I'm going to throw a spanner in the works - http://news.bbc.co.uk/1/hi/technology/7342135.stm
I am trapped right in the middle over this issue. I can identify with all camps. I am writing two games right now (one is more in a planning stage, but hey) and the latter will hopefully be worth something. Equally, I can identify with those who pirate because they cannot afford games. I can't afford games either (I don't pirate them, though). I can't endorse the breaking of copyright law when my sister is trying to make it in the music buisiness, that would just be shooting her in the foot, yet, I would love to get music for free.
I would love to see games move towards entertainment, and not sales (There were a couple of articles on this website on this topic that I found myself agreeing with), I am not a fan of the big name games because I find them all samish, with only different guns (Oh, that and I don't enjoy killing for the sake of killing). But yet, Epic games have a point - "...These people need to eat..." (How many of you read the UT license agreement?).
I also hate to just sit and talk about problems, hence why I'm writing games myself (with help from my brother and his friend). What I hope is that people will start to group up on the internet, and make games themselves. In the words of Eric. S. Raymond - "As it is impossible to coerce effectively over a network connection.." - anyone doing work on the game would be in it for the fun, and thus you can be sure the product will be solid (If not quite as shiny as something made in EA's latest art studio...). A major step in this direction would be an engine that anyone could use, for nothing. I know that the Unreal Engine, and Source (I think) let you make and distribute mods for free, but I can't afford a copy of UT3 yet, so that's a little annoying. I can afford the bandwith to download a hypothetical free engine though (Free net connections FTW). Maybe I'll find enough time in my life to make one, it'd be nicer if it was open source, but anti-cheats on an open source engine is a modern day oxymoron.
Wow, that's my first major post.
I am trapped right in the middle over this issue. I can identify with all camps. I am writing two games right now (one is more in a planning stage, but hey) and the latter will hopefully be worth something. Equally, I can identify with those who pirate because they cannot afford games. I can't afford games either (I don't pirate them, though). I can't endorse the breaking of copyright law when my sister is trying to make it in the music buisiness, that would just be shooting her in the foot, yet, I would love to get music for free.
I would love to see games move towards entertainment, and not sales (There were a couple of articles on this website on this topic that I found myself agreeing with), I am not a fan of the big name games because I find them all samish, with only different guns (Oh, that and I don't enjoy killing for the sake of killing). But yet, Epic games have a point - "...These people need to eat..." (How many of you read the UT license agreement?).
I also hate to just sit and talk about problems, hence why I'm writing games myself (with help from my brother and his friend). What I hope is that people will start to group up on the internet, and make games themselves. In the words of Eric. S. Raymond - "As it is impossible to coerce effectively over a network connection.." - anyone doing work on the game would be in it for the fun, and thus you can be sure the product will be solid (If not quite as shiny as something made in EA's latest art studio...). A major step in this direction would be an engine that anyone could use, for nothing. I know that the Unreal Engine, and Source (I think) let you make and distribute mods for free, but I can't afford a copy of UT3 yet, so that's a little annoying. I can afford the bandwith to download a hypothetical free engine though (Free net connections FTW). Maybe I'll find enough time in my life to make one, it'd be nicer if it was open source, but anti-cheats on an open source engine is a modern day oxymoron.
Wow, that's my first major post.