Deus Ex: Human Revolution Review

Steve Butts

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Deus Ex: Human Revolution Review

A worthy sequel to one of the greatest PC games of all time.

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Catchy Slogan

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Isn't Deus Ex Human Revolution a Prequel?

EDIT: already have the augmented edition pre-ordered anyway ;P
 

DJDarque

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Steve Butts said:
Deus Ex: Human Revolution Review

A worthy sequel to one of the greatest PC games of all time.

Read Full Article
It looks interesting, but one question: Is the story pretty self-contained or will I need to have played the previous Deus Ex games to really understand everything?
 

MarsProbe

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Dec 13, 2008
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Well, it's decided, I've heard enough good things about this game now to confirm that I'll have to pick it up on release.

The game may indeed be a prequel, but I'm still wondering if it's actually just a prequel, or also a reboot, as they once said if I recall correctly. If it isn't a reboot, if they were hoping to continue on the series, they would eventually run into the events of the first DX game and the multiple endings for Invisible War, which can't really be reconciled like they did for Deus Ex.

One thing about the review though, haven't there always been Illumati references (ridiculous or otherwise) in this series? After all, you can't really have a conspiracy without at least one of the Illuminati/MJ-12/Templars.
 

Catalyst6

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Apr 21, 2010
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DJDarque said:
It looks interesting, but one question: Is the story pretty self contained or will I need to have played the previous Deus Ex games to really understand everything?
I had the same question, as I've only played some of the original one (Going through it right now, actually). However, since it's a prequel I would guess that knowing the backstory won't be utterly crucial to playing except for some nonessential hooks to draw it into the other games.

OT: Already preordered, I cannot wait for tomorrow.
 

FreakSheet

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Can't wait for this to unlock on Steam. My computer has been augmented to play this.

OT: I've seen other reviews, and interestingly enough they say Stealth is prefered over combat, where as Butt says its the Combat over Stealth.
 

Steve Butts

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16 and 1/2 hours till I play this.....

I want time to go by faster!

EDIT: The movement in Jensens apartment during the video review looked horrible.
 

GeorgW

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Aug 27, 2010
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Steve Butts said:
Deus Ex: Human Revolution Review

A worthy sequel to one of the greatest PC games of all time.

Read Full Article
That's all I needed to hear. Now I regret not pre ordering the special edition.
I hereby declare this the start of the best gaming season of all time!!
 

Dr. wonderful

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The one thing I loved about Deus Ex was the fact you kill kids. That seem horrible, I know. But it's amazing what you could get away with in that game.


Damn, make me wanna boot it up again.
 

DustyDrB

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So is a non-combat Jensen viable? I wanted to focus on the stealth and social aspects of the game. I actually wanted to try a no-kill playthrough on my first go at it. So do the bosses make that impossible? The previews led me to believe that it was possible, but your review seems to indicate otherwise.
 

jakko12345

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DustyDrB said:
So is a non-combat Jensen viable? I wanted to focus on the stealth and social aspects of the game. I actually wanted to try a no-kill playthrough on my first go at it. So do the bosses make that impossible?
Yes, bosses are forced and there is no option other than killing them
 

The Artificially Prolonged

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Jul 15, 2008
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So far I looked at four reviews and they have all been very positive. Damn it why must I wait till friday to play this, stupid europe release date :(
 

Yureina

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May 6, 2010
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Kick ass.

Every review I see is making me more and more excited for midnight.

8 more hours! ^_^
 

Anodos

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jakko12345 said:
DustyDrB said:
So is a non-combat Jensen viable? I wanted to focus on the stealth and social aspects of the game. I actually wanted to try a no-kill playthrough on my first go at it. So do the bosses make that impossible?
Yes, bosses are forced and there is no option other than killing them

Wasnt that the same problem with Alpha Protocol? Seems like just the game they would learn mistakes from....
 

Pipotchi

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I feel relieved thats it hasnt trashed a beloved franchise from my early game playing days. However its also good that because I thought it was inevitably going to suck I didnt waste any time looking forward to it.

Now its revealed its actually awesome and its here in a few days, cant ask for more really
 

FaceFaceFace

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Anodos said:
jakko12345 said:
DustyDrB said:
So is a non-combat Jensen viable? I wanted to focus on the stealth and social aspects of the game. I actually wanted to try a no-kill playthrough on my first go at it. So do the bosses make that impossible?
Yes, bosses are forced and there is no option other than killing them

Wasnt that the same problem with Alpha Protocol? Seems like just the game they would learn mistakes from....
The original required you kill one character to proceed (Anna Navare), but gameplay-wise you didn't have to do so through combat. He didn't really say whether or not these required bosses have to be fought directly with guns or if there are other ways of killing them, which I guess would determine how much of a misstep it is.
 

Rad Party God

Party like it's 2010!
Feb 23, 2010
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Thank you Mr. Butts, you gave me a huge relief by letting us know that the game will run reasonably well in my already outdated PC.

Now, to the Steam store page!
 

toomuchnothing

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FaceFaceFace said:
Anodos said:
jakko12345 said:
DustyDrB said:
So is a non-combat Jensen viable? I wanted to focus on the stealth and social aspects of the game. I actually wanted to try a no-kill playthrough on my first go at it. So do the bosses make that impossible?
Yes, bosses are forced and there is no option other than killing them

Wasnt that the same problem with Alpha Protocol? Seems like just the game they would learn mistakes from....
The original required you kill one character to proceed (Anna Navare), but gameplay-wise you didn't have to do so through combat. He didn't really say whether or not these required bosses have to be fought directly with guns or if there are other ways of killing them, which I guess would determine how much of a misstep it is.
As far as I've read elsewhere even if you take out a boss using non lethal weapons such as a stun gun the cut scene following their death shows them riddled with bullets, bloody, etc.
 

Tiamat666

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FaceFaceFace said:
The original required you kill one character to proceed (Anna Navare), but gameplay-wise you didn't have to do so through combat. He didn't really say whether or not these required bosses have to be fought directly with guns or if there are other ways of killing them, which I guess would determine how much of a misstep it is.
Actually, no. You were not required to kill Anna. You could stay idly by and let her shoot Lebedev.
The one person you really had to kill is Walton Simons.
 

neonsword13-ops

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Welp, looks like a purchase for me.

My first Dues Ex. It will be good, I'm sure of it.
 

FaceFaceFace

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Tiamat666 said:
FaceFaceFace said:
The original required you kill one character to proceed (Anna Navare), but gameplay-wise you didn't have to do so through combat. He didn't really say whether or not these required bosses have to be fought directly with guns or if there are other ways of killing them, which I guess would determine how much of a misstep it is.
Actually, no. You were not required to kill Anna. You could stay idly by and let her shoot Lebedev.
The one person you really had to kill is Walton Simons.
I think you're thinking of a different part. Later than Lebedev (who you can also just kill yourself), after you're forced by the game to quit UNATCO, you encounter her in the subway. You either have to kill her, disable her, or get killed by her. If you kill her/stun her you have to surrender to the other augmented guy (forgot his name, sorry). After whatever happens, you're imprisoned at UNATCO where if Anna isn't already dead, you are required to use her kill password to get past her.

