dietpeachsnapple said:
I suppose I can expound on my initial response. Deus Ex 2 did quite a few things "right" in my book, not the least among which was the resolution of graphic errors and a substantial improvement in how the game looked in general (DE 1 did not even give your character a jump animation - when you jumped your character returned to the neutral pose and just sorta floated up and then down). This, however is an expected thing, and the only way it really matters is if the game had either not improved or somehow managed to look worse. Additionally, some of the essential concepts remained in play - you still had plenty of character interactions and a strong (and fairly compelling) narrative. Finally, the gameplay itself was competent.
But, it seems as though there is one essential thing that went "wrong" in the process. While the skill system in DE was hardly mind blowing in it's depth or complexity, it allowed a player even further options for customization. Because a player only had a limited number of XP to distribute during the course of the game, the variety and depth of experience shifted radically. One player may choose to specialize in only one weapon and dump xp into skills like lockpicking and hacking, allowing them to puruse alternate routes through the world. Anotehr player may try to play as though they are a ninja, and use the various stealth augs and melee weapons to pursue their goals. Some people would inevitably choose to become the sterotypical super solidier and master many different weapons and choose augs that increase their lethality or their own durability. But DE2 rejected this approach and instead a player's options for customization are even more limited. While some may applaud the decision to make it possible to swap the augs after they have been installed, I didn't care for the option.
If I were to give an incredibly short reason as to why I didn't care for the sequal it's simply this: When playing DE 1 I was able to forge my chracter to fit whatever style or approach I wanted to take through the game and each decision throughout the process became meaningful and important. By making my character proficient at most everything, by giving me universal ammunition and by giving me the ability to swap augs whenever I chose, I was no longer creating a character to pit against the perils of the world, but instead simply tuned my character to the situation of the moment.
There's nothing particularly WRONG with that approach (it is afterall how most shooters operate), but as I stated before it wasn't the gameplay I wanted or expected from a product in that IP line.
More than fair, and completely understandable!
Your final points in particular.
You are right - a majority of FPS does not bother with augmentation and customization. You get your weapons, and they do what they do. You get your character and he/she does what he/she does. DE appears to have broken that mold all to hell.
I increasingly get the impression that, ignoring graphics, if DE2 came first, everyone would have loved DE1 even more for taking something innovative and making it better. As it is, DE2 looks like a downgrade.
I feel like everyone has been skirting around the graphic "problems," of DE1.
Eclectic Dreck said:
resolution of graphic errors and a substantial improvement in how the game looked in general
Lack of jump animation included, what are your specific complaints? I am trying to understand what you meant about the jump. From what you described, your view goes up, then comes back down...
Isn't that a jump animation?