de-rez: Behind the Game: Valve

de-rez

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Jan 30, 2008
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Behind the Game: Valve

Chris Slack takes us behind the scenes at Valve, for a glimpse into how they make their games great.

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squishfase

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Aug 8, 2008
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I have to agree with you. Where's the guy that played Goro on the old De-Rez's? He was the highlight of every episode he was in imo. They've kinda gone downhill with just Chris Slack playing all the parts
 
Feb 13, 2008
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Bah...I'm still laughing at that. Not 'funny' funny, but still frickin' hilarious.

I think the thing is that Chris's humour is a lot darker than people are used to.
 

Hamster at Dawn

It's Hazard Time!
Mar 19, 2008
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Mine is taking ages to load. All the escapist videos used to load in a second but now I have to wait at least 10 minutes to watch them. Anyone else have this problem?
 

the_geordie

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Mar 2, 2008
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This episode is funny, but in a much drier way than usual.
Therefore not all viewers will be able to appreciate it.
I enjoyed it!
 

Danny Ocean

Master Archivist
Jun 28, 2008
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Hah, love it. "Guess that's why Doom 3 was shit!"

I like the way he came up with portal, it's inspiring.

TheBadass post=6.71050.712210 said:
I feel bad for laughing at the Stephen Hawking joke.
He'll get his own back tomorrow!
 

SlimSpaceman

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Feb 6, 2008
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Haha, the Steven Hawking part was funny. The previous episode (F*** Microsoft) was the funniest though.
 

blackcherry

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Apr 9, 2008
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That was a pretty good episode. Not the best, but the dry humor was appreciated. I was just a bit thrown by the length! After the loading bar showed ten minuets, I though I was in for a sweet 6 min episode. The abrupt ending caught me out a bit.
 

PurpleRain

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Dec 2, 2007
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Haha Great! I loved the scene about Gabe breaking things including men's spirits. Not a metaphor.
 

mhitman

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Sep 10, 2008
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I've watched this video honestly 10 times in a row and i still find it hilarious!
 

Gummy

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Oct 24, 2007
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I liked this one, only I'm wondering where all Chris's co-stars have gone, they havent had "Artistic Differences" have they?

-Steven Hawking "He was fine, obviously. but... is that really the way to design a physics engine?"