And I'm pretty sure Simmons can be stunned.
 

JoesshittyOs

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I'm still weary.

Although I haven't played the original one so I can't be disappointed in it, I still am finding this unconvincing. Maybe it's because it's a purely slow paced game, and you can't advertise that well.
 

Tiamat666

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FaceFaceFace said:
I think you're thinking of a different part. Later than Lebedev (who you can also just kill yourself), after you're forced by the game to quit UNATCO, you encounter her in the subway. You either have to kill her, disable her, or get killed by her. If you kill her/stun her you have to surrender to the other augmented guy (forgot his name, sorry). After whatever happens, you're imprisoned at UNATCO where if Anna isn't already dead, you are required to use her kill password to get past her.

And I'm pretty sure Simmons can be stunned.
Strange. I was pretty sure that I didn't kill Anna on my first playthrough many, many years ago. On the other hand, I couldn't find a way to get past Simons without blowing him up.
But maybe time and old age (cough, cough) have clouded my mind.
 

ascorbius

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Nov 18, 2009
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The review makes it feel like the Original Deus Ex.. which is a GOOD THING.
I loved the ability to think my way out of situations instead of having to kill everyone.
So glad this didn't go down the road to dumbification town that Invisible War did.

I'll get this on the PC methinks.
 

Kopikatsu

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DustyDrB said:
So is a non-combat Jensen viable? I wanted to focus on the stealth and social aspects of the game. I actually wanted to try a no-kill playthrough on my first go at it. So do the bosses make that impossible? The previews led me to believe that it was possible, but your review seems to indicate otherwise.
Technically you don't 'kill' most of the bosses from what I understand. At least one of them kills himself in the following cutscene.

I've also heard that the Spec Ops in the tutorial level have to be killed as well, but it looked like you could sneak past them...won't know until tomorrow, I suppose.

Edit: Forgot to mention, there IS a trophy/achievement for doing a zero kill playthrough. Bosses are exempt and the Spec Ops guys from the start may be as well.
 

Zeraki

WHAT AM I FIGHTING FOOOOOOOOR!?
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DAMMIT!

Must. Not. Spend. More. Money.

I'm just... gonna go play through Mass Effect again or something. -twitch-

I have a feeling that I may break by the end of the night, and get out my wallet.

EDIT

Yup... pre-loading now.
 

Xooiid

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So glad that South Korea has earlier release dates. I'll be picking up my copy today, along with the replacement TV because my last one died a few months ago. Been saving up for a reason, after all.
 

IamLEAM1983

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Gunther Hermann was also a potential boss, but a little research could net you his kill phrase. Then all you had to do was mutter it and put on your best troll face. :)

I'm glad to see that DX:HR is receiving such good reviews. Being from the south shore of Montreal, I always feel a bit of vicarious pride whenever I hear that the latest Assassin's Creed was well-received or that other big-name publishers are picking Quebec over one of the other provinces to settle their new studios.

Ever since 2001 or thereabouts, being a gamer and a Québécois has been rather awesome, to tell you the truth.

As to how the game's meant to be played, I don't know. I don't think it's really feasible to commit to a no-kills run, seeing as food items and ammo probably aren't going to be excessively common. In the original Deus Ex, you had to ration your ammo as closely as you possibly could. Food wasn't that much of a concern, there were vending machines propped up everywhere. It clamped down on the run-and-gun potential of the game, and I remember a lot of my then-Unreal-obsessed buds feeling left out because they couldn't just mow down a room's worth of goons and still be standing. DX feels more like a melting pot or a gaming potpourri, and the player's expected to just dip his hands in there and pick not necessarily what he'd like to do, but what he can do. As with everything with RPG leanings, the key element is probably going to be specialization, even if a few late-game screens gave me the impression that Jensen can technically access every single aug in a single playthrough.

Also, Captcha: Glissant, etionsi.

Who's Etionsi and why is he slippery?
 

DustyDrB

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Kopikatsu said:
DustyDrB said:
So is a non-combat Jensen viable? I wanted to focus on the stealth and social aspects of the game. I actually wanted to try a no-kill playthrough on my first go at it. So do the bosses make that impossible? The previews led me to believe that it was possible, but your review seems to indicate otherwise.
Technically you don't 'kill' most of the bosses from what I understand. At least one of them kills himself in the following cutscene.

I've also heard that the Spec Ops in the tutorial level have to be killed as well, but it looked like you could sneak past them...won't know until tomorrow, I suppose.

Edit: Forgot to mention, there IS a trophy/achievement for doing a zero kill playthrough. Bosses are exempt and the Spec Ops guys from the start may be as well.
Oh, well that's a pretty definitive answer. I wasn't really complaining before, just curious. Now I'll have to figure out how I'm going to spec myself out for those fights.
 

MartialArc

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FaceFaceFace said:
Anodos said:
jakko12345 said:
DustyDrB said:
So is a non-combat Jensen viable? I wanted to focus on the stealth and social aspects of the game. I actually wanted to try a no-kill playthrough on my first go at it. So do the bosses make that impossible?
Yes, bosses are forced and there is no option other than killing them

Wasnt that the same problem with Alpha Protocol? Seems like just the game they would learn mistakes from....
The original required you kill one character to proceed (Anna Navare), but gameplay-wise you didn't have to do so through combat. He didn't really say whether or not these required bosses have to be fought directly with guns or if there are other ways of killing them, which I guess would determine how much of a misstep it is.
You can fool Anna, Gunther still acts like she dies though.

http://www.youtube.com/watch?v=Hsh24FmYlNQ

Its almost a glitch I reckon, considering the game just assumes she dies.


Tiamat666 said:
FaceFaceFace said:
The original required you kill one character to proceed (Anna Navare), but gameplay-wise you didn't have to do so through combat. He didn't really say whether or not these required bosses have to be fought directly with guns or if there are other ways of killing them, which I guess would determine how much of a misstep it is.
Actually, no. You were not required to kill Anna. You could stay idly by and let her shoot Lebedev.
The one person you really had to kill is Walton Simons.
You could run by Simons as well. It is possible to play through Deus Ex without killing anyone. Bob Page dies in one of the endings, so for the no kill you can't complete the Tracer Tong ending. You don't have to kill Anna either, but Gunther still makes it sound like you killed her.

100% completion with no kills is possible depending on the ending you choose. Bob Page dies in the Tracer Tong ending when the base explodes. If you go with the illuminati ending or merge with helios it is ambiguous as to whether he lives or not.
 

RobotNinja

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I don't understand why everyone wants to do a pacifist run. Stealth kills are the best.
 

jurnag12

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Seeing as I have commited a big sin as a big RPG fan (never played the original beyond 10 minutes, it well and truly exposed me for the graphics snob I can be), this provides me a big opportunity to finally see the awesomeness of Deus Ex.
And hey, my ancient pc can run it, too! Was afraid that I had to grab it for the 360 like every other damn game these days.
 

