensen. Can't. Fight. Especially not these guys, unless you use the typhoon and then it's too easy.
 

Captain Epic

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Jul 8, 2010
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Red Dead Redemption is too easy. I died once on my most recent playthrough.
Bioshock isn't as good after the office part.
Super Mario Sunshine. What's with Bowser's kid and calling Peach "Mama"?
Brutal Legend ends abruptly.
The only problem with Star Fox 64 is that it has raised my expectations of storytelling to a rather unattainable level.
 

Bruenin

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Nov 9, 2011
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Drakengard has repetitive combat - both ground and aerial

Dark Cloud 2 isn't long enough

Baldur's Gate takes a while to get into

Yeah I have three games... WHAT OF IT!?
>.>
<.<
*hides*
 
May 5, 2010
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Portal 2: Too many goddamn loading screens, and the humor is kind of hit-or-miss. Granted, the hits are fucking hilarious, but the misses, well....Miss.

Uncharted 3: The "pirates" section is ridiculous, jarring, and has nothing to do with anything. And it suffers greatly because of this. Also, the end quite anti-climactic. Also, Drake is still a douche.

Skyrim: Quests get really repetitive pretty fast, and it's really buggy and whatnot.

Bioshock: The Vita-Chamers ruin any sense of risk. I'm pretty sure it's technically possible to get through the whole game using nothing but the wrench, except for a few tutorial moments.
 

Eomega123

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Jan 4, 2011
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Psychonauts has some really weird glitches. On the Xbox 360, going into the pause menu will occasionally turn Raz's suit lime green for no apparent reason, and it will stay that way until you restart. A similar but less frequent glitch on the PC turns Raz invisible and turns his helmet and backpack pale white, and makes the menu entirely transparent, so good luck succesfully saving and restarting unless you've memorized where all the menu options are. Also on the 360, you must pray to the random number gods whenever you wall jump and hope that they allow you to succesfully push off of the wall instead of just making you let go.

And on the last level - That...fucking....escort....mission. And also that God. Damn. Rising Water Room.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,863
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Mass effect 1....is rediculously cheesy, I cant take this shit seriously...the armour looks hilarious, but its also all pallette swapped, but then again outfitting my squad in the legendary pink and white pheonix armour is some truly special..oh and

[i/] GO GO GO !...hold the line!...I will destroy you!...GO GO GO !...I will destroy you!....hold the line!....enemies everyhere!...I will destroy you!......enemies everywhere!...[/i]

Mass effect 2..... it really is shepard off running errands for her insane crew members, the normandy should be called "the alsylum"

Mass effect 3.....somone throw that woman out the airlock...you know who Im talking about
 

Doneeee

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Dec 27, 2011
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Okay I'll criticize 3 of my favorites.
Sient Hill: I can't see 2 feet in front of me...
Resident Evil 2: No quickturn :(
God of War 2: Titan mode is a pain in the ass.
 

The Pinray

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Jul 21, 2011
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I'll go by console.

SNES - Donkey Kong Country's controls felt a bit loose at times. Bosses were piss easy.

N64 - Banjo Kazooie . . . Shit, I don't even remember. It's been too long.

Play Station - Spyro 2's glide mechanics were a tad wonky.

Game Cube - The Water and the Ice levels in Twilight Princess weren't too fun.

Play Station 2 - The driving in Jak 2 didn't feel very good.

Play Station 3 - InFamous 2's morality system was lame. Oh, and it was too short.

Xbox - Same as above for Fable.

Xbox 360 - Mass Effect 2 was too bare bones with the RPG mechanics and the shooting was stiff.

PC - Witcher 2 can't run (without major issues) on my goddamn laptop. Mind you, I can play Skyrim (barely and on lowest settings, but still) on this damn thing.

That was fun!
 

Dethenger

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Jul 27, 2011
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Majora's Mask: Why are there only a handful of useful (non-transformation) masks? Bunny Hood, Stone Mask (only in the Gerudo Fortress), the Gibdo Mask and the Captain's Hat (only in Ikana Canyon)... and that's it. Others are either highly niche, or entirely one-off. The Mask of Truth is only useful if you feel like going around to every Statue or picking up every dog. The Bremen Mask is kind of entertaining but all it does is raise some cuccos. The Circus Leader's Mask doesn't do anything but ward off his brothers at the barn. The All-Night Mask is disproportionately hard to get considering all it does it help you stay awake for Anju's Grandmother's Story; the Keaton Mask is similarly useless because all it does is allow you to take the Keaton's Quiz. The Postman's Hat let's you look inside people's Mailboxes like a creeper. All of them are really equated to 1 Heart Piece.

I love this game so much, but God knows how diverse my playthroughs could all be if I actually had a variety of useful maps to select, not just perma-equipping the Bunny Hood.

Captcha:

 

TWEWYFan

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Mar 22, 2012
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Pokemon: A bit awkwardly paced, laughable plot, becoming a bit too stagnant
Dragon Age Origins: Magic is broken, player character is a bit flat, Fade and Deep Road sections dragged on(particularly the latter)
Kingdom Hearts: Dialogue can be a bit stilted, games get more confusing with each iteration
 

Dfskelleton

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Apr 6, 2010
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I often praise Doom for it's brilliant sprawly level design that makes it feel more like a large, almost maze-like playground where all the other kids are trying to kill you. However, it's also pretty easy to get lost in, so you end up wandering about looking for where you're supposed to go. There is a map, but it's not very useful.
Also, in Doom II, after the first 4 or 5 levels, the plain shotgun becomes completely useless. The Super Shotgun only takes a little bit longer between shots, and while it absorbs more ammo, it's not an issue considering how abundant shotgun ammo is.

And, for Silent Hill 2, I really can't think of any criticisms with any real weight. Each flaw has a distinct impact on what makes the game so good. The clunky combat provides a feeling of panic, and adds to the fact that James has no prior combat experience. The voice acting is a little off at times, and there are always long, awkward pauses when people swap dialogue, it really provides the effect that all of the characters are a little bit confused, that there's something wrong with them. It's a rare moment in anything where circumstantial flaws actually improve something rather than degrade it.