THIS. SO. MUCH. THIS.captainballsack said:I don't like Cage because he thinks the "art" of games lies in its story telling ability, then uses Ueda to back him up on it.
Shadow of the Colossus is an artistic masterpiece because it perfectly blends story, art style and game mechanics thematically. Themes of isolation, patience, loss and utilitarianism all occur simultaneously through minimalistic story/art/game design; everything in that game flows and complements itself to leave you with a literary experience that can only be accomplished through the interactive medium. Same goes for Ico; the game mechanics reflect the story and the story reflects the game mechanics equally to create something wholesome and beautiful. When you wrap that up in an art style that ALSO reflects what themes the gameplay and narrative are trying to convey, you're left with a masterpiece.
I've stated it before, but I friggen love Team ICO's games, and this right here is the reason why. I really couldn't have said it better myself.
OT: I can't really say much about Mr. Cage himself, but from what I've seen of the playthroughs of Heavy Rain and Indigo Prohecy done by Two Best Friends, he seems to be at least an okay writer, but his stories tend to either fall apart or go absolutely bonkers.