CriticKitten said:
Because I don't play games to appeal to my masochistic side.
Good for you.
Such functionality would in no way negatively impact your "true" version of the game. And it would help in expanding the audience to make it sell even better, thus guaranteeing the longevity of the series over the years.
FROM doesn't necessarily want that. That's one thing people tend to not understand. Namco Bandai might, but FROM's history is in making games for particular audiences and tailoring the development to that. It's budgets were reasonable and it made profits, succeeding in selling to those fanbases. This area DKSII is in, it's pretty new to FROM as developers. They still aren't after mass appeal. If anything they've made the game MORE difficult by allowing other players to invade at any time.
So there's no reason NOT to make the game have alternative modes of play or to simply add functions that make the game more "accessible". None. There is no rational argument against this sort of thing whatsoever. You can't even argue that it's "dumbing things down", because it's not.
I like this authoritative attitude. It's charming. Correct, it's not dumbing things down. The world tendency in Demon's Souls, the Covenants in Dark Souls, the horrible inventory system in both games. These are the things that they wish to change, and that's good. The only way these things would negatively impact the game is if they intruded on the aspect od discovery. That's the true essence of the Souls Series. Exploration and learning. When it's done correctly, it's rewarded.
The fact that a dev feels the need to apologize for calling the game "accessible" merely because some paranoid nerds think "accessible" means "easy"? That's appalling.
Ah, sweeping generalization. Well, as a paranoid nerd and fan of the Souls series. I remember seeing a few disturbing things around the beginning of the year when the buzz for this game was starting. They used the term "accessible," some freaked out about this, but I didn't. I read the article and didn't think their intent was what everyone was thinking. Their track record along with everything else they'd said didn't jive with "dumbing down." Still, that word has proven to be something of a concern in the west. We've seen what happened to Dragon Age with EA, Mass Effect, Dead Space, and a whole host of others. No, what worried me was Namco Bandai coming forward and saying they were going at this "all guns blazing" and throwing piles of money at FROM. Then they dropped the title SKYRIM indicating that as frame of reference somewhere in the development mindset. That was distressing. But these are things that are sometimes lost in translation and not understood. I don't know if the Japanese folks at Bamco know that there is a degree of recklessness and foolishness associated with the phrase "all guns blazing." All in all, these were a series of PR missteps. And that's not a good thing. Why? FROM's profits have been steeped in the small fanbases and communities they've cultured with their niche games. That new audience they're after doesn't exist yet. Not wise to alienate your consumer base that has sustained you up until this point. I don't think it was so much appalling as wise.