Dark Souls 3 story discussion (spoilers obviously)

bartholen_v1legacy

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Having now finished Dark Souls 3, but not yet watched every VaatiVidya analysis or completed every NPC questline, I thought I'd give my thoughts on the matter. Of course this will be packed with spoilers, but you should know that from the title already.

In general I'm rather underwhelmed. In comparison with Dark Souls III, I ultimately find the ideas in the story of Dark Souls II more intriguing. In Dark Souls II it's quite clear that the cycle of fire has been going on for eons, so much that nearly no names or locations from the first game are ever mentioned, and the geography has changed completely. The references to DS1 were more subtle, and therefore more satisfying to realize. But in Dark Souls III it's all very obvious: everyone seems to remember who Gwyn, Quelana, or what Izalith and Oolacile were, despite Oolacile being even in the first game beyond ancient and effectively erased from memory. Then there's the recycling of Siegmeyer, the very blatant Artorias references related to the Abyss watchers, the recycling of Anor Londo and the final-final boss being just Gwyn again. Despite the marketing hinting at this installment being the end of the cycle of fire (granted, this might be completely changed via some super-secret thing you can do) it feels more like just a retread of Dark Souls I. At the end when my character sat beside the bonfire with the awesome Berserk moon in the sky, I was like "Is that it? That's really it?"

Dark Souls II, with its DLC, focused on a different aspect of the Dark Souls mythology: instead of being about linking the fire, it was about the people (or beings) around it, and what happens to them. This came in the role of the different queens: Elana, Nadalia, Nashandra and Alsanna, and respectively what happened to their kingdoms. Them being the remains of Manus from the DS1 DLC IMO made it very intriguing. Dark Souls III just goes "collect souls, get to final baddie, link fire" again. Which, granted, Dark Souls II did as well, but the DLC shifted the focus and painted a broader picture around the conflict. I've yet to discover a similar feel in Dark Souls III.

Whereas Dark Souls II's story was ultimately rather fanfiction-y, at least it established a new thing: that linking the fire is a cycle, and that the line of lords who have linked the fire extends back hundreds of generations. Dark Souls III, from what I've seen from it, doesn't seem to build on this premise all that much. Like I said, it feels like a retread. No new elements get established and the situation doesn't seem to be changed all that much.

Where most of this feeling comes from is that there was no expository character to be found this time. Dark Souls had Frampt and Kaathe, and Dark Souls II had the Emerald Herald. In DSIII all the vital exposition seems to be spread evenly among all the NPCs, meaning every one (seemingly) has about one or two lines explaining the situation in any way, which can be really easy to miss. I went out of my way to try to talk through each NPC's dialogue at vital points in the game, and still came up practically empty-handed.

Your thoughts?
 

Aerosteam

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I looked at the thrones at Firelink Shrine and immediately went "so I have to kill bosses, dump their remains here then kill the last one". I like it when it's more simple. What made it better was that the bosses were actually great beings again, instead of the nobodies in DS2.

I agree the reincarnation of Siegmeyer is too much, but at least they didn't do Solaire again, that would've been a crime. As for the Abyss Watches I mean hey, someone's got to keep an eye on it. I liked going back to Anor Londo but in a different time, it's like going back to Kanto in Pokemon GS. I wouldn't necessarily say that Gwyn is the last boss again, very similar, but a lot better. My main problem with it was that there was no build up to it at all, not even a cutscene. But eh, I can't think of anything that would've made for a more suitable final boss.
 

Fappy

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I actually really liked the story and lore of DS3. I'm not really a fan of DS2, so I guess I am a bit biased against it. Never really knew or cared what was happening while playing it.

One important thing to point out regarding time and characters being relevant/remembered is that it's in flux. Space time is crumbling as the fire fades and lands from past, present and future are all convening in Lothric, which seems to be at the intersection of all worlds/timelines. The crazy landscape you see in the Kiln of the First Flame is supposed to represent this as far as I understand it.
 

Mahorfeus

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The ending did underwhelm me a tad. When the Firekeeper said that I would be killing the old lords of Lordran, I was expecting something else. Not an amalgamation of every PvP scrub lord ever plus Gwyn - as appropriate as that is lore wise. He is the First Lord of Cinder, after all.

That being said, there are three (four technically) endings this time around, that have different implications from just linking the fire again. Ludleth assures you that this is the last linking of the fire for sure, but I think that's a load of crap. Given the nature of some of the other endings, you can truly end the cycle, an idea DS2 did kind of explore.
 

