Deeper relationship mechanics in RPG's=Dating-sim territory

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Negatempest

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----Oh, boy. Okay...
A) I speak mostly for myself and the information I read from others. I will not or ever will speak for the majority or minority, just me.
B) I will see disagreements and will be expected, going to get ugly.
C) I like making lists and this may be long so bare with me just a bit.
D) Touching the "create your hero" RPG, not the "hero already made" RPG though they may mingle a little.---

I am here to explain why I believe this is wanted as well as why not many people will admit that they want a dating-sim. I have seen threads of "relationships" in RPG's poke on the subject of relationships many times with no clear "statement" of what they are after. Just information thrown around on why it is bad instead of what can be done to make it believable or realistic. So here I go with my thread.....

Okay, I've seen a large number of threads stating how, "X developer can't do relationships well in my RPGs.". This is actually pretty damn true. Though such responses come mostly from RPG's that have the "create your hero" option. Now what the "relationships" usually play out in these RPG's is the staple of Talking, gifts, talking, sex, and more talking. This isn't really bad, but a extremely basic look at a real life relationship. Now what type of game really has a deeper look at a relationship whether the "player" likes it or not are Dating-Sims (The good ones).

In general, dating-sims usually consist of 2D females/males with text to depict actions done by the player and actions done by the 2D female/male relation. With RPG's already being voice acted in the majority and texting being in the minority, as well as the actions being visible, the dating-sim game-play doesn't really change but evolve. A well known "english" dating sim is SimGirls (though it does contain a sex scene you still have to work for it) and for Japanese is a game like Love Plus. Though these games are heavily text based with actions rarely to never actually shown on the screen, seeing the action is more of a "technical" preference over being the status quo. (that is the best word to describe it at the top of my head)

How would it work in an RPG? Simple actually, instead of every action being portrayed as "text", we will see the love interest move around or react to our "choice" of our protagonist's/hero's personal action. Wanna take your love relation on a romantic date? Well, there may be a restaurant or location your heard of while playing the game that would fit the bill. Does your love interest like to fight? Why not take'em to a bar nearby or to a dangerous location so you guys could have a good time with your blood lust. Gifts can be gotten through encounters with an NPC that may know where to get that rare item your relation may fancy, thus you work to find/get it instead of buying it from a merchant or random drop. The relation may even become ill from a random attack, thus you can either take the love relation in your party at a disadvantage or leave them out of the party until you get them to a doctor. This could branch off into even more paths, but that is a whole other thread to talk about.

Why would the dating-sim be looked upon as disgust? Simple, in most cases it is well...unique. The very idea that a player should take a personal interest into a fictional character is regarded as a "taboo". The less "real" they look the less you should care. Though "a" main goal for most game developers is to have the player actually care for what they do in the game and who they do it too. If you don't care about the characters in a game, than you wouldn't really play it often or at all. Though it is more "okay" to care for a movie character than a video game one. Even though one is just as fake/unrealistic as the other, but I place that under preference than "taboo". I am just saying that it is okay to care for any fictional character as long as you can distinguish between reality and fiction. Love the person/thing, but don't believe it will actually love you back. It's such a thin line most of the time though, it's more of a "gut feeling" than moral value.

So there you go. It is alot to read and to be honest, it's been in the back of my mind for a very long time. Whether you agree or disagree...well I hope you just read it all instead of skimming... Though skimming will happen.

Okay. To add a romance into DA:O, even this late in life span, is so easy and with a cheap budget for Bioware that you would be surprised on how effective my ideas are. Lets use 2 love interests in DA:O as the examples, Leliana and Morrigan.

Okay, we All know that Leliana loves Andraste's Grace. We only know this after we find the flower out in the wild. Now after hearing some NPC couples talking in the background you find out there is a small field with beautiful white flowers. Make sure Leliana is in your party, open map, travel to patch and "Voila!" brownie points with Leliana by finding her a lovely field filled with Andraste's Grace. Now if you want even more personal information with just the 2 of you. Make sure Leliana is in your party, go to the field and now you have a personal location just for the two of you. Now all the dialogue in the camp would be switched to be said at the private location. To spice things up, considering it IS a blight, darkspawn may "randomly" invade the location when it is the two of you. Successfully fight them off and you get more brownie points. Fail and see her a bit depressed each time you try to talk with her at camp. To add to the failure, you could see the field start to decay because you were pushed back. Remember that "Dead rose" story Leliana told you about? Yeah, it's more visual now. Copypasta a landscape used before, add white flowers and well, a budget deep romance.

