Atmos Duality said:
Therumancer said:
With no offense to 38 studios, it doesn't matter how well they dress it up, it's an indefensible position from any perspective.
Speaking from a position of strict-neutrality; it's purely Defensible from the Supply side and Indefensible from the Demand side.
Supply wants to remove the leverage arbitrage Demand has here. This directly increases their revenue, but may indirectly reduce it by negative word-of-mouth, as we witness here; (however, to which degree it reduces revenue is a matter of debate).
As a matter of fairness, it would be best if there was a more lenient return policy for games where the service attached them was the main draw. [sub](This doesn't work out so hot for games that you can easily beat in an evening or two (which are becoming increasingly common) as the buyer could get essentially a free rental, and the market requires sales to definitively cover the cost of production.)[/sub]
Otherwise, you end up with situations like this: where savvy customers will just wait for the Used version to avoid getting jacked by a bad purchase. Which in turn spurs more arbitrage (do I even have to mention Gamestop here?)
I guess what I'm saying, is that the Publisher and the Customers are trying to have their cake and eat it too, and it's putting both of them at odds. Not necessarily about what constitutes "fair business", but how one can stick it to the other.
And really, this sort of innate competition is supposed to spur someone into finding the proper/most-efficient solution, which isn't even remotely happening here. Publishers offer "Do-or-die" as-is deals, and their either customers scorn them for it or walk away entirely.
Not really, because in the end every game that is out there, excepting pirated copies, has been paid for. That used game had it's initial sale go directly to the company, and the game being sold used doesn't actually put more units out there, or stress the support that was already being offered.
It's an indefensible position because it comes down to pure greed. Your dealing with a multi-billion dollar industry that is looking down from it's giant, constantly growing pile of money, and deciding that their pile of money could be growing faster if they could somehow make even more money off of each unit they sold. They look at Gamestop's used sales and dreamily envision all of that money going into their pockets, or at least being able to take a percentage of it on a product they already sold.
I suppose it can be defended in the sense of "I want more money, and should be able to profit off selling my product more than once" but that's kind of unreasonable, and what the games industry is ultimatly doing.
Like any business companies come and go, no industry has every participant being a big success. Overall though the gaming industry is very successful, it's making billions of dollars in profit every year, and steadily growing despite the existance of both used games and piracy. All of these attacks on free information, and consumer rights are entirely driven by greed. Whether developers and publishers ultimatly answer to a board of directors or not the basic situation is absolutly ridiculous because the gaming industry does not actually need any of these things for any other purpose than to line it's own pockets no matter what arguement it happens to make.
Right now I see the biggest problem being that nobody has ever challenged EULAs the right way, nor has that entire practice ever been looked into by the goverment in comparison to current realities. A lot of what we're seeing is only possible because of a system that allows someone to sell you a product you can't return, force you to sign a contract to use the product (once they already have your money which you can't viably get back), and that contract basically says that your only borrowing what you paid for, with the actual owner pretty much having the right to revoke your usage at any time or do whatever they want
with it at any time, for any reason. This is the springboard from which most gaming
industry ridiculousness is launched, and this "right" being what they are trying to exploit for profit at the expense of the general citizenry.
While it's a tangent it's interesting to note most challenges to the EULAs have taken place over the contract itself, rather than questioning it's validity. I was a Criminal Justice major and while this wasn't anything close to what I studied, some civil law and contract law was covered. The big way I feel EULAs should have been challenged is in how the product is sold before the contract is presented, which questions how binding it is (as opposed to just text). Technically your supposed to sign a binding contract as you purchuse something. Likewise there are laws intended to limit the power of "fine print" that limit how complicated contract can be, including things like length and the prescence of all relevent and referanced documents. In the case of business deals that can be very lengthy and complicated there are typically neutral witnesses and notaries present to testify that everyone actually understood something that complicated, and also to testify their understanding in the case of questions. I would argue that many EULAs which go on and on and do things like referance California state law in many cases without actually providing that law and any nessicary precedents, are beyond the understanding of a general schlub to begin with. Technically under the current system to buy a game they should have contract lawyers and notaries present at Gamestop (or wherever) to have you sign the paperwork and make sure yoyu understand it, and then witness it, before they take your money.
Like a number of things I mentioned, I'm not even entirely sure that the basis from which the gaming industry has been acting is legal, and would stand up to a proper challenge on the right grounds. There are some things relatively straightforward enough (like telling someone they don't own or have control over a product they already paid money for and can't return without loss once it's opened and you see the contract) that if approached properly I doubt even the highest priced lawyer could defend. The problem being that your typical schlub can't afford legal action at all, and as the current situation gets more intense there are efforts to be made to prohibit (or convince people they are prohibited from) class action suits, largely because I think the gaming industry knows that it's best defense is to prevent certain issues from ever being raised through pre-emptive intimidation.
All tangents aside, I understand the other side which is pretty much "we want more money, billions aren't enough!!!!1!!11one!" in the end there isn't anything else to it, no matter how they try and dress it up. The guys doing "Kingdoms of Amalur" are going to see a decent return if they sell a decent product, their current actions however are to try and manipulate things to get an even bigger return from the product, at the expense of consumers and their rights. They don't NEED this kind of thing to stay afloat, they just WANT more money.