Well I only got to chapter 3 of Dark Sector before I stopped playing it. Even though I would love to sit down and beat the game to a pulp in one sitting today I only rented it to see if it was something to add to the list I was told to put togther regarding my birthday.
Yes I will be adding it to the list, in fact it is now my number 1 priority.
Let me start off by saying that when I first gave the disc a spin it immediately reminded me of Resident Evil 4. It would fit like a glove to any one who enjoyed Resident Evil 4.
You have the over the shoulder and slightly back camera angle of RE4 as well as the main character who is ruggidly handome and finds himslf infected with the mystery virus that will be the driving point of the game's story.
(Before a few people get mad at me for spoiling the fact he gets infected, please remember h has a bladed weapon growing out of his hand on the box and the phrase "now you are a bioweapon" written on the back.)
First I would like to talk about controls. Aiming and shooting are standard and stright forward, as is changing between weapons. Accuracy for the most part is determined by the player, if you line their head up in the center of the targeting circle you will headshot them. Not that the machine gun doesn't have some kick to it but at least it still hits the general area as oppose to shooting off into the sky every time you pull the trigger.
Movement control is smooth and responsive.
But where this game shines the most and has the biggest blemish is the X button. Your character is not a complete moron so when you hit X he will roll, slide or slam into the closest proper cover he can find. He can shoot from cover without walking out into the open and he will not shoot into the wall on his own accord if you try to aim and shoot from around a corner. Most solidly constructed things in the game can be used as cover. The only time cover breaks is when you are using something made from wood as cover and you throw out the bladed disc cause it will tear the wood apart on its way back to you.
The problem is they also made the X button the button for running and dashing so in the middle of combat in the beginning you might get annoyed. Once you remember tap X to go into cover, press and hold for run the annoyance evaporates.
(At best personally I found this to be a short term minor annoyance.)
Now to talk about the blade disc. This is a cute, well executed idea. Not only does it allow a player with good aim to kill enemies when they are behind cover. Not only does it cut through soft surfaces like wood. It has a "steal" function.
The steal function is as follows. If you run out of ammo while behind cover or an item is unreachable by standard means. You target an item anywhere on the field and your targeting circle will turn into a little energy vortex type thing, release the blade disc and it will bring the item back to you.
Also you can fire your hand gun using R1 and throw the disc blade with R2 one immediately after the other. Which allows for nice 1, 2 combos on some of the tougher enemies.
Graphically the game is very beautiful. The characters, for the most part are well done in gameplay (Anyone and their mom can make sweet looking people in cinematic scenes). The lighting effects are proper with good shadow play.
None of the character voice actors made me want to stab myself in the ear drum before continuing on.
The game has a series of checkpoints though I only found that out after I died for there was no "saving checkpoint" line acros the screen in white as I went from room to room. Also in general the game tends to do all of its loading between levels and takes very little time with such loading.
Now I can't have a review without saying some bad things even though for me personally this game is as close to perfect as I have ever seen.
Nit picking time...
A) Fighting a helicopter in an open field is not the best idea if you have not given the person time to get use to the difference between running and going into cover.
B) Make the undeground market acessible early on, apparently this alllows for upgrades of weapons etc. But going into chapter 3 I hadn't had the option yet of going to it.
C) This is a complaint though personally for me it was a very minor annoyance that I have gotten use to. Normal guns outside of your handgun have a timer limit that starts to count down when the weapon is handled by an infected person. After a period of time the weapon basically disintergrates in your hand with a blinding flash of light. Now I know they did this to prevent your from grabbing your favorite weapon (the shotgun or assualt rifle) and playing the game ignoring the cool gimmick they devised.
Do not worry they did not add such a timer to grenades or other explosives.
I would say this game is a "Buy it" hands down.
If you were a fan of Resident Evil 4 you will love this game because it improves on every
aspect of it.
