So I just finished Beyond Two Souls and I've got to say it was a pretty damn interesting story. Cage has definitely sacrificed choice for coherency in this one. Anyways this thread is not about my review of Beyond Two Souls, but my thoughts on the point that the gaming industry is def. where Cage belongs.
People who normally dislike Cage's works normally throw out the point, that he's a shitty writer who wants to turn games into movies. Following that people argue that he should stop making games and just go into the movie business. I normally never really had a rebuttal for that point.
Now I kinda disagree with that because I've got a good idea of Cage's writing style. For all intents and purposes Cage cannot tell a truly serious story that's grounded in reality. Indigo Prophecy, early script of heavy rain, and now B:TS show that Cage wants to write b movie material, while at the same time injecting some very serious themes in his stories. B movie material when transferred into the interactive realm of video games becomes rather video gamey, in the sense that the story is taken marginally more seriously because you are actively controlling the protagonist in some way.
Cage excels at writing videogamey (not sure if that's a word)stories. What B:TS shows is that he has some talent in writing those stories to be taken seriously. I realize that I'm going into some very subjective territory here, but I believe Cage knows his shit regarding this point.
Please note I'm not talking about his spiel of freedom of choice, and interactivity. B:TS clearly proves that you cannot make a photo realistic game, while giving a player options to move the story into different places. But you know for all his bullshit about "emotions" based on graphical fidelity, B:TS actually was riveting in its own way (again my opinion)
Sorry for the post length, and the rant. Thanks for reading (if you made it this far)
People who normally dislike Cage's works normally throw out the point, that he's a shitty writer who wants to turn games into movies. Following that people argue that he should stop making games and just go into the movie business. I normally never really had a rebuttal for that point.
Now I kinda disagree with that because I've got a good idea of Cage's writing style. For all intents and purposes Cage cannot tell a truly serious story that's grounded in reality. Indigo Prophecy, early script of heavy rain, and now B:TS show that Cage wants to write b movie material, while at the same time injecting some very serious themes in his stories. B movie material when transferred into the interactive realm of video games becomes rather video gamey, in the sense that the story is taken marginally more seriously because you are actively controlling the protagonist in some way.
Cage excels at writing videogamey (not sure if that's a word)stories. What B:TS shows is that he has some talent in writing those stories to be taken seriously. I realize that I'm going into some very subjective territory here, but I believe Cage knows his shit regarding this point.
Please note I'm not talking about his spiel of freedom of choice, and interactivity. B:TS clearly proves that you cannot make a photo realistic game, while giving a player options to move the story into different places. But you know for all his bullshit about "emotions" based on graphical fidelity, B:TS actually was riveting in its own way (again my opinion)
Sorry for the post length, and the rant. Thanks for reading (if you made it this far)