As the maker of this game I just comment here to say that yeah, I'm fully aware how shit it is. I had a whole notebook of notes on gameplay mechanics and interesting ideas and found time, in between actually learning Flash, to put about half an idea in there. Honestly I probably would have just thrown it in at a very early stage, but I was unreasonably pleased with myself that I'd come up with what I consider to be a vaguely passable ZP-related plot, where if you *did* replace all the sprites with lettuce and cucumber it *would* actually make less sense.
Apologies to the people who were bored by the dialogue; originally that was going to be spread across nine levels through three worlds (each based on a different genre), but since I only had time for about a third of a level, I just ended up shoving it into one big cut scene.
Oh, also, while the jumping/collision was never amazing, I managed to introduce a glitch into it with fifteen minutes to the deadline that I didn't have time to fix. I actually ended up having to move a ledge with five minutes left so that it was even possible to complete the game.
In summary, if you did play it, you have my deepest sympathies; if you didn't, you probably shouldn't bother.