Morrigan. She LOVES jewelry. Not because they are expensive, but because she loves their beauty. After finding out her love for jewelry, *nudge*nudge*wink*, a jewelry store opens up in either Denerim or Orzammar. Walk in with Morrigan in your party and get treated by a female jeweler. After some tease talk of morrigan being the protagonists lover a piece of jewelry catches the eye of Morrigan. Just enough for the jeweler to notice. After pushing her in the back area to have her try it out, a necklace, they both walk back with the new necklace piece being worn and the hero decides if he should buy it...of course it is pretty damn pricey, maybe 50g-100g. You buy it and are thanked the same way morrigan usually gives her thanks, a very Tsundere kind of way. You don't get it and you just embarrassed morrigan and yourself infront of the jeweler, wait a go, you also lose some brownie points. Again, you wouldn't be there unless you wanted to. Again, copypasta the jewelry story, like we havn't seen that many times and got used to it. Dialogue for her could still be at camp since it is "far" away enough from everyone. Also, if your love is high enough, Morrigan may where the necklace "publicly" when going to other locations.

See, simple and cheap, but enough is just added in to make it surprisingly deep.

p.s. My apologies, I should of also said that I know that games like persona have a dating sim in it. I am just saying that when people say they want an RPG with a better relationship "plot" that they are thinking of a dating-sim mini game without realizing it.
 

Defense

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I was going to immediately suggest Persona, but your suggestion has too much depth, since your actions would actually affect how the date turns out.

I approve of this idea. I'm not a huge fan of dating simulators, but they very much can be fun if implemented in action games without absolutely failing.
 

NeutralDrow

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To be perfectly honest, you didn't just describe an RPG with dating sim elements, so much as...well, an actual dating sim with some RPG-influenced story elements. I admit, I haven't played very many of them, but that all sounds very familiar.

Meaning it would probably work like a charm.

In a way, dating sims already are RPGs, and some eroge do do what you just described. I'm under the impression that Brave Soul is a lot like that...though I've yet to get to it, personally.
 

Da Chi

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I have to suggest a game that is both an RPG and a dating sim. A Ps1 era game called Thousand Arms. In the game, you quest and kill things and save the world and what not but there is also a side where you can take your party members on dates. You get stat bonuses for good dates I think, but don't quote me on that. It has been a very long time since I played it.
Look it up if you are interested.
 

Ghaleon640

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Yeah, I guess I do like the idea of this being implimented inside another game. It would give a great way for you to get to know the characters better, but also pick a character you like a little more and maybe have it mean something in the game. Change the end or something.
 

Negatempest

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My apologies, I should of also said that I know that games like persona have a dating sim in it. I am just saying that when people say they want an RPG with a better relationship "plot" that they are thinking of a dating-sim mini game without realizing it.
 

jawakiller

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You kind of do that in GTA... Yes I know its not very romantic but hell you could go on drive-by dates in San Andreas. Thats pretty fucked up. Now if they did that in RPGs...
 

mentalkitty789

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I like the idea, and if you wanted to make a really deep rpg I think sim-date elements should be in it. With role-playing games though you can't have people casually going on dates. Mostly because there is a more pressing overall plot. I do like role-playing games that give you a lot of room to define your characters, their choices, and their relationships with people you know. I'm even interested in relationships with people who aren't the most important to the plot.
An example would be in Dragon Age 2 I would have liked a relationship with the leader of the smuggler, she was more interesting to me than the real female love interest who was a rogue. >.>
It is an interesting idea though, and does have promise in my opinion.
 

NeutralDrow

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Negatempest said:
My apologies, I should of also said that I know that games like persona have a dating sim in it. I am just saying that when people say they want an RPG with a better relationship "plot" that they are thinking of a dating-sim mini game without realizing it.
It does make me wonder how many people played Azure Dreams back in the PS1 era, since I think it was doing that long before Persona.

Also, like I said, I haven't played <url=http://www.animetric.com/Review/Bishoujo-Game-Reviews/Brave-Soul.html>this game yet (it's on my list), but it might actually work a lot like what you describe.
 

Drakmeire

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I will be the upteenth person to say persona.
when I first played it I had a revelation at around the 8 hour mark. "Wait, this is just a dating sim with dungeons... Why am I having so much fun?"
 

Negatempest

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See, the mechanic is can be implemented very well. The main issue is the "taboo". Not many gamers want to admit that they want to play an RPG that has a dating-sim in it. Though this is what they actually want.
 

Dreiko_v1legacy

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So, something like Record of Agarest war?



For those of you who don't know, in that game you play through 5 generations and each generation's main character is the kid of the previous one. In each generation you have 3 potential mates and through the trials and tribulations and the choices you make each one ends up liking you more or less and by the end of the generation final boss you do a love confession to one of those who like you enough.


The subsequent generation's main character also vastly differs depending on the mother, so if the mother was a mage the kid will be a mage while if she was a ninja the kid will be able to use swords and daggers, that type of thing.




The gameplay on that is classic Srpg, think final fantasy tactics but with more flashy and deep attack systems. It's a PSN-only game for ps3 and a disk release on the 360, I'm currently finishing the 5th generation and it was great so far.





Oh and as for the "taboo" thing, yeah, there's a ton of suggestive scenes which are sort of like rewards to the player if you do things right (such as making the right choices and saving lives and whatnot). Just think of typical perverted Japanese comedy stuff, it's pretty much all there :p.

