Crysis 2's AI is dumb.

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Pig Mazurka

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Mar 28, 2011
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Anyone else remember when Crytek talked about how Crysis 2 would have the smartest artificial intelligence in a first person shooter ever? Anyone else completely disagree with that?

After finishing the campaign on Superhuman, I'm a bit disappointed with Crytek. When little was being revealed about Crysis 2 Crytek boasted of how the enemies would be incredibly intelligent, and would test the players skills to a point that was yet to be seen from a first person shooter. For those of you that haven't played Crysis 2 yet, let me tell you; they don't.

The best examples I can give of this are :

Enemies staring at where they think I am.

Enemies being distracted immediately by the slightest noise.

Enemies rushing out of cover and standing where they think I am.

Enemies standing towards walls, even though their friends are firing at me.

Enemies walking into fire.

Enemies witnessing the death of their team mates, and then giving up on searching for me and going back to walking a set path regardless of knowing I'm around them.

Enemies throwing grenades into walls in front of them, and then not moving out of the blast radius of the grenade.

And my favorite, enemies walking off of two story buildings and falling to their deaths because they thought they heard a footstep.

I hope you see my point. But, regardless of how dumb they may be, at least they're basically intelligent. They'll at least see you if you're hiding in an obvious spot, or if you walk right in front of them while cloaked.

For those of you who played Crysis 2, what do you think of the AI?
 

DustyDrB

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Jan 19, 2010
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I haven't played Crysis, but AI is near universally dumb. AI is in dire need of some innovation.
 

Smooth Operator

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It actually seems like they didn't change anything from Crysis 1, but there the faults weren't as obvious because of the open environment.
 

The Madman

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Crysis had some pretty clever AI. Sure it was far from infallible, but compared to most games it was absolutely brilliant in its ability to flank, lay down covering fire, and use the proper weapons for each situation. I've seen better AI in shooters, but not many.

Haven't played Crysis 2 yet. I'm in no hurry, though I'll probably pick it up eventually. But it's sad to read the AI hasn't improved since then and might've even taken a step back. Ah well! I guess with the less open world the developers didn't feel it was nearly as necessary.
 

Cowabungaa

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I don't think the first 2 things are really examples of bad AI. I mean, it's their job to be completely on their toes. They're expecting you afterall. Soldiers also always stayed at least relatively alert when they noticed something I did.

Never noticed any of the other ones, actually. The only thing I noticed was enemies walking into each other, screwing up their paths. Both aliens and CELL soldiers did that. It has happened quite a few times now, but other than that I've been challenged quite a bit by the AI. Especially the aliens can be clever s.o.b's. CELL soldiers usually die too quickly to try anything too fancy.
The Madman said:
Crysis had some pretty clever AI. Sure it was far from infallible, but compared to most games it was absolutely brilliant in its ability to flank, lay down covering fire, and use the proper weapons for each situation. I've seen better AI in shooters, but not many.
I've noticed the Crysis 2 AI do some of those clever things as well. Like when I had armour mode on the soldiers with regular guns tried to fall back while the ones with the electrostatic gun, which drains energy and thus stops armour mode, attacked me. They tried the whole flanking spiel too, forcing me to take cover, that sort of thing. Doesn't happen often, but that's because I'm so good /boast.

But indeed, the AI in Crysis 1 wasn't free from some silliness either:
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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I agree. The AI in Crysis 2 is a bit dodgy.

Hell, it's almost as bad as it was in Crysis 1.
 

tharglet

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Pig Mazurka said:
Enemies witnessing the death of their team mates, and then giving up on searching for me and going back to walking a set path regardless of knowing I'm around them.

Enemies throwing grenades into walls in front of them, and then not moving out of the blast radius of the grenade.

And my favorite, enemies walking off of two story buildings and falling to their deaths because they thought they heard a footstep.
Not played the game... but these are the ones I think shouldn't happen... especially the last one. OK, a bit of AI stupidity here and there isn't a bad thing (as long as it isn't predictable each time).