BreakfastMan

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Darn it, why must I be so poor. :( Stupid economy making it really hard to find a summer job...
 

JayDub147

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MartialArc said:
FaceFaceFace said:
Anodos said:
jakko12345 said:
DustyDrB said:
So is a non-combat Jensen viable? I wanted to focus on the stealth and social aspects of the game. I actually wanted to try a no-kill playthrough on my first go at it. So do the bosses make that impossible?
Yes, bosses are forced and there is no option other than killing them

Wasnt that the same problem with Alpha Protocol? Seems like just the game they would learn mistakes from....
The original required you kill one character to proceed (Anna Navare), but gameplay-wise you didn't have to do so through combat. He didn't really say whether or not these required bosses have to be fought directly with guns or if there are other ways of killing them, which I guess would determine how much of a misstep it is.
You can fool Anna, Gunther still acts like she dies though.

http://www.youtube.com/watch?v=Hsh24FmYlNQ

Its almost a glitch I reckon, considering the game just assumes she dies.


Tiamat666 said:
FaceFaceFace said:
The original required you kill one character to proceed (Anna Navare), but gameplay-wise you didn't have to do so through combat. He didn't really say whether or not these required bosses have to be fought directly with guns or if there are other ways of killing them, which I guess would determine how much of a misstep it is.
Actually, no. You were not required to kill Anna. You could stay idly by and let her shoot Lebedev.
The one person you really had to kill is Walton Simons.
You could run by Simons as well. It is possible to play through Deus Ex without killing anyone. Bob Page dies in one of the endings, so for the no kill you can't complete the Tracer Tong ending. You don't have to kill Anna either, but Gunther still makes it sound like you killed her.

100% completion with no kills is possible depending on the ending you choose. Bob Page dies in the Tracer Tong ending when the base explodes. If you go with the illuminati ending or merge with helios it is ambiguous as to whether he lives or not.
Actually, it's not ambiguous in the illuminati ending:
you kill him. That's what disabling all those blue things is about. You see him explode and hear him scream after you push the button before the final cutscene.

Also, good to know that the game will run well on my 9800 gt.

FreakSheet said:
Can't wait for this to unlock on Steam. My computer has been augmented to play this.

OT: I've seen other reviews, and interestingly enough they say Stealth is prefered over combat, where as Butt says its the Combat over Stealth.
This also makes me happy. I guess the game is designed well enough so that people just naturally think it suits their prefered playstyle.
 

WanderingFool

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FUCK YEAH! LESS THAN A DAY AND I HAVE MY AUGMENTED EDITION!!!

Oh, and good review, there may be a few blemishes, but they are trivial...
 

NinjaDeathSlap

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I guess I have nothing more to add apart from a 100ft neon sign proclaiming 'DO WANT!', accompanied by a fanfare and some fireworks.
 

otakon17

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Damn you Amazon, hurry up and deliver this freaking game already!!
I pre-ordered the Augmented edition and I still have to wait until at least 1:00 PM tomorrow for it to come in. The wait is killing me, and apparently Jim Sterling has had it for at least a week. Bastard....
 

Eric the Orange

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Steve Butts said:
Deus Ex: Human Revolution Review

A worthy sequel to one of the greatest PC games of all time.

Read Full Article
Nice! This must be your payment for being the go to guy for movie licensed games.
 

Alphakirby

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DJDarque said:
Steve Butts said:
Deus Ex: Human Revolution Review

A worthy sequel to one of the greatest PC games of all time.

Read Full Article
It looks interesting, but one question: Is the story pretty self-contained or will I need to have played the previous Deus Ex games to really understand everything?
From what I've played in the beta it seems as you really won't need to be caught up on the Deus Ex lore to get the story. Besides,I keep hearing that this is a prequel to the original games.

OT: As I mentioned,yes I downloaded that leaked beta,but I'm treating it as a long demo seeing as it only contains 1/4 of the full game and has plenty of bugs running around. I really like it and hope that I can transfer my save into the full version (You know,because finishing 1/4 of the game only to have to start over would be pretty irritating)
 

FaceFaceFace

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Tiamat666 said:
Strange. I was pretty sure that I didn't kill Anna on my first playthrough many, many years ago. On the other hand, I couldn't find a way to get past Simons without blowing him up.
But maybe time and old age (cough, cough) have clouded my mind.
Well I'm not an expert by any means. I played Deus Ex as a stealthy killer. No one knew I was there, but no one lived either. And yeah, I just blew up Simons too. Made that fight kind of inconsequential.
MartialArc said:
You can fool Anna, Gunther still acts like she dies though...

100% completion with no kills is possible depending on the ending you choose. Bob Page dies in the Tracer Tong ending when the base explodes. If you go with the illuminati ending or merge with helios it is ambiguous as to whether he lives or not.
Well, it sounds like they at least almost made a game where you did have to kill one person, even if you ultimately could avoid killing anyone. And I thought the Illuminati ending had Everett explicitly tell you to kill Page? Again, though, I only know what I saw in one run-through and what I've read in various corners of the internet.
 

Redem

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You know I hear a lot about disapointing boss fight

but mind you in the original deus ex you could pull something out of Indianna Jones at Maggie Chow. She come at you with a dragon tooth (a pretty kick-ass weapon I admit) but by that time you have about half a dozens gun on you and your augmented while she isn't

Amusingly enough Walter Simons goes down easily for the opposite reason as you can rush him with the dragon tooth easily leaving his carcass to the Karkarian (where it blow up in their face most amusingly)
 

Saltyk

Sane among the insane.
Sep 12, 2010
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So, I'm going to go grab this tonight. I already payed it off, and it seems I made a good decision. Hopefully, Gamestop is doing a midnight release. I'd hate to have to wait til tomorrow.
 

MartialArc

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FaceFaceFace said:
Tiamat666 said:
Strange. I was pretty sure that I didn't kill Anna on my first playthrough many, many years ago. On the other hand, I couldn't find a way to get past Simons without blowing him up.
But maybe time and old age (cough, cough) have clouded my mind.
Well I'm not an expert by any means. I played Deus Ex as a stealthy killer. No one knew I was there, but no one lived either. And yeah, I just blew up Simons too. Made that fight kind of inconsequential.
MartialArc said:
You can fool Anna, Gunther still acts like she dies though...

100% completion with no kills is possible depending on the ending you choose. Bob Page dies in the Tracer Tong ending when the base explodes. If you go with the illuminati ending or merge with helios it is ambiguous as to whether he lives or not.
Well, it sounds like they at least almost made a game where you did have to kill one person, even if you ultimately could avoid killing anyone. And I thought the Illuminati ending had Everett explicitly tell you to kill Page? Again, though, I only know what I saw in one run-through and what I've read in various corners of the internet.
The intent almost definitely for you to kill her. The fact that they didn't bother to give gunther some extra lines of dialogue to make everything mesh. For the endings I can't remember them all offhand, I know Page may or may not die depending on the ending chosen, maybe its helios he lives, the others he dies.
 

Pandaman1911

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Jan 3, 2011
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Well I never played the original. Guess I will now.

...in addition to buying the new one.
 