Fractral

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Mahorfeus said:
The ending did underwhelm me a tad. When the Firekeeper said that I would be killing the old lords of Lordran, I was expecting something else.
Yeah, when you get transported to the kiln of the first flame I thought I would be fighting reincarnations of Nito, Seath, The Witch and Gwyn. Then I discovered that there's actually just one boss, and it's only slightly different from Gwyn. It was quite dissapointing.

I think DS3's story is better than DS2's, at least (and DS2 makes very little sense given DS3) I just wish there was more of it. It's not that the game feels rushed- what there is is very fun and well polished- but it's the way there's fewer areas, bosses and even covenants than DS1. It's the way each NPC has only a few lines of dialogue, and very rarely change their dialogue as you progress through the game. It's the way I, a total scrub, can beat the game in 25 hours blind.

Quality over quantity I guess, whereas DS2 had a lot of pretty bland content DS3 has a small amount of good content. I just hope they didn't put too much important stuff in the DLC's they've already announced.
 

Fappy

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Fractral said:
Mahorfeus said:
The ending did underwhelm me a tad. When the Firekeeper said that I would be killing the old lords of Lordran, I was expecting something else.
Yeah, when you get transported to the kiln of the first flame I thought I would be fighting reincarnations of Nito, Seath, The Witch and Gwyn. Then I discovered that there's actually just one boss, and it's only slightly different from Gwyn. It was quite dissapointing.
Just in case you guys didn't pick up on it, I am fairly certain the Soul of Cinder is supposed to be an amalgamation of every soul that has ever linked the fire, which would of course include Gwyn and the Chosen Undead. The final boss is basically the will of the flame personified.

As a side note, a lot of people have interpreted the endings to mean that the cycle will go on forever regardless, but I felt like the "true" ending really is supposed to portray the final moments of the Age of Fire. I think the small cinders in the darkness the Fire Keeper alludes to is just metaphor, and she's basically saying that despite the profound darkness the apocalypse will bring there will still be some hope for a new, unknown future. The Age of Dark (or of Man) begins when the game fades to credits.

That's my interpretation, anyway.
 

Chaos Isaac

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Dude, are you kidding me? I really, really don't see how you can think the references to Dark Souls 1 in 2 was in any way good. There were generally lazy, if not entirely non-nonsensical. Even more so, the Daughters of Manus really just made no damn sense at the end of the day. They were just like everything in Dark Souls 2, a general rip off of something from Dark Souls 1 with little to it's own spirit.

And the DLC. Let's talk about the DLC. The hell is going on with Chaos and why is like the fire spreading like the Abyss? Oh wait we don't know because it was very poorly DONE. Or let's talk about the mains toryline that you have to buy 3 DLC's to actually get any resolution too. Yeah, Dark Souls 2, lore wise, was a joke. Especially it's DLC, while doing it better, only made it worse.

And if it took Dark Souls 2 for you to realize linking the fire was a cycle, I guess you just missed out on some of the details for dark souls 1, as to me. Well, it seemed pretty obvious, and it really did suck that Dark Souls 2 just ripped off the formula without... doing anything with it.


I find Dark Souls 3 to be the successor I wanted. It's good, the area's are interesting and transform the world that I once knew. Beginning with the game is lying from you from the get go. You're not slaying Lords of Cinder. That is merely their title, but none of them truly linked the flame, as the final boss shows you. Hell, Hawkwood lets you know this if you pay attention, as Alritch of the Deep was made a Lord, not for linking the flame, but for being powerful. All they are, are strong enough dudes to feed the fire, similar to the Lord Souls. The Final Boss is a amalgamation of the ones who DID link the fire. While it's somewhat obvious Gwyn is there, as the first lord of fire. (The way he charges you and eventually uses sunlight miracles makes it blatant.) The rest of the way he fights you kind of reminds you of a player character.

Almost like eventually a player character... linked the flame and became a true lord of cinder, eh?

Anyways, I truly love Dark Souls 3 for it's return to form, atmosphere, world cohesion and most importantly, continuation. Things wanted from a sequel. You see what has become of the world, several characters know what is going on with the world and have their schemes to make the changes they want. You learn what happened to several characters, and you meet characters that suggest certain things happening. It's good, and certainly means more to me then, "Maybe Seath's soul became a giant spider and he ended up making manticore people and gnolls despite being dead as fuck and them not being anywhere in dark souls 1."

