We all have at least one, something that's brought up about a video game or games in general that we have heard all the time, that we find either annoying, petty, or just plain wrong. What is yours?
For me, it was hard to pick just one, but I'll go with "this plot doesn't make sense!" and the related "what this character did doesn't make sense!" This could applied to fiction in general really.
I've found that this criticism is outright wrong the vast majority of the time I hear it, and when it is right it's even more often deliberate. When somebody brings this up it usually means either A. the writers just respected the intelligence of it's audience (even though apparently they shouldn't have) and decided to use a little subtlety instead of spoon feeding the plot in the most blatantly obvious manner possible or B. they forget they are the audience not the participants in the game, or possibly both.
The first is very annoying. Most of the time the plot and what characters do makes plenty of sense if one thinks about it for more than 5 seconds. The whole thing might have been open to interpretation as well.
The second is just odd. What happens is they either forget that unlike the audience the characters are not mostly omniscient and don't know the things the audience does and thus can't act on them, or they go the other direction and forget that they are not really in fact in the situations the characters are in or live and grew up in the world the characters do, and thus can't really know the thought processes that go into what these characters are doing and/or thinking and why. The audience is the audience, not the characters, one way or another they miss that.
For me, it was hard to pick just one, but I'll go with "this plot doesn't make sense!" and the related "what this character did doesn't make sense!" This could applied to fiction in general really.
I've found that this criticism is outright wrong the vast majority of the time I hear it, and when it is right it's even more often deliberate. When somebody brings this up it usually means either A. the writers just respected the intelligence of it's audience (even though apparently they shouldn't have) and decided to use a little subtlety instead of spoon feeding the plot in the most blatantly obvious manner possible or B. they forget they are the audience not the participants in the game, or possibly both.
The first is very annoying. Most of the time the plot and what characters do makes plenty of sense if one thinks about it for more than 5 seconds. The whole thing might have been open to interpretation as well.
The second is just odd. What happens is they either forget that unlike the audience the characters are not mostly omniscient and don't know the things the audience does and thus can't act on them, or they go the other direction and forget that they are not really in fact in the situations the characters are in or live and grew up in the world the characters do, and thus can't really know the thought processes that go into what these characters are doing and/or thinking and why. The audience is the audience, not the characters, one way or another they miss that.