SyphonX

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Mar 22, 2009
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I've had this pre-ordered since January, and it shipped out a few hours ago.

I also just finished reading Icarus Effect this morning. It gave me a delicious thirst for closure and conflict.

I even played the leaked beta, and it made me want the game more.

My body is ready.
 

SensibleCrout

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I was very excited when I saw the Escapist's DEHR review was up and frankly I was almost convinced it could never meet the expectations set by the original. But Steve's verdict is crystal clear and so the only thing that could keep me from buying this game (and I only buy 2 or 3 a year) is an intrusive copy protection. Does DEHR has one?

P.S.: I played Deus Ex (the original) through just half a year ago and it was still fun to play.
 

The Youth Counselor

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Tiamat666 said:
FaceFaceFace said:
The original required you kill one character to proceed (Anna Navare), but gameplay-wise you didn't have to do so through combat. He didn't really say whether or not these required bosses have to be fought directly with guns or if there are other ways of killing them, which I guess would determine how much of a misstep it is.
Actually, no. You were not required to kill Anna. You could stay idly by and let her shoot Lebedev.
The one person you really had to kill is Walton Simons.
Actually you're both in the wrong here.

You could actually get through the game without killing a single character. However with Anna Navarre you have to use an exploit (Last opportunity to face her is in UNATCO HQ) and make her run for and open a locked door that doesn't open unless you take a key off her. The game still treats it as if you killed her even if she lives.

However with Gunther and Walton Simons lines that comments on their deaths that never comes up if you let them live.
 

Nurb

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Dec 9, 2008
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I played the original again recently and I can say that Human Revolution is an improvement in just about every way. Makes up for that shitty Invisible War game.
 

weirdee

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Since the game is protected by Steamworks, you're not likely to have any major DRM issues.
 

SensibleCrout

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weirdguy said:
Since the game is protected by Steamworks, you're not likely to have any major DRM issues.
Thx for the info. BTW for me not being allowed to resell what I pay for is an issue.
 

weirdee

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Apr 11, 2011
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It's okay because technically NOBODY will be able to resell the game, thereby forcing them to share the pain with you.
 

ChupathingyX

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Damn, this doesn't come out in Australia until the 26th, and if the date is by American time then that means I won't be able to get it until the 27th, which is always the case.
 

ultrachicken

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RobotNinja said:
I don't understand why everyone wants to do a pacifist run. Stealth kills are the best.
Achievements, and also just because you can. How many games offer that possibility? And you can do stealth takedowns, anyways, which feature some badass kung fu.

EDIT: Why did this game get a lower score than Dragon Age 2? I am extremely confused.
 

bificommander

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I've already pre-ordered it, glad to hear it wasn't a horrible decision. A shame they drop you in combat-only boss fights, that was one of the mayor downsides of Alpha Protocol. From the original, you did have to kill Anna baring semi-glitches, but there was a non-combat way to do it: Find the two words of her insta-kill phrase, and you could kill her without fighting. Some bosses to spice up the fights are fine, but I would've liked to see them give you the option of using the other skills to beat them. Talk them down, or talk someone else into killing them. Let them chase you into a room full of hacked turrets. Sneak above them and drop something heavy and/or explosive. That sort of thing.
 

weirdee

Swamp Weather Balloon Gas
Apr 11, 2011
2,634
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0
I plan to make my takedowns involve as many comically large objects as possible.
 

Zing

New member
Oct 22, 2009
2,069
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You heard it here first. Deus Ex: Human Revolution is superior to Dragon Age 2. /shakes head in shame

Jim Sterling's review was muuch better.
 

ZephrC

Free Cascadia!
Mar 9, 2010
750
0
0
ultrachicken said:
EDIT: Why did this game get a lower score than Dragon Age 2? I am extremely confused.
I'm pretty sure that's partly because it was reviewed by a different person, partly because the whole fallout from the Dragon Age 2 score has made them a bit more cautious with 5 star scores, and partly because *REDACTED*.

So if you could kindly not mention that game again, I'm sure everyone would appreciate it. Thank you.
 

cricket chirps

New member
Apr 15, 2009
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Yay, yay, yay, and yay. That's all it took. I just NEEDED to hear a good review for the game. I've wanted it to turn out well so much, and hearing that is has just made my day :) Now i can i'm getting it for sure. YAY
 

Yossarian1507

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Jan 20, 2010
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I had some mild hopes on this one, but didn't expect anything special. Now, after this review, and Jim's lack of episode thanks to DE:HR, I'm all hyped. I planned to catch up with InFamous 2 after getting some money at the end of the month, but looks like it'll have to wait.
 

Steve Butts

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Jun 1, 2010
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I'm looking forward to this, the best bits in the original where when a plan went tits up and you had to frantically improvise.
 

Frankster

Space Ace
May 11, 2020
2,507
0
0
My face on hearing Deus Ex2 isn't a disappointment: :D

Good enough for me, it don't matter if game scored 5,4 or heck even 3/5 so long as it has some of the magic of first game, which judging by the reviewer's anecdotes, it has.

Preloading game on steam and anxiously waiting friday ^^
 

Steve Butts

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Jun 1, 2010
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For those wondering about the score, we added half-star ratings back in May to give us a bit more precision. The difference in a whole star is pretty significant, and we'd had too many pre-publish debates about whether to round up or down for scores that fell in between the marks on our rating scale.

The change was finally made to accommodate LA Noire, which, like Deus Ex, was better than a 4 but not quite a 5. The difference between a 4 and a 5 will usually depend on how forgiving the individual reviewer is of the game's faults. In my case, the faults of Deus Ex never really ruined the experience, but they just couldn't be ignored.
 

Titan Buttons

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Apr 13, 2011
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DJDarque said:
Steve Butts said:
Deus Ex: Human Revolution Review

A worthy sequel to one of the greatest PC games of all time.

Read Full Article
It looks interesting, but one question: Is the story pretty self-contained or will I need to have played the previous Deus Ex games to really understand everything?
I believe in the time-line it occurs before the first two game, so there shouldn't be anything we need to know as, story line wise, it hasn't happened yet.
 

ZombieGenesis

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Apr 15, 2009
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Chest high walls!
Chest high walls everywhere!

Seriously though, why would every station/hideout/office place decide to spend their annual budget installing obtrusive barriers all over their floors?
 

veloper

New member
Jan 20, 2009
4,597
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Someone should do a direct comparison between this game, Deus Ex 2 and Alpha protocol.

Game looks pretty enough, but I'm not convinced about this game working as a shooter.
 

Leoofmoon

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Aug 14, 2008
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The hole "combat is better in force" thing is kinda alredey there, i herd that the first one was the same. going in and poping a cap in everyones head is easy and fast but going in and sneaking around and doing leathel or non leather can be a AWSOME reward, it gives you, your a bad ass and no one saw you as you shived ther buissnes card up there ass as you where giveing them a swirley in the tolite.
 

