Dear Esther Hits It Big

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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Dear Esther Hits It Big

Dear Esther, the indie "ghost story" that debuted yesterday on Steam, crossed the line into profitability in less than six hours.

Dear Esther is a bit of an oddity. It sprang to life in 2008 as a Source mod and was reborn yesterday as a longer [although still very short] and far more detailed stand-alone "game." The word "game" is in quotes because Dear Esther, by most conventional measures, barely qualifies; it's a story, a metaphor, quite possibly a hallucination, all of which unfolds over a slow journey on a perfectly linear path across a deserted and entirely non-interactive island. It's most definitely not the sort of thing you'd expect to see burning up the sales charts.

And to be fair, it's not, but it has sold better than just about anyone reasonably expected. It took only 5.5 hours to sell more than 16,000 copies at ten bucks a pop, generating enough to cover its Indie Fund loan and push the game well into the black.

"To be honest, we are a little surprised by how many people bought Dear Esther so quickly. We were expecting the game to have a niche appeal. In fact the situation is quite different; all day it was the top-selling game on Steam," the Indie Fund blog [http://indie-fund.com/2012/02/dear-esther-has-reached-profitability-it-took-5-hours-30-minutes/] reported. "So, released among games about killing, reckoning, crusading, killing, and really old scrolls (containing really old magic... for killing), the meditative beauty of Dear Esther has been recognized."

Amusingly in hindsight, the Indie Fund expressed concerns to Dear Esther writer and producer Dan Pinchbeck in May 2011 "that the Steam audience may not be the right one" for such an experimental game. "We don't think it's a bad idea to release on Steam, but we don't know how well the game will do there (our thoughts so far are, 'maybe the game will break even, maybe it won't, but it won't make a decent margin of money')" it wrote in response to the Dear Esther funding request. "What we are thinking is that PSN may actually be the best audience for the game, since PSN has a tradition of doing arty stuff, and so it might be good to launch on both PSN and PC simultaneously."

Nonetheless, the group voted to fund the game in full a month later, to the tune of $55,000. At ten bucks a pop, that debt is more than covered and thechineseroom [http://thechineseroom.co.uk/] can now to get work on Dear Esther II: Blood Money Blowback. Or, you know, whatever.

"We appear to have been very wrong about all this," the fund wrote today. "We are happy to have been wrong."

Dear Esther is available now on Steam [http://store.steampowered.com/app/203810/] and, for those with a taste for the experimental, is really quite good.


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fix-the-spade

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Steam not the right audience? Steam's the best audience at all times, especially for frickin' reincarnated Source Mod! Those Indie fund chaps need their heads checking.

Anyway, I've got Dear Esther 1.0 somewhere, it's a great little (somewhat mind bending) story. Now to add version 2.
 

scarab7

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Hurray! I'm just ask surprised that they made money so quickly, but not complaining about it.
 

Soviet Heavy

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fix-the-spade said:
Steam not the right audience? Steam's the best audience at all times, especially for frickin' reincarnated Source Mod! Those Indie fund chaps need their heads checking.

Anyway, I've got Dear Esther 1.0 somewhere, it's a great little (somewhat mind bending) story. Now to add version 2.
I thought the 2010 Source Engine update killed that version of the mod. I might be wrong however.
 

Farther than stars

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The_root_of_all_evil said:
The Stanley Parable next?
I agree. The Stanley Parable is really good. It was also the first thing I thought of when I saw this along the lines of: "innovative Source mod". Plus, the trailer for Dear Esther is really good too. So I may just buy it to satisfy my curiosity and maybe also to the supplication of my heart (what do you want from me? That trailer; such eloquent writing; it brings out the poet in me).
 

rvdm88

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Play this while reading:

I've played it and it's just amazing.
It's not a game, it's not literature, it's not a film.
And yet it's all of them at once.

The game makes you think, watch in awe and just get overwhelmed by the atmosphere of the enviroment.

Playing the game casually from A to Z will take about just over a hour.
This is a very short duration, though it fits it perfectly for this "type" of game.
In that respect it is similar to buying a movie ticket.