If you are not a fan of Resident Evil 4 I would still say "Buy it" because they have fixed everything stupid and inane you found about the RE4 game. Except if your issue was camera angle then your out of luck so just "rent it".
Yes I will be adding it to the list, in fact it is now my number 1 priority.
Let me start off by saying that when I first gave the disc a spin it immediately reminded me of Resident Evil 4. It would fit like a glove to any one who enjoyed Resident Evil 4.
You have the over the shoulder and slightly back camera angle of RE4 as well as the main character who is ruggidly handome and finds himslf infected with the mystery virus that will be the driving point of the game's story.
(Before a few people get mad at me for spoiling the fact he gets infected, please remember h has a bladed weapon growing out of his hand on the box and the phrase "now you are a bioweapon" written on the back.)
First I would like to talk about controls. Aiming and shooting are standard and stright forward, as is changing between weapons. Accuracy for the most part is determined by the player, if you line their head up in the center of the targeting circle you will headshot them. Not that the machine gun doesn't have some kick to it but at least it still hits the general area as oppose to shooting off into the sky every time you pull the trigger.
Movement control is smooth and responsive.
But where this game shines the most and has the biggest blemish is the X button. Your character is not a complete moron so when you hit X he will roll, slide or slam into the closest proper cover he can find. He can shoot from cover without walking out into the open and he will not shoot into the wall on his own accord if you try to aim and shoot from around a corner. Most solidly constructed things in the game can be used as cover. The only time cover breaks is when you are using something made from wood as cover and you throw out the bladed disc cause it will tear the wood apart on its way back to you.
The problem is they also made the X button the button for running and dashing so in the middle of combat in the beginning you might get annoyed. Once you remember tap X to go into cover, press and hold for run the annoyance evaporates.
(At best personally I found this to be a short term minor annoyance.)
Now to talk about the blade disc. This is a cute, well executed idea. Not only does it allow a player with good aim to kill enemies when they are behind cover. Not only does it cut through soft surfaces like wood. It has a "steal" function.
The steal function is as follows. If you run out of ammo while behind cover or an item is unreachable by standard means. You target an item anywhere on the field and your targeting circle will turn into a little energy vortex type thing, release the blade disc and it will bring the item back to you.
Also you can fire your hand gun using R1 and throw the disc blade with R2 one immediately after the other. Which allows for nice 1, 2 combos on some of the tougher enemies.
Graphically the game is very beautiful. The characters, for the most part are well done in gameplay (Anyone and their mom can make sweet looking people in cinematic scenes). The lighting effects are proper with good shadow play.
None of the character voice actors made me want to stab myself in the ear drum before continuing on.
The game has a series of checkpoints though I only found that out after I died for there was no "saving checkpoint" line acros the screen in white as I went from room to room. Also in general the game tends to do all of its loading between levels and takes very little time with such loading.
Now I can't have a review without saying some bad things even though for me personally this game is as close to perfect as I have ever seen.
Nit picking time...
A) Fighting a helicopter in an open field is not the best idea if you have not given the person time to get use to the difference between running and going into cover.
B) Make the undeground market acessible early on, apparently this alllows for upgrades of weapons etc. But going into chapter 3 I hadn't had the option yet of going to it.
C) This is a complaint though personally for me it was a very minor annoyance that I have gotten use to. Normal guns outside of your handgun have a timer limit that starts to count down when the weapon is handled by an infected person. After a period of time the weapon basically disintergrates in your hand with a blinding flash of light. Now I know they did this to prevent your from grabbing your favorite weapon (the shotgun or assualt rifle) and playing the game ignoring the cool gimmick they devised.
Do not worry they did not add such a timer to grenades or other explosives.
I would say this game is a "Buy it" hands down.
If you were a fan of Resident Evil 4 you will love this game because it improves on every
aspect of it.
If you are not a fan of Resident Evil 4 I would still say "Buy it" because they have fixed everything stupid and inane you found about the RE4 game. Except if your issue was camera angle then your out of luck so just "rent it".