I'm not even close to being done despite by 47 hour playthrough, I need to check everything and explore every area several more times before I can come to my final conclusion. (As I did with Dark Souls 1 and 2.) So far, it's holding up better then Dark Souls 2, but maybe not as good as Dark Souls 1, but that may just be because it introduced me to the experience. So far though, i'm far from disappointed, besides a few choice things. (Hello Jailors and possibly way too many invasions but whatever.)
 

Fappy

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Chaos Isaac said:
You're not slaying Lords of Cinder. That is merely their title, but none of them truly linked the flame, as the final boss shows you. Hell, Hawkwood lets you know this if you pay attention, as Alritch of the Deep was made a Lord, not for linking the flame, but for being powerful. All they are, are strong enough dudes to feed the fire, similar to the Lord Souls.
I don't know about that. There's one or two item descriptions that basically flat out state that when Yohrm linked the fire it caused a holocaust of virtually all humans in the Profane Capital. I can try to dig it up for you. There's a lot of good lore topics on the sub-reddit already.

As for Aldritch, there's a clear point in his story where he would have linked the flame but as far as I know it's never defined specifically. Same goes for the Abyss Watchers. It's implied the princes have also but are refusing to re-light it.
 

Sleepy Sol

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Fappy said:
One important thing to point out regarding time and characters being relevant/remembered is that it's in flux. Space time is crumbling as the fire fades and lands from past, present and future are all convening in Lothric, which seems to be at the intersection of all worlds/timelines. The crazy landscape you see in the Kiln of the First Flame is supposed to represent this as far as I understand it.
For me personally it represents reality as compared to what your character has experienced throughout most of the game (seeing the "real" Firelink as another example). But that explanation probably makes a good bit more sense. Especially considering the transition your character makes to the Kiln in the first game.
Fappy said:
Just in case you guys didn't pick up on it, I am fairly certain the Soul of Cinder is supposed to be an amalgamation of every soul that has ever linked the fire, which would of course include Gwyn and the Chosen Undead. The final boss is basically the will of the flame personified.
Agreed. An enduring force of nature, perhaps. I take it as being the last but most potent bits of strength the flame has, testing your worthiness to link the flame, or defending it from your "greed" should you choose to snuff it out or harness it personally for Londor's sake.
 

Mahorfeus

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Fappy said:
Just in case you guys didn't pick up on it, I am fairly certain the Soul of Cinder is supposed to be an amalgamation of every soul that has ever linked the fire, which would of course include Gwyn and the Chosen Undead. The final boss is basically the will of the flame personified.
I understand that much; his soul item even says so. It's just that when I think of the Lords of Lordran, I think of the Witch, Nito, Gwynn (and by extension Seath), and the pygmy. The Lord Souls themselves are never really brought up again. I know the lore in Dark Souls II was kind of weak, but I liked how the Lord Souls (and their fragments) lived on and influenced the actions of future individuals. The same is implied to have happened in Dark Souls III, at least with the Consumed King and Seath. And of course, little to nothing is said of the Dark Soul itself, really.

Kaathe is clearly behind the Lord of Hollows ending, where you embrace the curse; linking the fire at the end just seems to be falling for Frampt's trick all over again. The outlier is when you banish the fire from existence, which might very well be the "true ending."
 

Fappy

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Caramel Frappe said:
Ironically the ultimate outcome of this ending is basically the same as the true ending. It's just a less selfish one on the player's part. Rather than take the power for yourself and start the new age by force you are simply taking the Age of Fire off of life support and waiting to see what happens next. Who will inherit the remaining power in the Age of Dark? Who's to say? If it happens the way the pygmy hoped the dark soul will be shared equally among man. "Great" souls may not even be a thing in the new age.
 

Mahorfeus

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I think it should be noted that Siegward (he has a name, people! D:) is an entirely different individual than Siegmeyer. While the existence of Catarina in this timeline itself is weird, the character's presence, not necessarily so. Given his relationship to Yhorm however, we can definitely surmise that they aren't the same person. But the fact that Catarina exists at all in another Lord of Cinder's cycle is kind of odd, and like many things, contradicts Dark Souls II. Though Drangleic was just plain weird in many respects, so that might not be saying much.
 

gigastar

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Caramel Frappe said:
...what makes any Dark Souls game more fleshed out and impacting is knowing what's going on with the characters involved.
And this is actually why i have even more nitpicks with Dark Souls 3 backstory than i did with 2.

Without going into exhuastive detail on the matter (or id be nitpicking things all night) theres a global lack of world history, and only a handful of characters offer any kind of explanation for thier current situations and even fewer drop any info about the setting or even thier own goals in Lothric.