Chadling

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Oct 8, 2008
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What I've read about this game relieves me in just about every way imaginable. Would the game be worthy of the name Deus Ex? Would it even be any good? Would my computer have any hope of running it?
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
8,365
0
0
RobotNinja said:
I don't understand why everyone wants to do a pacifist run. Stealth kills are the best.
Because I can. It's the fun of a self-imposed challenge.
 

CardinalPiggles

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Jun 24, 2010
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Hmm, how good does your computer have to be to run it?

SupahGamuh said:
Thank you Mr. Butts, you gave me a huge relief by letting us know that the game will run reasonably well in my already outdated PC.

Now, to the Steam store page!
 

Metalrocks

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Jan 15, 2009
2,406
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still not sure about this game. i could not get in to the first one. played it when a friend got it and it just dint grab me as HL did or others. dint bother to play the second one either. i have to admit that this looks interesting but still not sure.
 

Frost27

Good news everyone!
Jun 3, 2011
504
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It's not bad... I fail at the stealth but that might change once I get some aug improvements. I absolutely can not get the hacking down but fortunately I don't really have to. I guess it really speaks in it's favor that I never feel brick walled by something I can't do.
 

Ulquiorra4sama

Saviour In the Clockwork
Feb 2, 2010
1,786
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0
Just because no one else seems to remember it i'm gonna put this out here
OT: I'll probably pick this up later. Meaning after i've got my PS3 sent down here, since i'd rather not have to play it on my laptop.
 

remmus

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Aug 31, 2009
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sound good you can mix a bit, I´ll mostly go hacking and stealth/combat
 

Frost27

Good news everyone!
Jun 3, 2011
504
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0
I also wish I had not cashed in my preorder bonus. The 10k credits is nice but the shotgun and sniper rifle take up a horrible amount of inventory space. This game needs a gun cabinet.
 

Skeleon

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Nov 2, 2007
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"A worthy sequel"? I thought it was supposed to be a prequel.
Deus Ex part 1 is still one of the best FPS/RPGs out there, but Invisible War was just so... forgettable. This game looks pretty good, I guess, but just so... console-y, if that makes sense. So I'm still rather skeptical. That said, the story element about the anti-augmentation groups sounds interesting.
 

McNinja

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Apparently the post I made didn't get through. At least, I can't see it. At any rate, so far what I've played has been fantastic. I suck at the game something fierce, but I do think it's pretty good. Better than Dragon Age 2, anyway. A lot better.

Remind me why they can't simply change the score of Dragon Age 2 to something that isn't higher than a different but better made (in every way) game called Deus Ex: Human Revolutions? It is a mistake that needs to be fixed.
 

Saviordd1

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Jan 2, 2011
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JoesshittyOs said:
I'm still weary.

Although I haven't played the original one so I can't be disappointed in it, I still am finding this unconvincing. Maybe it's because it's a purely slow paced game, and you can't advertise that well.
Apparently you missed the fact that the original Deus ex was one of the most celebrated games of all time....
it was slow to.
 

personion

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Dec 6, 2010
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Just because I didn't see anyone else say it, EXCELLENT REVIEW! It was enjoyable to read and the complaints about ratin aren't really valid.
 

Danpascooch

Zombie Specialist
Apr 16, 2009
5,231
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0
You clever ************! Why didn't I think to use the vending machines to block doors....Anyway, this is a great review, I just finished the game and agree 100%, the best part of the game: persuasion events worst part: AI. I fully understand the reviewer's frustrations with pistol ammo, I poured upgrade after upgrade into my pistol just to be strapped for ammo later when enemies stopped using it.

The boss fights gave a good challenge, and I didn't mind them, although they were a bit inconsistent in difficulty:

Boss 1: I hit him with the stun gun and he ended up blindly chucking a frag grenade into the wall 3 feet in front of him (while saying "Take THIS") while stunned, the grenade also set off an explosive barrel right next to him, in short he killed himself in the most embarrassing way possible, it was fucking HILARIOUS (note this was after like a dozen tries, and I assumed the stun gun wouldn't do shit so I only used it when I backed in a corner after running completely out of bullets, although that fact only makes it that much funnier that the stun gun is what resulted in him dying)

Boss 2: Crazy fucking hard, took over a dozen tries (to be fair I was on the hardest difficulty, using a stealth based hacker character, with no lethal weapons besides a pistol)

Boss 3: Luckily I had just looted a bunch of grenades, after my second death, I just threw an EMP grenade at him followed by 3 frags, fight was over in like 15 seconds.

Final Boss: No tricks, beat it on my first try, disappointingly easy
 

Lim3

New member
Feb 15, 2010
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Why does an add for Special K serial come on when I accessed this video? With the openning words "women want more".

The marketing people must have really dropped the ball because i'm pretty sure this add has completly overshot its demographic. Mind you its funding my favourite gaming news website so I don't particularily mind.

Anyway i want to buy this game. But I will wait till it's on sale and I am less busy. My friends have only had good things to say about it.
 

Avae

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Aug 26, 2011
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ascorbius said:
The review makes it feel like the Original Deus Ex.. which is a GOOD THING.
I loved the ability to think my way out of situations instead of having to kill everyone.
So glad this didn't go down the road to dumbification town that Invisible War did.

I'll get this on the PC methinks.
Yeah I hope this is much like the original, does anyone remember that side-quest in Hells Kitchen where you went into the Sewers and found the secret MJ12 base? It was little touches like that which made Deus Ex amazing. Can't wait to play this one.
 

Miral

Random Lurker
Jun 6, 2008
435
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Frost27 said:
I also wish I had not cashed in my preorder bonus. The 10k credits is nice but the shotgun and sniper rifle take up a horrible amount of inventory space. This game needs a gun cabinet.
You can leave weapons wherever you like and come back for them later (well, assuming it's a place you can come back to later, anyway). Your apartment and the gun shops are good places to stash equipment.
 

fenrizz

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I've never played the original Deus Ex, due to not gaming much on PC when the game was new.
But after playing Human Revolution I'm gonna have to check it out.

So far (after a few missions) I find it incredibly fun.
I've had great fun experimenting with different ways to complete missions, and it adds a sense of freedom to the game.

The only thing I really miss is a "stash" to store weapons and equipment I dont intend to use on a particular mission.
Lugging around 6 different guns is a real strain on my inventory and that was one of the first things I upgraded.

It was a pleasant surprise to find out the the "Nordic Edition" included the Explosive Mission Pack and Tactical Enhancement Pack even though I did not preorder the game.
Will definatly consider any DLC that might appear on Steam.

All in all it is a great game, and I reccomend it highly.
 
Nov 12, 2010
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So far so good, honestly. I'm at my first mission right now and I can really say that they put a lot of effort and thought into this one.

I am a huge fan of the original "Deus Ex": it was truly groundbreaking back in the day eleven years ago. I recently even replayed it on my PS2 and it held ground pretty well even now, even on an expired console like PS2. Why was it this brilliant, you ask? Simply put: it required creativity and thought from a player. It had a huge amount of ways one could approach a problem, any problem. Another reason was its immersive atmosphere, due to the world itself and the sound. Music played a gigantic role in creating said atmosphere, not only that, but it was dynamic: in a dialogue it would decelerate to a crawl, whilst in the heat of a battle it would pick up the pace to make one's blood boil. All that being the same song, it had three phases that were interwoven perfectly within gameplay. Something no game dev, in my memory, had done before, nor since.