Though i also just like to stand still and just enjoy the soundtrack, the atmosphere and the beauty of the project. It's really a unique game concept and i actually hope to see more of these types of games (and stanley parable falls under the same line i think)
 
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Farther than stars said:
The_root_of_all_evil said:
The Stanley Parable next?
I agree. The Stanley Parable is really good. It was also the first thing I thought of when I saw this along the lines of: "innovative Source mod". Plus, the trailer for Dear Esther is really good too. So I may just buy it to satisfy my curiosity and maybe also to the supplication of my heart (what do you want from me? That trailer; such eloquent writing; it brings out the poet in me).
From what I hear, DE(retail) is well worth getting if you've already got/played DE v.1. The level of detail they've added is astounding.
 

Somethingfake

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Oct 22, 2008
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I have bought Dear Esther and I can tell you, the two are so different visually as to be near unrecognisable. It's simply beautiful to look at, the caves being the highlight of the island.

For the sake of comparison, here are two videos I recorded. The first is from the original version http://youtu.be/N9Z629ss00Q

The second from the 2012 version http://youtu.be/qbOb0uqYFkA

The videos speak for themselves.
 

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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Dear Esther is one of those things that's either going to completely rock you, or leave you stone cold. There's very little room for anything in between.

That said, it completely rocked me. The price might seem a bit high at first glance but as Alec Meer put it, you can spend ten bucks on this or you can spend ten bucks watching a man dressed as a superhero punch special effects. That's a hell of a fine perspective.
 

thisbymaster

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I found it interesting, like when the ghost is walking ahead of you. I didn't like the mushrooms, as they were only 2d maps that twisted as you walked. The level of detail in these maps and caves made me think skyrim but with more detail. I do like the story, but some things didn't make sense.
 

Metalrocks

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got it when it came out. but i finished it in less then 2 hours. i was hoping to solve some puzzle on the way, but you dont do anything like this.
and at times some of the letters the voice read were boring or forgettable, but that could be just me (dont worry, i still understood what was going on there).

never the less, it was still a very good game. beautifully designed levels. especially the cave level was the most stunning level i have seen. at times i was just standing there for few minutes just starring around.
the game is special and worth the 10$. even when it seams high for such a short game but at least you have a beautiful environment to look at and a slowly progressing story with an ending you dont expect.
 

TilMorrow

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Jul 7, 2010
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I'm a little curious as to whether the game/experimental piece has actually changed much, apart from visuals, from the original. The original mod was interesting but it felt too short and no matter how many times I played through it, it still didn't make much sense. The only memorable parts I remember are the house (that quite frankly was a MF) and the hills with crows. Also I have concern with the fact it's called a game as there isn't that much interaction on the players part apart from walk this direction and listen. If anything it should be called a immersive short story with a visual element.

Andy Chalk said:
The price might seem a bit high at first glance but as Alec Meer put it, you can spend ten bucks on this or you can spend ten bucks watching a man dressed as a superhero punch special effects. That's a hell of a fine perspective.
Well you can spend it on that or you can spend it on something else from the steam indie library... or anything else that costs 10 dollars for that matter.
Alternatively, instead of paying to see the superhero theres always youtube. Oh and City of Heroes.
[sub]I find it funny that the game is being compared to superheroes.[/sub]
 

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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DVS BSTrD said:
So what exactly does the player DO during this little hike?
You listen. You experience. You open yourself to the emotional impact of what you've done, and what you didn't do. And if you're lucky, you spend a considerable amount of time afterward thinking about it.
 

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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I look at the cost not just the price for Dear Esther, but the price for a look into the future, to see what could be done, or might be done, with the videogame genre. It's a ten dollar sideways look at possibility. I think that's a pretty worthwhile investment.
 

Elementary - Dear Watson

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Nov 9, 2010
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Andy Chalk said:
DVS BSTrD said:
So what exactly does the player DO during this little hike?
You listen. You experience. You open yourself to the emotional impact of what you've done, and what you didn't do. And if you're lucky, you spend a considerable amount of time afterward thinking about it.
So... a cutscene? Sorry, trying not to sound skeptical... but it just sounds like a video at the moment...!? Are there any interaction/objectives for the player at all?