Aeshi said:
while playing as a Demon Hunter (which is near universally considered the worse class) to boot
Wait... you're serious?
You realize that demon hunters had skills like Vault, which was, in literally every aspect, vastly superior to the defensive skills available to *any other class*, including the Wizard's teleport, which featured a shared energy pool with attack skills, a longer cooldown, and less utility. And the ultimate irony? Vault wasn't even popular because DH had
even better abilities, like a 2 second literal invincibility that let you stand still and eat the most powerful attacks without even moving or attempting to dodge. And when Blizzard realized this, they halved the duration of Smoke Screen... and it was *still* better than Vault and any other skill on any other class.
Damage? DH was top, hands down. With the exception of the very early Wizard gimmick that used Force Armor to ignore lethal attacks and dumped all of its stats on int, crit and crit damage before being nerfed, DH outperformed any other class with a variety of skills, the most used obviously being Nether Tentacles, which hit every mob multiple times for tremendous damage, could be spammed indefinitely without running out of energy, had a big enough hitbox to clear out corridors by simply firing down the middle of them, and also gave you life back with every damage tick.
And this is the "worse class?" What? For 6+ months, Barbs and Monks couldn't even be used in a3/4 inferno without instantly dying to random autoattacks. Wizards were like DH but with objectively, mathematically worse skills for defense and offense (and the additional problem of all their skills drawing from the same resource pool, a problem DH avoids by having one specifically for defense and one for offense). The odd man out was WD, who had a single gimmick (bear spamming) that sort of worked maybe a little bit if you could gear for it and if you really liked only ever using one build for everything. DH had multiple attack and defensive skills that were so hilariously better than anything available on other classes I didn't know why anyone even played them.
I made the mistake of getting a wizard up to 60 first, and spent the majority of my time and money gearing him out. When I leveled up a DH for the fuck of it, and with a fraction of the gear, he was already out-damaging my wizard and had none of the survivability issues thanks to literal invincibility that didn't require gearing for.
DH and Wizard were the only ones reasonably capable of clearing Inferno on release. DH was objectively better at it simply because Smoke Screen was 10/10 ridiculous, and the higher damage and crit chance obviously helped. The melee classes stood no chance, and WD required a toooon of gear to be able to spam enough bears to do it. But I'm not sure how you figure DH is even remotely "the worst class" when it was the most incredibly, nonsensically broken one on release. Either you're playing it really, really wrong or they've nerfbatted the hell out of Smoke Screen, Vault, Chakram, Elemental Arrow, Spike Trap, Multishot, and the passive Sharpshooter, all of which put DH on a level of its own when compared to the other classes.