Devil May Cry (or may not) review

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Fraught

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Okay, here is my Devil May Cry 4 review. This is my 3rd review here, 2 of which sucked, and I'm a very beginner reviewer, so I'll do my best.

*The following review may, or may not contain spoilers* (I'm kidding, it may contain spoilers)

Devil May Cry 4
Xbox360

Let's begin with one thing. This game is very short, and even with the fact that it's short, the game backtracks. It literally goes to one destination, and then comes back, only with other enemies in some places, and another character.
The game is short, repetitive, but as long as you can bare the backtracking, it is quite good.


The combat of the game is pretty similar to the previous Devil May Cries.
You have a gun, a sword, the devil trigger with gives you some melee damage boost, and adds some awesomeness to the appearance of the character.
And what, something new too?!
The first protagonist you play with, Nero, has a magical demonic arm that can grab enemies, or launch you at enemies, particularly bosses.
[http://imageshack.us]
See the little blue thing? See it? Yeah, that is the most awesome thing in this game.

Also, as you proceed through the game, you gather experience from monsters, which you can use to buy new combos, devil trigger bonuses, guns, and a bouquet of flowers.
The combos aren't that much combos, as they are more just hits like the first one, only just look better.
Also, there aren't any connecting combos, like let's say, Tekken or Killer Instinct etc.
You must do sword tricks that you have in your "trick book", just like you would with button-mashing. One hit, one hit, one hit, only with the hits launching enemies into air or doing some other things.

The game goes through very many environments with different climates.
While you walk around, cautiously in the snow, because there's a storm and you can't see far away, if there are any enemies, after going through a church/monastery/big motherfuckin' house thing, you get to a waterfall.
Then, you have to get near the waterfall to get into a tunnel, which is behind the waterfall, a la MGS 3.
When you left a snowy environment, only 20 meters away, if you go through the tunnel, you reach a sunny, warm rain forest.
Then, you get into a big house, again, and there you find the main antagonist and some of his friends.
You will notice that this game has alot of bosses. Well, when you confront a huge avatar of an old demon, a big statue.

He (the antagonist), who controls the statue traps Nero inside the statue, which brings out the old antagonist from the Devil May Cry series, Dante.
He promises to rescue Nero, and kill the antagonist.

Now, as you probably know, you're going to take the place of Dante.
As you may notice, the variety, and probably your favorite thing in the game, the Devil arm are gone.
They are replaced with Dante's speciality, many flavors of kicking ass.
You get to choose from 4 categories of "styles".
There is Trickster, which allows you to dodge enemies, Swordmaster and Gunslinger, and I think you can guess what they do.
And then there's Royalguard, which basically improves your blocking, and give you some nifty blocking tricks, which apparently sees Dante blocking with his hands.
Nevertheless, Dante may, or may not be more suitable for your playing style.
While the Devil arm was fun, Dante is more useful, and better to play with, because he has better combos from the beginning, and he has many different styles to choose from.

Also, with defeating bosses you get many weapons. Most of them are pointless, because you have unlocked already many abilities with the current weapons.
And you also get new guns, like the Pandora's Box, which is a very nifty weapon, since you can go through phases with it, to make the gun more powerful, bigger, more awesome, and also get hit while doing it.

Now, the next thing you may notice is, uggh, that you just basically go back the whole trip you just went through.
[http://imageshack.us]
Fortunately for us, the unhappy and angry players, Dante is more funnier, and shows off more awesome, mostly cinematic fighting moves, when he meets the bosses.
At last, when you confront the last boss, you have to go through a long fight, so prepare.
And you can't save while doing it, atlest you can't resume the fight, after you've loaded.
Anyway, in this fight you have to fire your lazer.
Seriously, you have to hit things, to activate lasers, which totally makes sense.
This fight starts and ends with an epic fight, with Dante doing stuff you would never imagine doing, even in a movie, but he's a half demon, so no surprise there.

