Fluffythepoo said:
Its a joke youd have to have wasted years on diablo forums to appreciate, but its funny, i assure you.
And the case for 6 was goddamn balancing issues. Everyone knows what balancing issues are and it doesnt need elaboration.
Right, so you're just parroting what someone who I think works for a company that's completely full of shit said, you can't even paraphrase what they said, and you expect me to just go with it? No.
"Balance issues" is a pretty vapid and meaningless fucking term on its own. It says nothing to me, and it's not a point on its own by any stretch of the imagination.
Pots demean and/or reduce action. Diablo 3 would be a pretty fantastic of example of this: healing actually takes a degree of skill and alot more action than hitting the heal button (they still give you an o shit button, but severely limit its use). Torchlight 2 copied the diablo 2 potion chugging system and what happened? People just chug pots and ignore the action because fuck it i have pots. Pots are boring, add nothing to the game, and an incredibly lazy way for a developer to balance its combat system.
What do you mean by ignore action, exactly? If anything, potions let the player be engaged in combat more because they don't need to wait for that bloody health orb to drop. The only real difference there is that health orbs are less reliable and more luck based.
And there we go again with the "they add nothing to the game" shtick. Did you not read the article I wrote? What PoE has is kilometers deeper and allows for incredibly varied approaches as opposed to D3's pick up shit from the ground that will
maybe drop after you kill an enemy. Even the idea that you must kill enemies for the flasks to refill does the exact same thing as health globes in terms of the approach to healing, except it gives players more choice.
You played diablo 2 and know what im talking about regarding inventory, it doesnt need an explanation.
No, I seriously don't know what you're talking about. You compared two things you didn't bother describing, and I have no clue as to what they are.
Im assuming the predecessor was diablo2. Cause ive played diablo2 with a gamepad, it was ridiculously console friendly (i might even go so far as to say i prefer diablo 2 with a gamepad).. nobody said diablo 2 was made for consoles despite the fact that it -like every arpg ever made- would have run beautifully on them.
Diablo 2 is also archaic as all hell with only 2 active skills at any given time and other such relics of the past. When I say Diablo 3 should have built upon it, I don't think you understand what I meant with this derailment into "b-but it works well on consoles too!". It's something I disagree with too, to some extent, but that's irrelevant.
[to the bolded part] Mkay. Do you want me to stop replying?