Shadowstar38 said:
Legend of Zelda doesnt really have replayability. You get everything on the first go, so the only reason to start it up again is if you just really liked the story, or felt like starting from scratch.
Darksiders plays to the completionist who wants to get a look at all the powers.
I disagree. First off, LoZ just has a certain charm that Darksiders doesn't have. Though we could well dismiss that as simple nostalgia.
Secondly, the side-quests. LoZ has far more of these, they're more interesting, but the important difference between them is this: the rewards in LoZ are tool-based. The rewards in Darksiders 2 is power-based.
When you finish a sidequest in LoZ, your reward is usually something like a heart piece, but you also get stuff like bottles, or perhaps ice arrows, bombchus, etc. These are rewards that give you options to approach situations differently or open up opportunities to you that were not previously accessible. Useful or not, these rewards feel pretty awesome.
In Darksiders 2, you get a better weapon. It doesn't exactly change the way you play, at all. I think acquiring Din's Fire will forever feel more epic than getting Aftermath.
Honestly this was the difference between Darksiders 1 and 2 that I disliked the most. They took a lot of the tool-based gameplay out and turned it into an eternal power creep where the object is merely to get better stuff so you don't die as easily.