sumanoskae said:
You speak of an "audience" as if it's a singular entity with clear, strict requirements whose interests never change or deviate.
Do you only play games for which you could be considered the "audience" for? Would that not restrict you form ever leaving your comfort zone?
Woah now. Don't jump to conclusions. Read first, take a minute to comprehend, then reply.
I said, if the reviewer has limited space, then he should identify the key audience so that those reading his review will have a better idea of whether the review will be useful to them. This does not mean that nobody outside of the intended audience should play the game in question, only that a reviewer with limited space should narrow the scope of his review accordingly.
As to the audience, I'm not referring to a fixed demographic; if the tastes of a particular audience member changes, they no longer are part of the audience. The audience you choose to target as a reviewer can be as narrow or as broad as you choose them to be, and are defined in the way you choose. The ability to define and target your audience such that your review is better off for it is a skill that comes partly with experience and partly with talent; too broad of an audience and you can't give useful advice to any individual reader, while too narrow and you don't retain anybody. In fact, defining and targeting an audience is a fundamental part of being a writer in the first place.
sumanoskae said:
How can a game be said to have a definitive audience with consistent and simple desires when the desires of human beings are neither consistent nor simple?
Whether or not the developers and publishers define a specific target market for the game (note: they certainly do if it's a triple-A title), your review must have an intended audience.
sumanoskae said:
An emotional reaction can be examined and explored, far more than an empirical breakdown, I would say. "De grafix wuz gud" is a statement I would more readily associate with the objective examination you mentioned earlier;
"The graphics were good" is a wholly subjective statement because it relies on the authors interpretation of "good" and the wholly imprecise and undefined of "graphics". Conversely, "the framerate is locked at 60 fps, in stark contrast to [insert other title(s) of the same genre here]" is an objective statement. And also an important one if your audience is people who play competitive multiplayer twitch shooters, for example.
sumanoskae said:
A review could logically dissect every factual detail of game with complete objectivity, and yet offer no meaningful information whatsoever. Objective information is not useful for me, at least, because tangible, physical, and easily quantified facts are not what makes a game engaging; I would go so far as to estimate that they are not why the majority of people play video games.
Tangible, physical, facts are the sole contributor to your reaction. Your brain is tangible, the game is tangible. Your reaction is a product of your brain and the game. If you'll excuse my facetiousness, there is no mystical unicorn juice from another dimension at play here, and we are firmly in the realm of reality.
I agree a good reviewer should know a good amount of psychology, if you're saying the human element is important. And I agree that the reviewer is necessarily required to make some qualitative judgments. If a good portion of the game is about forming a personal connection with the main protagonists (The Last of Us, Bioshock: Infinite, Beyond: Two Souls), then the author can judge the competency of the developers in achieving that task based on their own experience. But simply spewing conclusions is not enough; the author must explain the factual basis for those judgements or they offer the reader absolutely nothing of value. Conclusions are fine when backed by logic and evidence.
sumanoskae said:
It seems to me that being cold and emotionless would make a reviewer ill equipped to make a recommendation based on a reaction of passion.
Actually, the opposite. A recommendation based on a reaction of passion is the worst kind of recommendation, because it blinds the person completely to any relevant context. The best way to understand the basis for an emotional reaction is to look at it logically. Emotions by definition cannot be comprehended in the moment.
Let me give you an example. At the end of The Last of Us I was left with a great sense of uneasiness about the whole affair. I wasn't entirely sure if I would recommend the game to another person. After reflecting a great deal on the source of my uneasiness, I concluded that it was not because the game itself was bad, but because the plot was depressing (and thus a downer) without being a classical tragedy (which usually helps you get over the downer feeling pretty quickly because it's such a familiar trope). The developers used Black and Gray Morality [http://tvtropes.org/pmwiki/pmwiki.php/Main/BlackAndGrayMorality] (so uncommon in video games) to give a decidedly unique experience. Which do you think is more useful to a reader: saying the game made me uneasy and I had a hard time empathizing with the protagonists [http://www.escapistmagazine.com/videos/view/zero-punctuation/7638-The-Last-of-Us] (as though my empathy or uneasiness is a bad thing), or pointing out the game pushes Black and Gray morality as a central theme and delivers a relatively unique experience (relative to the rest of the AAA industry) because of it?
sumanoskae said:
These are the very things I want to spend my money on, a reviewer that gives me no information regarding them would not influence my decision to purchase the game.