(to give you an idea, it's this type of thing:
)
 

mireko

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It's an interesting idea, but it would be incredibly tough to get it to work properly. Part of why people respond positively to Persona-style dating sim elements is because they they have just too little information to be jarring, and enough visual information to be engaging.

If you show the characters sitting at a table with interactive control over the conversation and actions, it's going to be very hard to avoid making it cluttered and jarring or uncanny. Definitely something worth looking into, though. Even if we haven't had that many Western RPGs with relationships (there's BioWare's titles, and...?) or Eastern RPGs with player-controlled relationships (okay, there are probably tons, but fuck VNs, all I remember is Persona right now).


I don't think it is taboo, to be honest. Not so much anymore, anyway. You can pretty openly admit to finding Merill from DA2 adorable without anyone thinking you're weird.


mentalkitty789 said:
I like the idea, and if you wanted to make a really deep rpg I think sim-date elements should be in it. With role-playing games though you can't have people casually going on dates. Mostly because there is a more pressing overall plot. I do like role-playing games that give you a lot of room to define your characters, their choices, and their relationships with people you know. I'm even interested in relationships with people who aren't the most important to the plot.
An example would be in Dragon Age 2 I would have liked a relationship with the leader of the smuggler, she was more interesting to me than the real female love interest who was a rogue. >.>
It is an interesting idea though, and does have promise in my opinion.
Cool, I didn't know anyone else found Athenril attractive. I was kind of okay with being forced into servitude as long as it was for her.

[sub]But the real female love interest is a mage, and her name is Merill.[/sub]
 

Smooth Operator

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Um... no, DA2 developers being lazy/short on time does not mean we want a horrid dating sim plastered over to cover the holes.

I'm sure there is a percentage of gamers that would like that sort of thing and maybe add it for them as an extra option, but for most part we want to chop off some heads then romance the ladies with our manliness.
 

Dreiko_v1legacy

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Oh and I wouldn't call anything in wrpgs a dating sim, those are just overly simplified friendship meters with sex as the end, dating sim is about corny romantic stuff and slice of life things, not about doing quests in hopes of getting a Night Elf to give you a tittywank, as Yahtzee so eloquently put it. :p




Anyways, anybody here hear of Record of Agarest war before my mention of it here? (I won't be so optimistic as to ask if someone has actually played it lol)
 

Tiswas

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Dreiko said:
Anyways, anybody here hear of Record of Agarest war before my mention of it here? (I won't be so optimistic as to ask if someone has actually played it lol)
Bought it. Played it. Had Disgaea 3 bought on same day so put it away. I remember it being pretty awesome tho.
 

Dreiko_v1legacy

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Tiswas said:
Dreiko said:
Anyways, anybody here hear of Record of Agarest war before my mention of it here? (I won't be so optimistic as to ask if someone has actually played it lol)
Bought it. Played it. Had Disgaea 3 bought on same day so put it away. I remember it being pretty awesome tho.

It's long as hell and yeah, you can only handle one game of this type while maintaining your sanity at the same time, I wouldn't dare playing it and any of the disgaeas at the same time.
 

darth.pixie

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I don't think it's that taboo. For non-gamers maybe, but ask anyone who played one of the games that has a party/companions and each has a favourite they either have a bromance with or a "crush" on. Random example: Boone from Fallout NV. Everyone likes Boone.

And well gifts are there...in some games. Dates are pretty much going somewhere and killing something which sounds better than some dates I've been to. I mean, they react appropriately to what you do (the good RPGs anyway) and you get approval.

The fact is that romances are usually badly done in games. Sometimes it's horribly hard to role play them (taking an example out of Dragon Age 2 where I played a Female Mage - I hated slavers, liked mages and trying to romance Fenris for the hell of it. He was always with me because he was my best fighter. Well he hated mages and slavers and me getting to either end of rivalry or friendship was like trying to climb a building with only the help of a piece of string and a nail)

Other times, NPCs are either written to come on too strong even when you don't like them (Casavir/Elanee...Annoymen Anomen/Aerie, Kaidan, Leliana) or you having to beg them to consider it. All romances I actually liked were in mods. I don't know why but they had chemistry.

Either way, it would be pretty hard to do since VOs pretty much ruined the possibility of many available responses. It would take up a lot of space, it would be pretty hard to script, too many dialogues thus too much money to spend on Voice Actors.
 

GrizzlerBorno

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Negatempest said:
...well I hope you just read it all instead of skimming... Though skimming will happen.
This is true, sorry.

But I would actually like RPG devs to put more emphasis on this, as it could be a great addition to standard RPG affair. Not many people will agree with me here, but I really Liked Dragon Age: Origins' Romance aspect. You had to work for it (though it had nowhere near the amount of depth you propose), and the end result felt much sweeter because of that effort.

It felt deeper than Mass Effect at least.