Darksiders 2 doesn't have much replayability?

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urza4315

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I finished Darksiders 2, then I started NG+ so that I could finish the Crucible then I kinda lost interest in the game. There's no online multiplayer component nor any super difficult endgame content so min/maxing for the best weapons and stats seems kinda pointless.

What do you think is the main difference between Darksiders 2 and say, a game like LoZ: OoT that gives them their replayability, or lack thereof?
 

Shadowstar38

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Legend of Zelda doesnt really have replayability. You get everything on the first go, so the only reason to start it up again is if you just really liked the story, or felt like starting from scratch.

Darksiders plays to the completionist who wants to get a look at all the powers.
 

NerfedFalcon

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Shadowstar38 said:
Legend of Zelda doesnt really have replayability. You get everything on the first go, so the only reason to start it up again is if you just really liked the story, or felt like starting from scratch.

Darksiders plays to the completionist who wants to get a look at all the powers.
Have you ever heard of heart pieces? Biggoron's Sword? Golden bugs? A whole crapton of stuff in Minish Cap, including the Mirror Shield, Light Arrows, Magical Boomerang, and the figurines? Unless you consult the Internet every step of the way, you will never 'get everything on the first go' in any Zelda game.
 

urza4315

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Shadowstar38 said:
Legend of Zelda doesnt really have replayability. You get everything on the first go, so the only reason to start it up again is if you just really liked the story, or felt like starting from scratch.

Darksiders plays to the completionist who wants to get a look at all the powers.
I disagree. First off, LoZ just has a certain charm that Darksiders doesn't have. Though we could well dismiss that as simple nostalgia.

Secondly, the side-quests. LoZ has far more of these, they're more interesting, but the important difference between them is this: the rewards in LoZ are tool-based. The rewards in Darksiders 2 is power-based.
When you finish a sidequest in LoZ, your reward is usually something like a heart piece, but you also get stuff like bottles, or perhaps ice arrows, bombchus, etc. These are rewards that give you options to approach situations differently or open up opportunities to you that were not previously accessible. Useful or not, these rewards feel pretty awesome.
In Darksiders 2, you get a better weapon. It doesn't exactly change the way you play, at all. I think acquiring Din's Fire will forever feel more epic than getting Aftermath.

Honestly this was the difference between Darksiders 1 and 2 that I disliked the most. They took a lot of the tool-based gameplay out and turned it into an eternal power creep where the object is merely to get better stuff so you don't die as easily.
 

Smooth Operator

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Zelda and Darksiders have about the same replay ability, except Zelda has no difficulty settings at all.
If you go super anal in both you get all the shit on the first run, and if not you got something to do later on.

I do agree on the power creep problem however, somehow developers got it into their heads that randomly generating gear is good enough for them, but one well designed item is by far better then an infinite number of meaningless stats... this shit was figured out 3 decades ago and yet devs blunder past it blindly.
 

Shadowstar38

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leet_x1337 said:
Shadowstar38 said:
Legend of Zelda doesnt really have replayability. You get everything on the first go, so the only reason to start it up again is if you just really liked the story, or felt like starting from scratch.

Darksiders plays to the completionist who wants to get a look at all the powers.
Have you ever heard of heart pieces? Biggoron's Sword? Golden bugs? A whole crapton of stuff in Minish Cap, including the Mirror Shield, Light Arrows, Magical Boomerang, and the figurines? Unless you consult the Internet every step of the way, you will never 'get everything on the first go' in any Zelda game.
I havnt played many of the handheld games, but just on OoT alone, I went out and looked for all the stuff you mentioned the moment the oppertunity presented itself. I remember all that only needing one playthrough.
 

CleverNickname

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I've only played the first Darksiders twice - and didn't even finish it the second time, cuz I didn't feel like doing that WindWaker-style fetchquest (see what I did there?).

It was highly enjoyable both times... because there was quite some time inbetween them. Which might be the problem with immediately starting a NG+ on Darksiders 2, or any game really. You just finished it, starting all over again (just with your endgame stats) can't really feel all that exciting.

Though I guess it really doesn't have much in the way of replay value, which I guess is getting something out of repeated playthroughs that you didn't get the first time around? See, I'm not sure, I replay all the games I like. Half-Life 2 has no replay value and I've played it 20 times.

I just think whenever the time comes when I feel like replaying Darksiders 2 (and that will come), I'll be glad it has a NG+. Same for Prototype 2 and Hard Reset. It will be the same, which is why jumping into a second playthrough right away probably doesn't work, but it will be slightly different enough to count.

Wait... since when does Zelda have replay value?
Special Items and Collectibles aren't replay value (the way I see it), they're padding.