I was skeptical after the second one, which was dumbed down immensely. This one feels just like the real thing, Adam's walking in first person is even the same as JC's. It's not a rip-off however, as it has enough fresh and new ideas of its own. Graphics are quite outdated though, but the overall art design and the amount of detail make up for it. I regret that they decided to go with creating their own engine (it sure feels that way, I don't really have a source on this), as I think Unreal Tech would do fine, as it does for every other game out there. If you can make a MMORPG on that engine, you surely can make a Deus Ex game.

Console gamers, now you can taste first hand why, we the PC gamers, love PC games this much. A console game is rarely this intricate and thoughtful.
 

BrotherRool

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Dialogue battles? A conversation system better than the ME rubbish? I wasn't going to buy this game, even if it turned out to be good, but now...

CrawlingPastaHellion said:
Console gamers, now you can taste first hand why, we the PC gamers, love PC games this much. A console game is rarely this intricate and thoughtful.
I would respond. It's rare a PC game is this intricate and thoughtful. In all seriousness, the only game like this, even in the most tiniest parts in the last decade are the Hitman games and maybe a smidge of the KotoR games. And most of those game out on both.

People just don't think there's money in them, and if they restricted the games from the larger console market you can bet your arse Deus Ex: HR :)D) wouldn't have had the budget
 
Nov 12, 2010
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BrotherRool said:
Dialogue battles? A conversation system better than the ME rubbish? I wasn't going to buy this game, even if it turned out to be good, but now...

CrawlingPastaHellion said:
Console gamers, now you can taste first hand why, we the PC gamers, love PC games this much. A console game is rarely this intricate and thoughtful.
I would respond. It's rare a PC game is this intricate and thoughtful. In all seriousness, the only game like this, even in the most tiniest parts in the last decade are the Hitman games and maybe a smidge of the KotoR games. And most of those game out on both.

People just don't think there's money in them, and if they restricted the games from the larger console market you can bet your arse Deus Ex: HR :)D) wouldn't have had the budget
Dude, you're very distant from PC gaming are you? If you check the span of all the years of PC gaming you will find games that are even more intricate than "Deus Ex", but as they say: "ignorance is a bliss". It's only recently the PC market had been dumbed down a lot due to all the dumbed down console ports. Then again, it's just over-saturated with dumbed down ports of dumbed down console games. If you look closely you will see such games as "King Arthur", "Total War: Shogun 2" and "Sid Meier's Civilization 5".
 

Macrobstar

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Apr 28, 2010
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DustyDrB said:
So is a non-combat Jensen viable? I wanted to focus on the stealth and social aspects of the game. I actually wanted to try a no-kill playthrough on my first go at it. So do the bosses make that impossible? The previews led me to believe that it was possible, but your review seems to indicate otherwise.
Theres an achievement for killing no enemies
 

BrotherRool

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Oct 31, 2008
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CrawlingPastaHellion said:
BrotherRool said:
Dialogue battles? A conversation system better than the ME rubbish? I wasn't going to buy this game, even if it turned out to be good, but now...

CrawlingPastaHellion said:
Console gamers, now you can taste first hand why, we the PC gamers, love PC games this much. A console game is rarely this intricate and thoughtful.
I would respond. It's rare a PC game is this intricate and thoughtful. In all seriousness, the only game like this, even in the most tiniest parts in the last decade are the Hitman games and maybe a smidge of the KotoR games. And most of those game out on both.

People just don't think there's money in them, and if they restricted the games from the larger console market you can bet your arse Deus Ex: HR :)D) wouldn't have had the budget
Dude, you're very distant from PC gaming are you? If you check the span of all the years of PC gaming you will find games that are even more intricate than "Deus Ex", but as they say: "ignorance is a bliss". It's only recently the PC market had been dumbed down a lot due to all the dumbed down console ports. Then again, it's just over-saturated with dumbed down ports of dumbed down console games. If you look closely you will see such games as "King Arthur", "Total War: Shogun 2" and "Sid Meier's Civilization 5".
I am a bit distant, I game on PCs but mainly only 5 years out of date.

However I'm familiar with all three games you mention as examples and more familiar with the predecessors of two of them (Wasn't Civ 5 accused of dumbing down compared to the others?) and they aren't really what I'm talking about sorry. They're fantastic games, with a lot of depth, but nothing special in the genre of turn-based strategy and as far as I'm aware, not even particularly revolutionary in their series'. It's a genre that wouldn't be suited for consoles, not because of depth or anything like that, but because a thumbstick isn't very good for navigating lists and doing the sort of unit movement standard with those games. Same as how action games tend to work better on consoles because a thumbstick is more natural for character movement than a mouse.

Deus Ex wasn't anything like that, Deus Ex was a cut above the rest, redefining the genre creating a lot of player choice that just shouldn't be in a game as detailed as it was and bringing round an altogether intelligent experience.
 
Nov 12, 2010
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BrotherRool said:
I am a bit distant, I game on PCs but mainly only 5 years out of date.

However I'm familiar with all three games you mention as examples and more familiar with the predecessors of two of them (Wasn't Civ 5 accused of dumbing down compared to the others?) and they aren't really what I'm talking about sorry. They're fantastic games, with a lot of depth, but nothing special in the genre of turn-based strategy and as far as I'm aware, not even particularly revolutionary in their series'. It's a genre that wouldn't be suited for consoles, not because of depth or anything like that, but because a thumbstick isn't very good for navigating lists and doing the sort of unit movement standard with those games. Same as how action games tend to work better on consoles because a thumbstick is more natural for character movement than a mouse.

Deus Ex wasn't anything like that, Deus Ex was a cut above the rest, redefining the genre creating a lot of player choice that just shouldn't be in a game as detailed as it was and bringing round an altogether intelligent experience.
Even "Deus Ex" wasn't the first. Before that there were games like "System Shock 2", "System Shock" and the game that started it all: "Ultima Underworld". "Deus Ex" didn't really redefine any genres, since it wasn't really a genre game: it was more of a hybrid. It did, however, challenge the more rooted views on gaming that were forming even at those most earliest days of game development as an industry.

Still in times of "Ultima Underworld" almost every game was complex like that, because there was no industry to talk about, or because the industry was in its most embryonic of states. Every game was an artistic and technical experiment. Sadly, those days are long gone now and for every "Deus Ex: Human Revolution" we get hundreds of "Call of Duty" and "Gears of War" knock-offs. That is the exact reason why I'm betting my money on indie devs.

I wasn't really beating on consoles, especially not on console gamers, yet AAA studios do not often realize that a console game does not necessarily have to be overly-simplified for the sake of being simple. I guess my approach would be similar to what Christopher Nolan does with his material: it really has everything for everyone. Great action for your typical Joe and deep philosophical issues for a more sophisticated viewer. In the end it all comes down to balance: if a game is intricate at a cost of being fun, the chances are most people will skip it, I surely will (Hello, Alpha Protocol!).