Maybe I wasn't that clear. I'm saying, your reactions as a reviewer are not important to me as a reader. So if you are explaining "how the game make you feel", whether "you connected to the characters", and whether "the story made you think or explore a theme you found engaging", that is, you are talking about your own experiences in a review, and I'm someone who doesn't know a thing about you, I have nothing with which to draw a conclusion about whether the experience will be enjoyable for me. There are only two components to my reaction: me, and the game in front of me. Your experiences are not a part of that process unless you are there with me while I play.
A reviewer who understands both me and the game in front of me can help me make a purchasing decision. A reviewer who talks about himself can't; telling you my reactions literally cannot possibly give you any information on whether to buy the game unless you know a lot about me beforehand, including what my tastes are. This is why the opinion of a friend or family member works in this case where a faceless stranger does not.
I'm not saying a reviewer can't or shouldn't draw from their own reactions in their analysis. But the reality is, some part of the game was the catalyst to that reaction, and the game is what will be the catalyst of the readers reaction. So talk about the factors in the game that caused that reaction and may do the same for the reader, not your reaction.
sumanoskae said:
All the information you've just described can be discovered without the use of a review; spend some time looking up gameplay videos, maybe try and find a list of features.
The information I've just described? I don't know what you're talking about, I don't believe I was ever that specific. Gameplay videos and feature lists certainly do not tell a reviewer near as much as playing the game does.
sumanoskae said:
I watch reviews precisely because they offer a human perspective. It is, in my opinion, far easier to gleam an understanding of the true essence of a work by taking in the thoughts and reactions of other people than it is to understand a work based solely on superficial facts. This is especially true of video games, which I find to be decidedly intimate experiences, as they require direct interaction.
Critique and analysis goes far beyond the superficial. I am literally flabbergasted that you think you can extrapolate any useful information from the opinions of a faceless unknown on the internet. More specifically, I am amazed that you think you can reach an informed conclusion about something merely by listening to other peoples conclusions.
sumanoskae said:
Simply because an opinion is not my own does not mean I cannot understand or empathize with it.
I'd ask that you avoid using the word "opinion" and be more specific, as outlined in my first comment [http://www.escapistmagazine.com/forums/read/9.838699-Critics-That-You-Simply-Cant-Listen-to-Anymore?page=6#20596562] in this thread. Otherwise I find it difficult to understand exactly what you are talking about. When I read "my opinion", I read "a conclusion I reached which I am refusing to justify or defend by supplying it's premises or logic, because I probably don't even understand it myself, or it just doesn't have any actual reason behind it and therefore you shouldn't give two shits". So when I read your statement, it seems to say "when someone throws a conclusion my way and presents it without any basis whatsoever, I can usually deduce the logic and evidence behind it", to which I agree wholeheartedly; I can usually do that too even if the person talking to me isn't even cognizant of the basis for what they're saying. But I argue it's not your job as a consumer to try to understand the basis for a professional reviewers conclusions. It is their job to supply that basis for you; they are paid to make it easy for you.
And no, you can't have empathy for someone you don't know anything about. Empathy is an understanding and acknowledgement of individual circumstance, but why should a reviewer require you to know anything about him in the first place? He must attract an audience first before he can assume he has one.
Savagezion said:
The Crispy Tiger said:
DjinnFor said:
Hmm... I never thought about any of these things like that. For a critic, I'm really shitty at criticism apparently... Oh the irony...
An open mind speaks more in your favor then you may be giving it credit for. A critic who will debate and actually listen to criticism is an interesting notion.
Agreed, and glad I could be of some help, Crispy.