Then, you play again with Nero, as you have to go through a little puzzle game you encountered earlier. You have to hit a dice, and then the character moves.
Unfortunately, it's a circle, and your avatar can go past the circle that leads to the next door.
So also prepare for a long sequential play.
See, one thing I don't like here, is that you can't resume from half-way through many things, but rather the developers see you start from the beginning.
When you finish it, and defeat each boss at the portal that leads you to the next stage, you see the boss, who you kill, and live happily ever after with Nero's love interest, Kyrie.

I haven't tried the harder difficulties, but this game is much easier than the previous Devil May Cry games, so no one should be afraid of this game, because they think it's too hard.
It isn't.
 

milomalo

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Mar 29, 2008
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i like the review and the game is laying in my room and i never saw the end of that game... i didnt like it... :p
 

Fraught

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Not a Spy post=326.74383.833211 said:
Weird spacing, looks like a poem or something. Good review, but needed some grammer checking.
Heh, heheheh, *walks in circles* What?

Oh yeah, I noticed that after writing the review, but I guess that's how it is. I'll try to fix it when I do a next review.
 

Jamanticus

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Danzorz post=326.74383.832484 said:
Good review. I liked it....Now stop crying.

*gives doughnut*
No, no- that won't do the trick! *gives a specialized chaotic fractal system*

There, you should feel all better now.

In all seriousness, that was a very nicely-written review.
 

Leodiensian

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Jun 7, 2008
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Ehh... seems more like a walkthrough than a review. Grammar could use some work. Props on trying to space things out with pictures.
 

Fraught

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Leodiensian post=326.74383.837307 said:
Ehh... seems more like a walkthrough than a review. Grammar could use some work. Props on trying to space things out with pictures.
Oookay.

Could you people please point out any grammatical errors, except the fact that I use indentation? It would greatly help me improve my grammar.

And by the way, many reviews go through the game, step-by-step.
 

Leodiensian

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Fraught post=326.74383.837608 said:
Oookay.

Could you people please point out any grammatical errors, except the fact that I use indentation? It would greatly help me improve my grammar.

And by the way, many reviews go through the game, step-by-step.
"The combos aren't much combos" and "Dante is more funnier" are a couple of good examples.

And no, most reviews DON'T go through the game step by step - they may give a summary of what to expect, but they wont literally walk you through each and every level and boss. For instance, you could have mentioned that you play through the same levels twice without actually having to say what the levels are. Or you could have mentioned the incongruity between the snowy castle and the lush jungle, but not spent a lot of time on it. As it is, you basically just walk us step by step through the game, and basically only stop short of actually giving us the bad guys weak points.
 

Fraught

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Leodiensian post=326.74383.840248 said:
Fraught post=326.74383.837608 said:
Oookay.

Could you people please point out any grammatical errors, except the fact that I use indentation? It would greatly help me improve my grammar.

And by the way, many reviews go through the game, step-by-step.
"The combos aren't much combos" and "Dante is more funnier" are a couple of good examples.

And no, most reviews DON'T go through the game step by step - they may give a summary of what to expect, but they wont literally walk you through each and every level and boss. For instance, you could have mentioned that you play through the same levels twice without actually having to say what the levels are. Or you could have mentioned the incongruity between the snowy castle and the lush jungle, but not spent a lot of time on it. As it is, you basically just walk us step by step through the game, and basically only stop short of actually giving us the bad guys weak points.
If their named combos, but their actually just one hit, how would you say it?
And I didn't even mention one boss, except the main antagonist.

And it wasn't a walkthrough, since I only mentioned the part between the snowy monastery and the jungle, and the end boss fight, and I only said that you have to go through a board game.
 

Leodiensian

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I would say "They are called 'combos', but aren't actually combos." or something along those lines. And, I may be wrong since it's been a while since I've played it, but I'm not sure if they are actually called combos - I thought they were called techniques or something.