In a lot of games, pathing is dire. I hate it when I can easily spot terrain I can camp round to make enemies blindly stumble round, right into where I'm gonna fire.
 

Pig Mazurka

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Cowabungaa said:
I don't think the first 2 things are really examples of bad AI. I mean, it's their job to be completely on their toes. They're expecting you afterall. Soldiers also always stayed at least relatively alert when they noticed something I did.
I suppose responding to noises isn't something out of the ordinary, but if they respond to hearing a bottle clank against another bottle by calling in reinforcements then that's a bit much.

And about the staring, when I said enemies I meant the entire enemy patrol would come stand in a circle and lean in, turning there heads sideways acting as if they saw me.

And another thing about the Superhuman difficulty. Remember the first scene of the game, picking up the pistol and walking onto the ledge outside? Seeing your first enemy CELL soldiers stepping over the bodies of dead Marines? Well, on Normal you can step down off of the balcony onto the container and proceed to pick up ammo from the supply crates and then take them on, but on Superhuman the second the suit gives you control back after showing you a tutorial on how to use your tactical visor the CELL will whisper, "What was that..?" and then turn around and shout, "OPEN FIRE!" without you moving a muscle. Now, when this happened to me I immediately jumped down, taking cover and taking the ammunition that was rightfully mine, ready to take cover and gun them down. To my surprise one of them had stayed in cover, but the other had ran back and hopped over a chest high wall, taking cover and aiming his gun towards the ocean to my right. After I headshotted his helpless buddy, he continued to sit there, exposing himself whilst aiming towards the ocean. It must of looked nice before I walked up, grabbed him by the throat, and proceeded to hurl him into it.

There isn't any challenge what-so-ever on the Superhuman difficulty. After picking up the first weapon attachments, the pistol silencer and laser sight, the M12 NOVA can be turned into a gun that you won't need to swap out for more than half the game. It holds 20 bullets in each magazine, has a reserve of 6 spare mags, 100% accuracy over range, and headshots any CELL enemy with a single bullet. The feature that really seals the deal is that because of the silencer, you can fire it with barely any penalty without breaking stealth! The only penalty is that it'll take 20% of your suits energy, which can be easily refilled by walking behind the nearest shrub and sitting there uncloaked for about 3 seconds. Along with that, enemies rarely seemed to care much that their friend's skull just spontaneously exploded while they were having such a lovely conversation about how much hated that damn tin man, and how he probably was watching them pick their nose and sit around complaining.

/rant_over

I apologize for going just a bit off topic.
 

MiracleOfSound

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Jan 3, 2009
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It was ok I thought, apart from the large amount of times bad guys blew themselves up with their own frag grenades.

I was laughing too hard to care though!
 

jpoon

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The AI was not good. I had several occasions of just about everything the OP talked about. The best being the "I'm walking through the wall!" animation with the bad guy not giving up until he phased himself through that wall, amazingly I saw it work a few times, once with one of those big armored bastards that you fight.
 

Pig Mazurka

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Mar 28, 2011
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jpoon said:
The AI was not good. I had several occasions of just about everything the OP talked about. The best being the "I'm walking through the wall!" animation with the bad guy not giving up until he phased himself through that wall, amazingly I saw it work a few times, once with one of those big armored bastards that you fight.
I've seen enemies try to walk through walls, but usually they just keep hurting themselves by doing so.
 

Laser Priest

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Mar 24, 2011
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That sounds bad, but I haven't really played any game where the AI seemed particularly intelligent.
 

YawningAngel

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No AI I've ever seen has been creative. Some of them are extremely mechanically adept, but not one will ever surprise you. Frankly, even if Crysis 2's AI had worked well, it wouldn't much interest me. I'm waiting for an AI that beats the player because it thought of something genuinely interesting and new, rather than just being more accurate than the squishy human at the controls.
 

xXGeckoXx

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Pig Mazurka said:
Anyone else remember when Crytek talked about how Crysis 2 would have the smartest artificial intelligence in a first person shooter ever? Anyone else completely disagree with that?