As for "Deus Ex: Human Revolution", it is fairly obvious Eidos Montreal had a great love for the source material, not only that, but a lot of respect for it as well. HR pays homage to the original and I'm delighted to see them do that in such a subtle way (like putting the original's music on the radio in the Police Station), without losing their own identity. That's how you do it right, folks.
 

Steve Butts

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Jun 1, 2010
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vermin_ said:
What a shame.
....do you mind me asking why?

Chadling said:
What I've read about this game relieves me in just about every way imaginable. Would the game be worthy of the name Deus Ex? Would it even be any good? Would my computer have any hope of running it?
You'll get about an hour into it, a little disoriented... and then, finally, if you're anything like me, it'll click:

"Somewhere, somehow, the spirit of J.C. is watching over this game... and nodding in stoic approval."

I don't want to hype this game up, but everything good about the original is running through this game's veins in a way I didn't think possible. From the screenshots, gameplay vids and trailers it's easy to assume that this is just some rookie game bearing the Deus Ex name and doing it's best to live up to the hype, but after a while I honestly found myself grinning and thinking "you sly bastard, Deus Ex! You're in here, aren't you? you're secretly running this show! It was you all along!"

honestly, man. The guys who made this game? they get it. They really get it. They also know how to pay homage to the original game without tonguing it's arsehole, this is a game that takes everything good about the original and strikes out in it's own direction without sullying any of the positives it inherited. this, people, is how you use current-gen tech: to tell a story in a dazzling way that no other medium can achieve.

Also, apparently it's old-PC friendly. In fact, check out Can I Run It? [http://www.systemrequirementslab.com/cyri/] Human Revolution is in the drop-down menu, just install the analyzer tool when prompted and you'll be able to see if you can pass the test. I'm not sure about stability, though. My godlike gaming rig is getting occasional crashes, hopefully that's just a minor issue unique to my machine. Also, you'll have to register to Steam if you want to play. Enjoy, my friend.
 

vermin_

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May 16, 2011
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InterAirplay said:
vermin_ said:
What a shame.
....do you mind me asking why?

g is getting occasional crashes, hopefully that's just a minor issue unique to my machine. Also, you'll have to register to Steam if you want to play. Enjoy, my friend.
Becouse my irony is augmented.

(No but seriously, What a shame is pretty old now. :p)
 

Steve Butts

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Jun 1, 2010
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vermin_ said:
InterAirplay said:
vermin_ said:
What a shame.
....do you mind me asking why?

g is getting occasional crashes, hopefully that's just a minor issue unique to my machine. Also, you'll have to register to Steam if you want to play. Enjoy, my friend.
Becouse my irony is augmented.

(No but seriously, What a shame is pretty old now. :p)
What? I don't even
 

Gaijud

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Dec 2, 2010
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Ugh, the loading times are horrible! Especially if you are meticulous of not being spotted, but kinda suck at it. Other than that, having great fun with this game. Just hoping that it doesn't pewter out in the end.
 

Odjin

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Nov 14, 2007
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Review is over-hyped. Four stars would be already good-will. 3.5 would fit the reality better. People sugar-talk this game just because it has Deus-Ex in the name. Reality-check please U_U
 

duchaked

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Dec 25, 2008
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before it came out, I wasn't sure if I'd be interested or in the mood for the type of gameplay when it did come out...and right now, I am so wanting and in the mood to play it! ugh now just need the time and money...
 

DanHibiki

New member
Aug 5, 2009
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Game studios need to stop re-designing engines each damn game they do and spend more time on the quests and gameplay.

Why I remember back in the day you had a hundred side quests and all the dialogue was narrated and snow was high and walking miles to school sucked because all the portable music players were diesel powered... etc. etc.
 

Steve Butts

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Odjin said:
Review is over-hyped. Four stars would be already good-will. 3.5 would fit the reality better. People sugar-talk this game just because it has Deus-Ex in the name. Reality-check please U_U
This exactly.

The choices you make in this game have no bearing on anything but the immediate scene. Sure there's maybe one or two choices that come back later but they affect nothing major. The endings are pathetic, the gameplay is repetitive, and trying to playthrough the game again is a chore even on the hardest difficulty simply because they don't change any AI routes or bring in more enemies.

Skyrim on the other hand...now that game can't be hyped enough!
 

Odjin

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Nov 14, 2007
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Cleril said:
Odjin said:
Review is over-hyped. Four stars would be already good-will. 3.5 would fit the reality better. People sugar-talk this game just because it has Deus-Ex in the name. Reality-check please U_U
This exactly.

The choices you make in this game have no bearing on anything but the immediate scene. Sure there's maybe one or two choices that come back later but they affect nothing major. The endings are pathetic, the gameplay is repetitive, and trying to playthrough the game again is a chore even on the hardest difficulty simply because they don't change any AI routes or bring in more enemies.

Skyrim on the other hand...now that game can't be hyped enough!
Nah, Skyrim is big, epic failure right there. Even DX:HR is better than that shit on a stick.
 

Steve Butts

New member
Jun 1, 2010
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Odjin said:
Cleril said:
Odjin said:
Review is over-hyped. Four stars would be already good-will. 3.5 would fit the reality better. People sugar-talk this game just because it has Deus-Ex in the name. Reality-check please U_U
This exactly.

The choices you make in this game have no bearing on anything but the immediate scene. Sure there's maybe one or two choices that come back later but they affect nothing major. The endings are pathetic, the gameplay is repetitive, and trying to playthrough the game again is a chore even on the hardest difficulty simply because they don't change any AI routes or bring in more enemies.

Skyrim on the other hand...now that game can't be hyped enough!
Nah, Skyrim is big, epic failure right there. Even DX:HR is better than that shit on a stick.
Which is exactly why I sold DX:HR to help pay for Skyrim!
 

Odjin

New member
Nov 14, 2007
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Cleril said:
Odjin said:
Cleril said:
Odjin said:
Review is over-hyped. Four stars would be already good-will. 3.5 would fit the reality better. People sugar-talk this game just because it has Deus-Ex in the name. Reality-check please U_U
This exactly.

The choices you make in this game have no bearing on anything but the immediate scene. Sure there's maybe one or two choices that come back later but they affect nothing major. The endings are pathetic, the gameplay is repetitive, and trying to playthrough the game again is a chore even on the hardest difficulty simply because they don't change any AI routes or bring in more enemies.

Skyrim on the other hand...now that game can't be hyped enough!
Nah, Skyrim is big, epic failure right there. Even DX:HR is better than that shit on a stick.
Which is exactly why I sold DX:HR to help pay for Skyrim!
You better should have kept DX:HR . Why even play (not even talking about spending a single penny) a crappy game like Skyrim which redefines the word "crapiness" being a prime example on how-to-totally-destroy-your-own-franchise? If you insist on selling DX:HR better keep your money for a game actually worth it not this pile of shit somebody badly copy-pasted from all around the game world while being under the influence of heavy drugs :/
 

Steve Butts

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Odjin said:
Cleril said:
Odjin said:
Cleril said:
Odjin said:
Review is over-hyped. Four stars would be already good-will. 3.5 would fit the reality better. People sugar-talk this game just because it has Deus-Ex in the name. Reality-check please U_U
This exactly.

