Xsjadoblayde said:
Alleged_Alec said:
That does sound believable to me. Although i should've mentioned that until i get that PS4 of mine, i am stuck with a 360 console. I have never really been convinced by the shallow spectacle of final fantasy games, but my increasing loneliness and desire to socialise with others could have easily pushed me to buying that game.
Same here. The reason I bought it was because all of my friends started playing it and I got immensely frustrated that I was unable to do anything with them. My experience with the game:
I made a monk, which was the only class they didn't play yet. I thought the system was very interesting, since monk attacks basically build on each other: you have a couple of tier 1,2, and 3 attacks, and you can only do a higher tier move after you've done the tier before it. Furthermore, they had this stack of cool buffs which you had to keep up, since it increased your attack speed by over 15% and gave something like 10/15% damage increase as well. It was a really fresh take and I enjoyed it for a while. However, I quickly found that most attacks in solo play were useless, since they relied on positioning yourself behind the target, which was practically impossible with mobs instantly auto-turning towards you.
I figured this would be better in instances, since they just focus on the tank. However, many tanks did not really understand the notion of threat and positioning the back of the mob towards the party (two things that every tank ever should be learned at level 1). Furthermore, many bosses/minibosses teleported frequently, making me drop my stacks of buffs and dropped my dps by 40% or so. Even still, I noticed that often tanks were still bad enough that I had to move out of auto-attack range or I would gain aggro.
My first instinct was to just not group with randoms, but I quickly found that was not an option: there are quite a few quests which force you to group with randoms to progress the story, and since mobs do not give enough exp to level on, I was forced to do so anyway. It was made worse by the daily dungeons, which give at least 3/4 of a level and require you to do a RANDOM DUNGEON from the entire pool you're eligible for, which also includes the lowest level dungeons, in which you are autoscaled to the level of the dungeon. This meant that often in dungeons, you could not play with your entire ability set. The phrase 'frustrating design choices' soon failed to be an adequate descriptor.
This was made worse by many of the quests, which are a main source of exp on your first job, to just send you from one place to another and talk with people. For some quests you may have to fight a few mobs, but the ones where you had to grind were far in between. This caused many of the people to not really know their class all that well, since combat was almost optional. But the most insulting bit was the story of those quests. You had a core cast of NPC dickwads which were supposed to be quite strong and important, but came off as bumbling morons every time they did something, and the worst thing was the amount of times you had to do stupid stuff yourself to continue the plot. I remember this quest where you were 'ambushed' (though if you didn't see it far in advance you may want to check your IQ). Since, as I said, the game was insultingly easy, I had no difficulty killing all the ambushing mobs and tank the infinitely spawning waves until the game told me that I had been captured, after which I was put in a prison. I decided I had enough of the story by then, walked out of the prison and went on my way. Or how every time you want to a new area, you got the 'prove your worth' bullshit over and over. Hell, there was MANDATORY STORY QUEST chain in which you asked a guy for information about a big bad, he said you weren't worthy until you got his five friends to say you were good. Each of those five had additional quests to prove your worth to them.
And to be honest: I found PS-users in the game to be highly frustrating to party with. They often couldn't communicate with others (since many didn't have keyboards) and had issues with positioning. Especially the second was frustrating, since the devs equated difficulty with red circles on the ground. Even if it hadn't any of the many other flaws it has, I would still advice against buying this on the PS, since it's so much inferior to the PC version due to bad controls.
Crafting system was somewhat interesting though, albeit insanely time consuming.