My dream game is an open world Star Wars game.
So the skills and character building would be like in Fallout: New Vegas. You would put points into blasters or force powers or light sabers. There would be Jetpacks because jetpacks make everything better. The skills would be, lightsabers, blasters, force powers and other stuff I can't be arsed to think about, probably stuff like speech.
You would have Force powers be like spells in Oblivion. You would learn them from Jedi(or Sith) masters. There would be a morality system('cause y'know Star Wars) and like in KotOR, it would take less power to use powers of whatever alignment you are.
I don't know what the story would be and I don't much care because I am not really making this game and it would be like every Star Wars game ever, "Oh noes, the Sith".
The setting would take place on 4 different planets(terran, desert, ice, and molten types) which can be flown between at will, either on your own, or you could book passage on another ship. There would be space combat because what Star Wars game would be complete without a ship battle. It would take place in the Old Republic because the prequels suck and I want there to be a lot of Sith and Jedi.
The weapons would be different types of blaster pistols and rifles. There would be all kinds of different lightsabers, regular, double, whips, spears and anything else on the wiki. There would also be blades, there would be very rare ones made of cortosis which shuts down lightsabers, most would have have phrick in them which can resist sabers.
There would be destructible terrain, however there would be a force power that can fix everything. That feature was a good idea in red faction because you don't want to make it impossible to progress, and you don't want to completely destroy a shop because you were protecting it from bandits.