JazzJack2 said:
briankoontz said:
Gamers have never embraced the cultural reality of gaming, which has left them stunted in their self-perception and unable to defend themselves against criticism. Almost all of the interesting work on the reality of gaming is coming from outside gaming, such as by comedians http://www.youtube.com/watch?v=U5O9x7aL7QE, while gamers are left to ignore reality as much as possible.
Gamers have no problem critiquing *games*, but when it comes to analyzing gaming itself they are effectively silent.
I don't know what this mythical 'cultural reality' is that we are all apparently ignoring and unaware of, perhaps you could spell it out? What I do know though is that if you think analysis of gaming culture by people within said culture is lacking you are clearly aren't looking hard enough or in the right places.
I've frequented two messageboards - Quarter to Three and The Escapist and there's minimal analysis of gaming itself in either place - though plenty of analysis of games. Some very good novels have been written, including Masters of Doom, Hackers: Heroes of the Computer Revolution, and Jacked: The Grand Theft Auto Story but they cover only a small part of gaming.
Extra Credits is good but mainly focuses on games, not gaming. Gamasutra can be good but is focused on profit-making in gaming.
Gaming has a long history of a lack of self-examination, which it makes worse by focusing on the worst possible external critiques. We all remember the "Dungeons and Dragons as Satanic" craze of the 1980s, and the reason we remember it is that gamers themselves want to trivialize and demonize all dissent, so they highlight and focus on the stupidest critique possible. The exact same thing happened in the 2000s with Jack Thompson. So gamers clearly learned absolutely nothing over those two decades and there's no reason to believe they've learned since.
A confident person highlights the BEST criticism of him, in order to improve himself and to show his own faults. A terrible person highlights the WORST criticism of him, because he's too scared to face the reality of who he is. This began at the very dawn of modern gaming, with nerds demonizing their enemies the jocks for being "mindless brutes", who obviously aren't intellectually capable of criticizing the "more highly evolved" nerd. The "nerds" therefore established a clubhouse for members only (the D&D roundtable populated by daring rogues and noble knights) with everyone else looked down on for being "normal" by which the nerds meant "stupid and useless".
"Cultural reality" means the basic reason why something exists and all related issues. It examines the value that gaming has for us, and the aspects of gaming that devalue us. For example, what psychological effect does the reload function have in gaming, as opposed to a game designed to enforce consequences for in-game actions?
Games are generally not designed to benefit people, they are designed to make money. "Cultural reality" also examines the reasons why gamers play games. Are they trying to benefit themselves, or are they trying to be addicted?
What are games? Are games toys, drugs, art, and/or something else? What *should* games be, and why?
What is the significance of the plasticity of games, that games are so malleable, much more so than any other art form?