The choices you make in this game have no bearing on anything but the immediate scene. Sure there's maybe one or two choices that come back later but they affect nothing major. The endings are pathetic, the gameplay is repetitive, and trying to playthrough the game again is a chore even on the hardest difficulty simply because they don't change any AI routes or bring in more enemies.

Skyrim on the other hand...now that game can't be hyped enough!
Nah, Skyrim is big, epic failure right there. Even DX:HR is better than that shit on a stick.
Which is exactly why I sold DX:HR to help pay for Skyrim!
You better should have kept DX:HR . Why even play (not even talking about spending a single penny) a crappy game like Skyrim which redefines the word "crapiness" being a prime example on how-to-totally-destroy-your-own-franchise? If you insist on selling DX:HR better keep your money for a game actually worth it not this pile of shit somebody badly copy-pasted from all around the game world while being under the influence of heavy drugs :/[/quote

Skyrim may use similar resources for each dungeon (though that makes sense, one Barrow shouldn't me bade of stone and the other made of Dwarven metal) but they are utterly handcrafted and often full of surprises including interesting boss fights (unlike DE:HR), puzzles (DE:HR had one kind of puzzle the entire game), and even more quests (possibly).

Maybe you just prefer games that tout "player choice" (even though none of your choices in DE:HR matter in the slightest), open levels (air vents or hallway, take your pick), and then proceed to give you one of the most poorly executed storylines ever?

Meanwhile, Skyrim has your choices matter (even if it's just killing everyone in a town, now there's less quests, etc.), features a variety of gameplay (melee, bows, magic, shouts, puzzles, lock picking, alchemy, etc.), and gives the player about as much freedom as one can given the scope of Skyrim.

DE:HR also lasted me maybe 30 hours and a second playthrough on the hardest difficulty didn't divvy up the gameplay worth a damn. There's no new AI involved, no new patrols, it's just that the enemy's bullets hurt more. Granted, Skyrim does that too with it's difficult but at least in Skyrim there's more AI than just shoot player and proceed to die. Giants will leave you alone unless you get too close to them or their mammoths. Bears do the same if you keep your distance. Some NPCs will choose to yield instead of dying (and often they lie about yielding, instead buying time to heal up).

I've played skyrim for over at least 60 hours with just one character. And I still haven't finished the main plot.

And the method of story telling in Skyrim is much better as you can tell what entire locations were simply because of how they look. There's no need for NPCs to spout exposition (Adam Jensen did nothing but spout exposition) because if there's a bunch of cages with pit wolves in them it's very clear that that the game, without words, has now told you that there are bandits which use wolves to fight and gamble. That's world building which DE:HR fails miserably at (you'll hear about augmented people being beaten and ripped apart but you never see or experience this, just an one example).

Kindly accept the fact that my opinion differs from yours and what you like you may like. Just don't expect me to submit an objective opinion that DE:HR is superior to Skyrim in any way shape or form.
 

Odjin

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Cleril said:
Skyrim may use similar resources for each dungeon (though that makes sense, one Barrow shouldn't me bade of stone and the other made of Dwarven metal) but they are utterly handcrafted and often full of surprises including interesting boss fights (unlike DE:HR), puzzles (DE:HR had one kind of puzzle the entire game), and even more quests (possibly).
Untrue. It's repetitive and boring. Once you've seen a couple of dungeons you've seen them all. Very bland and boring. A step backwards from Morrowind.

Maybe you just prefer games that tout "player choice" (even though none of your choices in DE:HR matter in the slightest), open levels (air vents or hallway, take your pick), and then proceed to give you one of the most poorly executed storylines ever?
At last it had a story line in contrary to the crappy main quest (worst ret-con failure of all times!) and the most boring fetch-type sucker side quests in existence. Totally fails in the story department big time.

Meanwhile, Skyrim has your choices matter (even if it's just killing everyone in a town, now there's less quests, etc.), features a variety of gameplay (melee, bows, magic, shouts, puzzles, lock picking, alchemy, etc.), and gives the player about as much freedom as one can given the scope of Skyrim.
Choice matters exactly nothing. Even Morrowind had more choice than that crap game. Furthermore it is utterly dumbed down compared to Morrowind. All fun weapons and spells have been gradually removed (many in Oblivion, the rest in this crap game). They even ripped out an entire school of magic like Oblivion ripped out entire weapon classes. Stats system is also a joke. Roleplaying is next to non-existent in this game. Total rip-out-and-dumb-down failure going on there.

Granted, Skyrim does that too with it's difficult but at least in Skyrim there's more AI than just shoot player and proceed to die.
The AI is a big failure too. It's flacky, doing random stuff riddled with bugs, getting stuck in any crap and being just utterly crappy to begin with. You dream stuff into the AI it doesn't have. It's crappy, animations suck and overall battle is the total failure. Rolling dice is more fun than this random crap-shit there. In DX:HR the AI has actually a goal and a path instead of the crap AI in this game. Every kid in kinder-garden can program better AI than that.

Kindly accept the fact that my opinion differs from yours and what you like you may like. Just don't expect me to submit an objective opinion that DE:HR is superior to Skyrim in any way shape or form.
DX:HR did many things wrong and is inferior to the original Deus-Ex. Skyrim though fucked things even more up compared to Morrowind and is just crap. It's not fun, it's boring, it's fabricated from one end to the other, it has no roleplaying at all anymore and is a ret-con nightmare. So DX:HR wins by messing less up than this piece of shit on a stick. If you ever really played TES and "liked" it then you can't seriously call this shit good by any stretch of the imagination. They really destroyed their own Franchise big time and that deserves a price... the YSBT (you suck big times) price.
 

Steve Butts

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Odjin said:
I've played Morrowind and Oblivion. Technically I played Daggerfall but fuck that game because the first dungeon is bullshit.

They removed things for a reason.

1. Levitation: Due to the way the game has cells for cities it would be weird to go vertical above whiterun when its missing 90% of it's infrastructure. Cities in Morrowind were (generally, Vivec excluded) in the same cell as the overworld and therefore levitation wouldn't lead to graphical oddities.

2. Spell creation system: There reason is bullshit, yes, but they wanted magic to feel more like magic and less like spreadsheets. I don't agree (because I like making spells) but it's at least a somewhat reasonable reason. Still bullshit of course.

Things like spears there's no real reason why they removed them. Hand to hand should of stayed and just been upgraded. Mysticism has little place in the game given that teleportation spells are completely unnecessary. Yes, they are more immersive but such things require much more time to code and play test than simply sending the player to pre-destined destinations with fast travel. Soul trapping can easily be (I think it is, I don't use it in Skyrim so who knows) part of alteration. Plus what would the perks be for Mysticism? When you teleport you regain health? Teleportation spells cost less magic? Both of these are extremely retarded perks as it doesn't change gameplay to a great extent.