Speaking of Lothric in particular, information about the place is so lacking i think i could actually pen down more history about any one zone of Dark Souls 2 than i could about the entirety of Lothric.

Another thing about the characters, specifically the Lords of Cinder, is that of the 5 i feel only one of them has any adequately explained history or goals, that being Aldritch.

One more thing thats been getting to me is that theres apparently a widespread outbreak of abyssal corruption throughout the world (that is, if some enemies having red eyes is any indication) yet no NPC ive talked to or any item description ive read has commented on it.
 

bartholen_v1legacy

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gigastar said:
Caramel Frappe said:
...what makes any Dark Souls game more fleshed out and impacting is knowing what's going on with the characters involved.
And this is actually why i have even more nitpicks with Dark Souls 3 backstory than i did with 2.

Without going into exhuastive detail on the matter (or id be nitpicking things all night) theres a global lack of world history, and only a handful of characters offer any kind of explanation for thier current situations and even fewer drop any info about the setting or even thier own goals in Lothric.

Speaking of Lothric in particular, information about the place is so lacking i think i could actually pen down more history about any one zone of Dark Souls 2 than i could about the entirety of Lothric.

Another thing about the characters, specifically the Lords of Cinder, is that of the 5 i feel only one of them has any adequately explained history or goals, that being Aldritch.

One more thing thats been getting to me is that theres apparently a widespread outbreak of abyssal corruption throughout the world (that is, if some enemies having red eyes is any indication) yet no NPC ive talked to or any item description ive read has commented on it.
This is perhaps the biggest problem I had: The NPC questlines and world history are buried so deep this time that for the first playthrough it's borderline impossible to find any of it, therefore losing engagement with the world. In DS1, no matter how intricately or loosely you pried the world, you were almost guaranteed to run into at least Solaire a couple of times, giving some thread between you and the world. And the dialogue of the Crestfallen Warrior changed at certain points: it felt like the world was reacting to your actions. I got none of that feeling in DSIII. The Firelink Shrine is filled with NPCs, but their dialogue remains practically static unless some really convoluted maneuvres are executed. Lordran had a sense of identity and place, and Drangleic had the mystery of how much the world has changed from DS1. Lothric just kind of... is.

I'm on my second playthrough, and it already feels like I'm losing interest. Part of it is how linear the game is in comparison to previous installments. While the world is more cohesively put together this time (no magical elevators in the sky), it also feels smaller by forcing the player go through almost the exact same sequence each time: there's only ever one way into the Catacombs, only one way out of the Wall of Lothric, only one way to Anor Londo. At least in Dark Souls II you could try to beat the big bosses in any order, while in DSIII the only choice of sequence is whether to beat Aldritch or Yhorm first. This leads to the game feeling more repetitive the second time, when you know there are no brilliant shortcuts or alternate paths in the world, like the Catacombs drops, opening the door beyond New Londo Ruins, or the ladder behind the Hydra in DS1, or being able to choose the sequence of paths like in DSII.
 

gigastar

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bartholen said:
...while in DSIII the only choice of sequence is whether to beat Aldritch or Yhorm first.
On this note i feel i should point out that you can kill Emma right away and this will cause the Dancer to appear and open the way into Lothric Castle without having to beat Aldritch and Yhorm first.

And dont fret about Darkmoon invasions, thats not how they operate anymore. And its a damn shame too.
 

Chaos Isaac

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Fappy said:
I don't know about that. There's one or two item descriptions that basically flat out state that when Yohrm linked the fire it caused a holocaust of virtually all humans in the Profane Capital. I can try to dig it up for you. There's a lot of good lore topics on the sub-reddit already.

As for Aldritch, there's a clear point in his story where he would have linked the flame but as far as I know it's never defined specifically. Same goes for the Abyss Watchers. It's implied the princes have also but are refusing to re-light it.
You'll have to find it for me, because for all of my playtime and all of my item reading, I remember nothing being stated of that. Not to mention it really doesn't make any sense, as what about linking the flame would have caused that destruction? Sure, linking the fire leads to a lot of fire, but, it generally doesn't escape the first flame.

Aldritch is never really given any reference to him lighting the flame. It's mostly about his habit of cannibalism and consuming others, and in one case Gwyndolin. While there is a point he could, that does not necessarily mean he did.

Same for the Abyss Watchers. They're all there. Their soul is bouncing back and forth between them and that really doesn't make sense since the first flame consumes souls.

