Daggerfall beginner tips?

DarklordKyo

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I'm thinking of going back to Daggerfall, and, as we all know, Elder Scrolls games aren't known for aging well. For any longtime Elder Scrolls veterans, any tips when it comes to beginning the game?, and any tips on general gameplay?

Also, can anyone give me tips on creating my custom class? If it helps, I tend to lean towards Battlemage builds. I made a Paladin build in Oblivion (Blade, Block, Heavy Armor, Armorer, Restoration, Alteration, Alchemy), I'm currently considering a zweihander-wielding, Destruction-based Battlemage in Skyrim. Also, I tend to favor Redguards (mostly as a holdover from my Oblivion redguard).
 

Saelune

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Well, one, feel free to switch the keys around, I know I did. Also understand the different mouse settings. I will start up the game later to give better help if you need it, but the mouse has I believe two settings. One is a cursor useful for picking up and interacting with things, while the other goes to WASD and mouselook to let you actually move and fight.

Also Daggerfall is mostly dungeon crawling hack and slashing, so get used to swinging a weapon. I cant help too much with magic cause I find I dont use it much, cause my magicka is limited. I mostly just use the teleport spell cause the dungeons are labarynthian and finding the exit is often near impossible.
 

Saelune

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I just checked, and make sure you go to your control settings, and set mouse to view not cursor, cause fuck cursor mode.

And tab changed the mouse in view mode, but as I said, I changed many keys so it might not be the same for you.

And keep good track of your saves, cause you get 6 slots and it can be easy to get them mixed if you dont label them well.
 

DarklordKyo

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Saelune said:
I just checked, and make sure you go to your control settings, and set mouse to view not cursor, cause fuck cursor mode.

And tab changed the mouse in view mode, but as I said, I changed many keys so it might not be the same for you.

And keep good track of your saves, cause you get 6 slots and it can be easy to get them mixed if you dont label them well.
Ehh, I'll think about it, but a part of me feels like I should intentionally go with the Cursor Mode and default keys. Give myself a more authentic feel when it comes to how it was done, and gives me more appreciation for the slow advancements that Bethesda made (like finally ditching diceroll combat in Oblivion).
 

Saelune

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DarklordKyo said:
Saelune said:
I just checked, and make sure you go to your control settings, and set mouse to view not cursor, cause fuck cursor mode.

And tab changed the mouse in view mode, but as I said, I changed many keys so it might not be the same for you.

And keep good track of your saves, cause you get 6 slots and it can be easy to get them mixed if you dont label them well.
Ehh, I'll think about it, but a part of me feels like I should intentionally go with the Cursor Mode and default keys. Give myself a more authentic feel when it comes to how it was done, and gives me more appreciation for the slow advancements that Bethesda made (like finally ditching diceroll combat in Oblivion).
It was a built in feature, not some update. And cursor mode is just awful. Think of it as like playing Morrowind in third person. Sure you -can-, but you really shouldnt. But if you want to suffer first, that is your choice. I just dont want you to get frustrated and give up when you could just start in view mode.

As for the keys, I always change the keys in Bethesda games to make them more consistent and manageable. In Skyrim for example, I change jump to right control stick, same for Fallout 3 and NV. I also changed some of the keys to match Morrowind so I dont get confused.
 

pookie101

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my biggest tip is "shut up".. and no im not being rude it will make sense in a quest.
 

Neverhoodian

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Your preferences should serve you well in Daggerfall. The game can be extremely punishing depending on your build, but most combat-oriented ones tend to work well. You may want to consider "immunity to paralysis" for a strength, as imps and spiders wreck face in early dungeons with their paralyzing attacks. "Immunity to magic" can be useful as well, particularly for the later story dungeons. Strengths make it harder to level your character, so you may want to consider offsetting them with a weakness or two, such as the inability to use a certain material.

Also, make sure to get Recall ASAP. It's easy to get lost in Daggerfall's ridiculously labyrinthine dungeons, so casting Recall at or near the entrance is a handy way of dealing with this. Better yet, casting it near the quest giver eliminates the need for traveling all the way back, effectively cutting your quest time in half.
 

DarklordKyo

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Appreciate the general tips doods, but any recommendations on a build based on my general class preference?
 

Recusant

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A couple of general points:
-Use multiple save slots. People who claim that Bethesda games are buggy based on Oblivion and Skyrim have no idea what they're talking about. Even with the latest up-to-date patches, save games can and will get corrupted. In-game, you're only given six slots, but you can (and should) manually move the files to back them up. It's a lot better than it was at release, but you're a lot better off potentially wasting time than losing all progress and having to start over.
-Pay attention. This is a Bethesda game, not a Zenimax one. Your log will keep track of most of what you need to know, but by no means all. Take notes.
-Learn to use the map. Many dungeons (though distinctly not graveyards), and basically all of the plot ones, are enormous, especially in comparison to later entries in the series; there's one in particular (you Daggerfall veterans know which one I'm talking about) that I'm pretty sure is larger than the entire Oblivion overworld. To navigate them, the game gives you a fully rotatable 3D map that will make you forever after curse games that don't; you'll find yourself lamenting whatever great disaster caused video game cartographers to lose the great technology of 1996. It does take some getting used to, however; few computers could run a map of an entire dungeon at once, so you're limited to working with only a certain piece at a time (which you can change by moving the map up and down). One you get the hang of it, you'll wonder how you ever did without it.
-If you're caught committing a crime, don't stick around. Either surrender to the guards or bolt. The game will keep spawning more and more of them, and eventually it WILL crash.
-Note that fast travel isn't instantaneous. Time actually matters in Daggerfall. Nearly all quests have time limits, and if you dawdle, you might not be able to go where you need to, complete it, and make it back in time. Teleportation can help with this.
-On that note, remember that two places only a quarter inch apart on the world map are often real-time hours apart from each other; fast travel isn't really optional for anything practical.
-Getting a horse is good, but what will really benefit you is a cart.
-Set the interface up to best suit your playstyle. The for-the-time stupefying level of interface customization was a selling point of the game, and it's there for a reason.
-If you ask a person for a place's location and they don't tell you they don't know, keep asking; eventually, they'll mark it on your map. Likewise, if they tell you that someplace is "awfuly close by", that doesn't mean it actually is.
-If applicable, be careful of playing with certain people around. The childguard may prevent you from seeing bloodsplatter and corpses, but it doesn't do anything for the naked women.
-While playing, take a moment every so often to stop and appreciate the music. It's one of the few things that's been consistently great across the series.

As to your build: that's pretty much up to you. The character creation system is pretty straightforward, and while it's still gameable, you can't take both Immunity: magic and Critical Weakness: magic to give yourself a big boost anymore. Just remember that the higher tier skills contribute more to your advancement than the lower ones. I would strongly suggest putting at least one weapon or offensive magic skill in the primary tier. I did once manage to beat the game with a character who focused exclusively on language skills- it was fun walking through the final dungeon and not having to fight- but that's definitely an advanced move; I died a lot getting there.