CHORTLE. Anything can be solved with running and gunning. With the right biomods you should, in theory, be able to tackle any situation you wish however you wish. In the original Deus Ex, you could've pumped points into sneaky security and water breathing to swim around opposition and hack turrets, or you could pump those points into mastery of assault rifles and big guns, effectively making yourself a walking tank in conjunction with biomods like healing. While it didn't encourage direct combat in this way, it was still a possibility. Deus Ex was never about upfront confrontation and i dearly hope that's what the developer is trying to get across, rather than "Instead of building the character and dealing with situations the way you want we're forcing the player to behave like a juiced-up Sam Fisher".