I have never played the original Destroy All Humans back when it came out near the end of the Playstation 2 lifecycle. It was not the kind of game I messed with back in the day. Having played around with the Remake, I'm not sad about missing it, but I'm also not sad about playing it now.
DaH is a quirky 3rd person action adventure game about an alien coming to Earth in the 1950's shortly after the Roswell New Mexico UFO crash. Your mission......Destroy All Humans. Well sort of, you don't destroy ALL the humans as much as you blow up a bunch of shit in a handful of Americana locations. And you don't destroy all human as much as you do a variety of other shit, like disguise yourself to lure people back to your saucer for probing, blow up buildings, abduct cows, and maybe a little bit of people killing if you have the time.
The story based missions are rather short and honestly seem kind of pointless and usually serve as an introduction to a new map in which you can then freely explore to hunt down collectibles, complete mini games, and cause whatever mayhem you want.
None of the gameplay here is great. And sometimes it can be frustrating when your controls do different shit depending on what the mission wants from you. Or even worse, the game gives you a timed mission and doesn't tell you how to do it. For example in the first free roaming location there is a mission to abduct cows. During this mission a beam of light will move slowly across the map and you have to abduct the cows along the way. The game doesn't tell you at all how to do this, and you start kind of far from the beam which means you waste precious seconds rushing to where the mission is happening. Then you have to figure out what the game wants you to do, and it never tells you, never offers even a hint. It took me trying every trick I had to finally figure out that I had to toss the cows into the beam with my mind grab move.
Aiming is also a problem, the icon highlighting a thing you can shoot, grab, or mind explode, is very finicky. In the cow mission I describe above, i would have my aim on a cow, only to have the game mind grab something i couldn't see behind the cow. Even though my aiming icon was very clearly on the nearest cow. It made the mission annoying, and this occurs for other missions as well though it's less of an issue when time isn't a factor. It's just annoying.
Which makes me wonder why they would go through the trouble of making an entire remake from the ground up, and not bother to tighten up the controls.
Ultimately this is a fun little game to mess around with when you don't have a lot of time to play, and I'll be continuing to play through it in small pieces. It's fun enough, but it's a shame that it wont live up to the full potential of the premise.
DaH is a quirky 3rd person action adventure game about an alien coming to Earth in the 1950's shortly after the Roswell New Mexico UFO crash. Your mission......Destroy All Humans. Well sort of, you don't destroy ALL the humans as much as you blow up a bunch of shit in a handful of Americana locations. And you don't destroy all human as much as you do a variety of other shit, like disguise yourself to lure people back to your saucer for probing, blow up buildings, abduct cows, and maybe a little bit of people killing if you have the time.
The story based missions are rather short and honestly seem kind of pointless and usually serve as an introduction to a new map in which you can then freely explore to hunt down collectibles, complete mini games, and cause whatever mayhem you want.
None of the gameplay here is great. And sometimes it can be frustrating when your controls do different shit depending on what the mission wants from you. Or even worse, the game gives you a timed mission and doesn't tell you how to do it. For example in the first free roaming location there is a mission to abduct cows. During this mission a beam of light will move slowly across the map and you have to abduct the cows along the way. The game doesn't tell you at all how to do this, and you start kind of far from the beam which means you waste precious seconds rushing to where the mission is happening. Then you have to figure out what the game wants you to do, and it never tells you, never offers even a hint. It took me trying every trick I had to finally figure out that I had to toss the cows into the beam with my mind grab move.
Aiming is also a problem, the icon highlighting a thing you can shoot, grab, or mind explode, is very finicky. In the cow mission I describe above, i would have my aim on a cow, only to have the game mind grab something i couldn't see behind the cow. Even though my aiming icon was very clearly on the nearest cow. It made the mission annoying, and this occurs for other missions as well though it's less of an issue when time isn't a factor. It's just annoying.
Which makes me wonder why they would go through the trouble of making an entire remake from the ground up, and not bother to tighten up the controls.
Ultimately this is a fun little game to mess around with when you don't have a lot of time to play, and I'll be continuing to play through it in small pieces. It's fun enough, but it's a shame that it wont live up to the full potential of the premise.