Criticise your favourite game

Scrustle

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Apr 30, 2011
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1080bitgamer said:
Shadow of the collosus

Good freaking god, why is the end boss so hard?!? And even if you're almost done killing him, if he throws you off, too bad, start climbing. Took me eight tries to beat him.
When I first got to that one I just could not do it. I must have tried it like 50 times and never even managed to get to climbing it because of those bloody energy balls it fires at you.I just gave up and stopped playing. Then when I came back to it soooooooooo much later (like over a year I think, maybe several) I just jumped right back in and killed it with relative ease. It was really confusing how easy I found it.
 

Elgnirp100

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Jan 18, 2012
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Shadow of the Colossus:

Colossus #9 is very tedious...
Once you get enough health the game gets way too easy...
Those lizards are a HUGE pain in the proverbial ass...
Wander will lose his grip on a Colossus if its middle toe twitches, even if hes on its head...

Other than that I can't really fault it.
 

Simeon Ivanov

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Jun 2, 2011
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Assassin's Creed II can be very cheap at times.

Devil May Cry 3 has some ... "meh" quality cutscenes.

Diablo 2 is just a huge, time-consuming grindfest.

Prototype has some weak graphics, and the camera is a bit troublesome

Tekken 1 - The characters looked ridiculous. Especially Gun Jack (it was the beginning of the 3D game after all)

Mass Effect 2 - Enemies and squad mates shouting the same 2 or 3 lines over and over. Some recycled stages here and there. Oh and my biggest complain .... The are no fish on the Presidium ...
 

Reptiloid

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Nov 10, 2010
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System Shock 2.

From entering the UNN Rickenbacker and onwards to the end of the game, it felt a little rushed. Just a little. That's all I can think of, really.
 

lRookiel

Lord of Infinite Grins
Jun 30, 2011
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kingthrall said:
Myth 2: Dont know it, noobs look it up its like the best rts ever made <-

Sometimes your trow gets stuck in the flat terrain by bad meshes and 3rd party plugins. This is a real pain especially on tournament games

* Herron guard turns turns around 90 degrees to heal, fixed now with the latest patch but used to be a real pain especially in a heron guard hero fight, where healing at the last moment is needed so you get full usage out of your mandrake roots.
Hmmm, I only have the first and third myth games, is the second one worth getting then?

My favourite is the first one personally, it just has the right charm about it. :3
 

ArialType

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Jan 19, 2012
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Gabriel Knight - unsolvable tomb code and bloody mummies

Anachronox - Rho and Paco, some bad puzzles stolen from Tomb Raider

Cave Story - final bosses and the secret ending are frustrating as hell

Umihara Kawase - "sweet" graphics, no story, no characters, no aim!
 
Jun 7, 2010
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Leemaster777 said:
Secret world leader (shhh) said:
Bioshock: The gameplay drags on in parts, namely the hephaestus section and mostly everything after the plot twist. Also, the chemical thrower is fucking useless and the big daddys all go down with a few grenades.
Personally, I'd argue that the Chemical Thrower is one of the more useful weapons in the game.

The Liquid Nitrogen ammo lets you hack machines without using Eve, which is extra-useful during the section where you don't have access to your plasmids. And the Electric Gel basically gives you free kills for any Big Daddy, if you have a full tank. And the flamethrower... well, it's just fun to use. Love the smell of napalm in the morning.

Bioshock is also my favorite game, and my only real issue is with that ONE section right before the end. The escort quest. Why, why was that necessary?
Maybe it is, maybe it isn't, i wouldn't really know as i never used it simply because it takes soooooo dammnnnnnnn looooong to reload/equip which is unacceptable when you're in a dangerous situation i.e. the only situation where you'd need the chemical thrower.
 

Tyrant55

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Sep 3, 2008
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Sonic Adventure 2- Playing as either Tails or Eggman sucks donkey balls.
Sonic Adventure- Playing as Gamma is the same as playing as Tails or Eggman in SA2, and basically just amounts to "press button to shoot stuff while moving the joystick forward until the end of the level is reached."
 

Idsertian

Member
Legacy
Apr 8, 2011
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Halo: The Library! OH DEAR GOD, THE LIBRARY!

Why Bungie? Why?! The rest of the game is so good! You ruined it with the Library!

TF2 could also do with being better optimised.
 

Diddy_Mao

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Jan 14, 2009
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Dawn of War II: Retribution.

I appreciate that they included a bunch of other playable races and added a pretty entertaining squad building mechanic.

I would have been nice if they had bothered writing more than the one scenario.
It doesn't matter which army you play you still go through the same series of missions with little to no deviation between them.

(I know the same could be said for Dark Crusade, but at least the narrative parts of that game told a different story depending on the army being played.)

The Megaman Series.

Time to come clean. We all know that the Robot Master designs started getting exponentially more insipid after MM2.
(Ninjas are allergic to spinning tops...who knew?)

Final Fantasy VI.

Gau.
 

Electrogecko

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Apr 15, 2010
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1080bitgamer said:
Shadow of the collosus

Good freaking god, why is the end boss so hard?!? And even if you're almost done killing him, if he throws you off, too bad, start climbing. Took me eight tries to beat him.
Omfg I loved that boss.....that game had some crazy fights, but none of them were nearly as intimidating as the last. Seriously, it was like fighting a tower.

It took me a while to even realize what to do, let alone get to him, but I don't think I had much trouble once I did.

If I had to criticize SotC, it would be for the horse controls.

And while some people seem to think that the lack of any incentive to explore is somehow meaningful/important/artsy, I'm not so inclined to agree.
 

Tarminuus

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Apr 27, 2009
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Skyrim: The map screen is annoying because the angle keeps changing meaning at times I could be climbing up the side of a mountain to find a village that, due to bad perspective, I didn't notice was actually half a mile behind it. It should be a straight-forward top-down map that isn't obstructed by cloud. As much as I hate the generic brown parchment maps of other RPGs, at least you can clearly read those.

Also, the whole QA department at Bethesda deserve to be shot.