CryEngine 3 Demo Video Will Blow Your Mind

Anarchemitis

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Graphics may be interesting, but are not the most integral part of a game. Count to three and the newest game in the world is already obsolete.
 

Emphraim

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That was jaw dropingly amazing. The forest foliage and water in particular looked life like and a Still shot would have been able to trick me to believe it was a photograph.

Quadtrix said:
Not sure if I'd want to get a custom-built PC (since I simply REFUSE to give Microsoft money), but if I get a PS3 and an HDTV, I might have to try a game that uses this engine.
I have to ask...

Why would getting a custom PC give Microsoft any money? I'm pretty sure Microsoft doesn't even run a custom PC service.
 

Ancientgamer

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Emphraim said:
That was jaw dropingly amazing. The forest foliage and water in particular looked life like and a Still shot would have been able to trick me to believe it was a photograph.

Quadtrix said:
Not sure if I'd want to get a custom-built PC (since I simply REFUSE to give Microsoft money), but if I get a PS3 and an HDTV, I might have to try a game that uses this engine.
I have to ask...

Why would getting a custom PC give Microsoft any money? I'm pretty sure Microsoft doesn't even run a custom PC service.
Because crytek doesn't make games for linux?

One way or another he'd have to end up getting windows.
 

scnj

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life is peachy said:
Oh..my..God..Thats so damn beautiful. But I bet no console could handle it.
The video just showed two consoles 'handling it'.
 

Quadtrix

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Emphraim said:
That was jaw dropingly amazing. The forest foliage and water in particular looked life like and a Still shot would have been able to trick me to believe it was a photograph.

Quadtrix said:
Not sure if I'd want to get a custom-built PC (since I simply REFUSE to give Microsoft money), but if I get a PS3 and an HDTV, I might have to try a game that uses this engine.
I have to ask...

Why would getting a custom PC give Microsoft any money? I'm pretty sure Microsoft doesn't even run a custom PC service.
Because I'd be buying a Windows OS.
 

The Random One

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May 29, 2008
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Well, that looks great! Too bad that the costs of designing a videogame are steadily becoming so high massive sales are required to cover it, which will eventually bring the steady progress of graphical capabilites to a halt as the media discovers it will need to branch out to other ways to awe people or die a slow and horrible death. Good try, though!
 

ChromeAlchemist

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Tales of Golden Sun said:
Meh, who needs graphics.
If you ask me they're the least important factor of a game
I agree with you. However I will give credit where due, and it is very much due in this instance.
 

Jason Danger Keyes

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Abengoshis said:
Meh, I prefer games with an art style other than photo-realism. Realistic games just aren't my favourite genre. While I agree that the engine is absolutely amazing, I can't help but feel there's something lacking, it has no expression, it doesn't really have any "life". If I look at a portrait done in the 16th Century it will probably look quite realistic, but not quite there. When I look at a Cubist piece of art, or a Surrealist piece it is much more interesting because it stands out - it takes you out of reality and replaces it with something far more interesting. The same applies for games. This engine takes you out of reality, then puts you back in it...the only thing that would make it more interesting is what happens in the game, but the overall look of the game still feels boring.

I would take Lostwinds over this just for its [Lostwinds'] beautiful art style, no kidding.

Obviously people will disagree with me, and someone will probably reply to this saying I'm an idiot.
I agree to some extent, I even find many 2D games to have more personality that the hyper-realistic ones, but just imagine what this engine could do with an alternate art style? photo-realism is only the first step.
 

Ohlookit'sMatty

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Sep 11, 2008
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So pretty that it makes my brain melt out my ears

See this is what developers have to now understand, graphic as now as pretty are real life(or as close to it that we can get) so they have to stop trying to make there games 'better' more more light effects and 'huge open world lens flare' and take a step back // Look at the story of their games and make sure it is as good as it can be, forget about the graphic people! // I would rather play a game with an out-dated look but a kick ass story than one that make me think it I get to hear my monitor the on screen fire will burn me but is a railroad track of kill adds till the main boss spawns and repeat for the next 12lvl's

And that is my 2cents

-M
 

Nutcase

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CantFaketheFunk said:
CryEngine 3 Demo Video Will Blow Your Mind
No real difference to CryEngine 2, which was also near photorealistic at times. What's supposed to blow my mind here?
 

Void(null)

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The color and transparency change in the foliage as the camera panned down through the Forrest environment... took my breath away.

So beautiful. If this is what we have in store for the future of gaming, I am sold!
 

scotth266

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Jan 10, 2009
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Jumplion said:
scotth266 said:
CantFaketheFunk said:
There's one bit of a girl running through a forest that almost approaches photorealism - though not quite there.
Good. Once photorealism has been achieved, we'll finally have everyone focused on good coding and story elements instead of shiny new graphics engines, drastically improving the quality of our games.

(Not that they aren't already pretty good: it's just that I'd like to see a fundamental shift in game design to better accompany story and emotional impact: aka, the Bioware/Team ICO route.)
Do you realize how much efficient coding you need to get an engine to just render this stuff at a solid 30fps? Hell, I probably don't realize how efficient they need their coding to be just to run the engine to render a damn crate.

I personally think that upgrading graphics diffuses into upgrading gameplay and story, blah blah blah. If you make a highly atmospheric game, that diffuses into the gameplay where it has to accomodate for the feel to it, and the story has to fit the scenario.
I meant as in, finding more efficient methods to implement the code. In my opinion, with games taking up ever-increasing amounts of space, improving the efficiency of coding is likely to become important once we've pushed graphics as far as they can go.

It's true that better graphics lead to better atmosphere and such, but there are numerous other factors that heavily contribute, and these factors (story, character development, pacing, emotional draws) aren't as prevelant in the industry. Achieving photorealism will allow developers to focus on other things more, such as proper facial/body animations, better AI, and so on.

That's just my take on the situation, but being a "story before graphics" guy, you'd sort of expect me to say that.
 

Chrislt

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Oct 16, 2009
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Holy Crap. For a moment, I thought "I don't care what kind of game this will be, I want it."
So beautiful.
 

Pendragon9

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Apr 26, 2009
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But can it be used to make good games in a reasonable time?

I'm probably the only one not freaking over the excellent graphics, I know, but it has to be said.
 

Teh_Doomage

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Jan 11, 2009
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That is amazing....but soon people will stop caring about the pretties if the games that use the engine turn out like....crap gameplay-wise.
 

Zer_

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Feb 7, 2008
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http://www.youtube.com/watch?v=2WJG14uLA3k

Sorry, but Cry Engine 3 is hardly "Next-Gen". It's current gen... CryEngine 3 is a scaled down version of CryEngine 2 for consoles.