Even more importantly, the Final Boss is a manifestation of the ones who linked the flame. And you will notice he does nothing that those bosses do, he fights particularly like Gwyn and a Player to a extent. Which is a blatant hint to things aren't as they seem. Which is basically Dark Souls.
 

Fappy

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Chaos Isaac said:
Fappy said:
I don't know about that. There's one or two item descriptions that basically flat out state that when Yohrm linked the fire it caused a holocaust of virtually all humans in the Profane Capital. I can try to dig it up for you. There's a lot of good lore topics on the sub-reddit already.

As for Aldritch, there's a clear point in his story where he would have linked the flame but as far as I know it's never defined specifically. Same goes for the Abyss Watchers. It's implied the princes have also but are refusing to re-light it.
You'll have to find it for me, because for all of my playtime and all of my item reading, I remember nothing being stated of that. Not to mention it really doesn't make any sense, as what about linking the flame would have caused that destruction? Sure, linking the fire leads to a lot of fire, but, it generally doesn't escape the first flame.

Aldritch is never really given any reference to him lighting the flame. It's mostly about his habit of cannibalism and consuming others, and in one case Gwyndolin. While there is a point he could, that does not necessarily mean he did.

Same for the Abyss Watchers. They're all there. Their soul is bouncing back and forth between them and that really doesn't make sense since the first flame consumes souls.

Even more importantly, the Final Boss is a manifestation of the ones who linked the flame. And you will notice he does nothing that those bosses do, he fights particularly like Gwyn and a Player to a extent. Which is a blatant hint to things aren't as they seem. Which is basically Dark Souls.
I based a lot of what I previously posted on this reddit thread: https://www.reddit.com/r/DarkSouls3JPN/comments/4d9mao/lets_talk_lore_2_spoilers/

Re-reading the Profaned Flame item description it actually says when he "became a Lord of Cinder" not "when he linked the flame", so your interpretation isn't invalidated here like I thought it was: http://darksouls3.wiki.fextralife.com/Profaned+Flame

That said, when Gwyn lit the flame it killed the majority of the knights that accompanied him (which is why you see their wandering ghosts in the Kiln in DS1), which I think this item description is more or less calling back to.
 

Chaos Isaac

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Fappy said:
I based a lot of what I previously posted on this reddit thread: https://www.reddit.com/r/DarkSouls3JPN/comments/4d9mao/lets_talk_lore_2_spoilers/

Re-reading the Profaned Flame item description it actually says when he "became a Lord of Cinder" not "when he linked the flame", so your interpretation isn't invalidated here like I thought it was: http://darksouls3.wiki.fextralife.com/Profaned+Flame

That said, when Gwyn lit the flame it killed the majority of the knights that accompanied him (which is why you see their wandering ghosts in the Kiln in DS1), which I think this item description is more or less calling back to.
Ah, that's a fair mistake. Trying to keep everything straight and remember all the proper details from so many descriptions can be difficult.

You're not wrong, but they were with him at the Kiln of the First Flame. And as the Profaned Capital is not the Kiln of the First Flame, as that's a different area entirely that you go to, the mass death of the area does not line up with lighting the first flame. Even more then that, the Profaned Capital isn't charred over as the Kiln is.

I don't know what could have made the flame from the sky that killed the human inhabitants of the Capital. It may have just been pyromancy being used. Anyways, considering the survivors, they don't have the aura of the Black Knights who were changed by the flame, as they just kind of end up being Jailors, or the white cultists who spit fire at you from what may be a bowl or lordvessel.
 

EvilRoy

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I haven't finished the game yet, but I feel the need to take a moment and ***** about the architecture in Anor Londo. The shifting spiral elevator was always hugely impractical, but they broke the fucking walk up off! You can see buttresses supporting nothing! Its like some asshole just decided to take the sims demolish tool and just blow up chunks of the castle and throw residential down.

Do we know what NPC is most likely to have acted as the city engineer for Anor Londo? Cause I kind of want to take words with them.
 

Fappy

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EvilRoy said:
I haven't finished the game yet, but I feel the need to take a moment and ***** about the architecture in Anor Londo. The shifting spiral elevator was always hugely impractical, but they broke the fucking walk up off! You can see buttresses supporting nothing! Its like some asshole just decided to take the sims demolish tool and just blow up chunks of the castle and throw residential down.

Do we know what NPC is most likely to have acted as the city engineer for Anor Londo? Cause I kind of want to take words with them.
Well, Pontiff Sulyvahn was running the show in Anor Londo but you probably killed him already, so not much use in blaming him, lol.