After finishing the campaign on Superhuman, I'm a bit disappointed with Crytek. When little was being revealed about Crysis 2 Crytek boasted of how the enemies would be incredibly intelligent, and would test the players skills to a point that was yet to be seen from a first person shooter. For those of you that haven't played Crysis 2 yet, let me tell you; they don't.

The best examples I can give of this are :

Enemies staring at where they think I am.

Enemies being distracted immediately by the slightest noise.

Enemies rushing out of cover and standing where they think I am.

Enemies standing towards walls, even though their friends are firing at me.

Enemies walking into fire.

Enemies witnessing the death of their team mates, and then giving up on searching for me and going back to walking a set path regardless of knowing I'm around them.

Enemies throwing grenades into walls in front of them, and then not moving out of the blast radius of the grenade.

And my favorite, enemies walking off of two story buildings and falling to their deaths because they thought they heard a footstep.

I hope you see my point. But, regardless of how dumb they may be, at least they're basically intelligent. They'll at least see you if you're hiding in an obvious spot, or if you walk right in front of them while cloaked.

For those of you who played Crysis 2, what do you think of the AI?
The AI is brilliant, when it works. The number of bugs that they have almost totally overcomes their incredible programming but on the occaision that they work they flanking and covering tactics can be quite unnerving. Especially for the human enemies, the ceph are more simple except for the stalker one.
 

xXGeckoXx

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Jan 29, 2009
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Pig Mazurka said:
Anyone else remember when Crytek talked about how Crysis 2 would have the smartest artificial intelligence in a first person shooter ever? Anyone else completely disagree with that?

After finishing the campaign on Superhuman, I'm a bit disappointed with Crytek. When little was being revealed about Crysis 2 Crytek boasted of how the enemies would be incredibly intelligent, and would test the players skills to a point that was yet to be seen from a first person shooter. For those of you that haven't played Crysis 2 yet, let me tell you; they don't.

The best examples I can give of this are :

Enemies staring at where they think I am.

Enemies being distracted immediately by the slightest noise.

Enemies rushing out of cover and standing where they think I am.

Enemies standing towards walls, even though their friends are firing at me.

Enemies walking into fire.

Enemies witnessing the death of their team mates, and then giving up on searching for me and going back to walking a set path regardless of knowing I'm around them.

Enemies throwing grenades into walls in front of them, and then not moving out of the blast radius of the grenade.

And my favorite, enemies walking off of two story buildings and falling to their deaths because they thought they heard a footstep.

I hope you see my point. But, regardless of how dumb they may be, at least they're basically intelligent. They'll at least see you if you're hiding in an obvious spot, or if you walk right in front of them while cloaked.

For those of you who played Crysis 2, what do you think of the AI?
The AI is brilliant, when it works. The number of bugs that they have almost totally overcomes their incredible programming but on the occaision that they work they flanking and covering tactics can be quite unnerving. Especially for the human enemies, the ceph are more simple except for the stalker one.
 

Pig Mazurka

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Mar 28, 2011
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xXGeckoXx said:
The AI is brilliant, when it works. The number of bugs that they have almost totally overcomes their incredible programming but on the occaision that they work they flanking and covering tactics can be quite unnerving. Especially for the human enemies, the ceph are more simple except for the stalker one.
Oh man... the Stalkers were fucking unbearable...

They constantly ran back and forth between where I initially saw them and within my peripheral vision without firing a shot, and would just stand in front of me uncloaked without firing as I filled them full of lead. Also, their ability to cloak is useless because of the fact you can mark them.

Any flanking tactics are useless because of the fact you can turn invisible, walk behind them, shoot a few of them, and then rinse and repeat... well, that and the visor.

Marking things and stealth; the keys to easily beating the hardest difficulty.