Graphics may be interesting, but are not the most integral part of a game. Count to three and the newest game in the world is already obsolete.
I have to ask...Quadtrix said:Not sure if I'd want to get a custom-built PC (since I simply REFUSE to give Microsoft money), but if I get a PS3 and an HDTV, I might have to try a game that uses this engine.
Because crytek doesn't make games for linux?Emphraim said:That was jaw dropingly amazing. The forest foliage and water in particular looked life like and a Still shot would have been able to trick me to believe it was a photograph.
I have to ask...Quadtrix said:Not sure if I'd want to get a custom-built PC (since I simply REFUSE to give Microsoft money), but if I get a PS3 and an HDTV, I might have to try a game that uses this engine.
Why would getting a custom PC give Microsoft any money? I'm pretty sure Microsoft doesn't even run a custom PC service.
The video just showed two consoles 'handling it'.life is peachy said:Oh..my..God..Thats so damn beautiful. But I bet no console could handle it.
Because I'd be buying a Windows OS.Emphraim said:That was jaw dropingly amazing. The forest foliage and water in particular looked life like and a Still shot would have been able to trick me to believe it was a photograph.
I have to ask...Quadtrix said:Not sure if I'd want to get a custom-built PC (since I simply REFUSE to give Microsoft money), but if I get a PS3 and an HDTV, I might have to try a game that uses this engine.
Why would getting a custom PC give Microsoft any money? I'm pretty sure Microsoft doesn't even run a custom PC service.
I agree with you. However I will give credit where due, and it is very much due in this instance.Tales of Golden Sun said:Meh, who needs graphics.
If you ask me they're the least important factor of a game
I agree to some extent, I even find many 2D games to have more personality that the hyper-realistic ones, but just imagine what this engine could do with an alternate art style? photo-realism is only the first step.Abengoshis said:Meh, I prefer games with an art style other than photo-realism. Realistic games just aren't my favourite genre. While I agree that the engine is absolutely amazing, I can't help but feel there's something lacking, it has no expression, it doesn't really have any "life". If I look at a portrait done in the 16th Century it will probably look quite realistic, but not quite there. When I look at a Cubist piece of art, or a Surrealist piece it is much more interesting because it stands out - it takes you out of reality and replaces it with something far more interesting. The same applies for games. This engine takes you out of reality, then puts you back in it...the only thing that would make it more interesting is what happens in the game, but the overall look of the game still feels boring.
I would take Lostwinds over this just for its [Lostwinds'] beautiful art style, no kidding.
Obviously people will disagree with me, and someone will probably reply to this saying I'm an idiot.
Yeah same... actually just bring the whole box over!jebbo said:somebody pass the kleenex
No real difference to CryEngine 2, which was also near photorealistic at times. What's supposed to blow my mind here?CantFaketheFunk said:CryEngine 3 Demo Video Will Blow Your Mind
I meant as in, finding more efficient methods to implement the code. In my opinion, with games taking up ever-increasing amounts of space, improving the efficiency of coding is likely to become important once we've pushed graphics as far as they can go.Jumplion said:Do you realize how much efficient coding you need to get an engine to just render this stuff at a solid 30fps? Hell, I probably don't realize how efficient they need their coding to be just to run the engine to render a damn crate.scotth266 said:Good. Once photorealism has been achieved, we'll finally have everyone focused on good coding and story elements instead of shiny new graphics engines, drastically improving the quality of our games.CantFaketheFunk said:There's one bit of a girl running through a forest that almost approaches photorealism - though not quite there.
(Not that they aren't already pretty good: it's just that I'd like to see a fundamental shift in game design to better accompany story and emotional impact: aka, the Bioware/Team ICO route.)
I personally think that upgrading graphics diffuses into upgrading gameplay and story, blah blah blah. If you make a highly atmospheric game, that diffuses into the gameplay where it has to accomodate for the feel to it, and the story has to fit the scenario.