BloatedGuppy said:
What I want to know is...is it fun hard, or just irritating hard? I realize this is subjective, but I'm really on the fence.
I'll repeat myself again:
Dark Souls isn't hard, it's challenging. It punishes inattentiveness and reckless abandon.
I like a hard game, but I tend to like hard strategy games. I thought everyone crying about X-Com being too hard was being a massive pussy, for example, but when action games get too hard I tend to blame my aging reflexes and just quit. Is it super twitch?
Dark Souls is all about patience. Examining what your enemy is doing, matching their attacks, and responding accordingly. There are few situations where you're placed into a
God of War-style situation against multiple enemies and need to just hack your way out (in fact if you're careful and mindful enough of your surroundings, there are very few instances you'll have to fight more than one or two enemies at the same time, ever).
Is it forced failure, where you NEED to die tons of times to learn patterns?
There are occasions that feel like you're supposed to fail before you can continue, but technically speaking everything in the game is surmountable the first time through if you're prepared enough in advance. (Except the Silver Knight Archers in Anor Londo.)
If you don't look up the abilities that bosses use before you engage them, you'll probably die at least once. This
is part of the point of the game, but it can get frustrating to people. Generally, if you read up on the abilities that a boss has, though, and know what to expect, you won't have much issue with it. (Except for Ornstein & Smough in Anor Londo, and the Four Kings.)
Is it one of those games were "The frustration is your reward lol!". I don't generally like checkpoint saves and I don't generally like repeating the same bloody fight 800 times to get a feel for it, but I don't want to miss out on a game because it's just a little hard.
Yes and no. If you explore enough, usually there are shortcuts or checkpoints close enough to boss encounters that dying is a punishment, but not a massive inconvenience. However, there are likely going to be times where there's just one enemy that you can't kill and you keep dying over and over and start getting angry and making more and more mistakes, and at that point it'd be time to take a break and cool off. The reward comes from when you've died fifteen times on Ornstein & Smough and then on that sixteenth time, you play like you've never played before, like you never thought you could, and keep the two perfectly separated so you can take one down and then focus on the other, and once you're done that fight it's the most satisfying feeling you've ever had in a game.
It can be tedious, especially if you don't get into the methodical combat, but the payoff is more in how you feel after you've killed one of the bosses than how difficult the fight itself was.
I love
Dark Souls, even on the PC, but I would really recommend you play it with a controller if you've got one. There are mods that help with the Mouse & Keyboard controls, but the port made a pretty big mess of them and it's just simpler and smoother to use a controller. As for everything else, the DSFix mod makes it better than the console version by virtue of basically putting in all of the standard PC things that were left out of the base game.